22 Commits

Author SHA1 Message Date
David Carlier
4864f07937 Reducing some compilation warnings. 2017-11-18 21:15:07 +00:00
yvt
04337d58e5 More GLProfiler probe points 2017-01-08 17:46:45 +09:00
yvt
844bf5e587 GLProfiler: average results over multiple frames 2017-01-08 04:15:59 +09:00
roboman2444
b0451a3920 turns out it was running in optimize voxel model anyway, changed to GLEQUAL, relizechunks only runs during prepass (see todo)) 2016-12-31 23:22:32 -05:00
roboman2444
51474ad723 Added depth-only prepass for non-optimized 2016-12-31 00:30:37 -05:00
Tomoaki Kawada
ebd79c0099 Change #include style
All `#include`s to other subsystem now use angle brackets, e.g., `#include <Core/Math.h>`.
2016-12-03 18:49:07 +09:00
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
Tomoaki Kawada
3380a07bfe Renderer: latch some config variables 2016-11-19 23:22:18 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
Tomoaki Kawada
4047b613f1 Remove the vertical fog
Improves the AoS 0.75 compatibility.
2016-11-06 22:15:37 +09:00
Tomoaki Kawada
3f7fcee586 Reorganise resource files 2016-07-16 00:14:59 +09:00
Tomoaki Kawada
89748d6bc6 Reduced compiler warnings 2016-07-15 19:40:05 +09:00
yvt
f394e2945b Perfect map self-shadowing 2014-04-10 18:02:12 +09:00
yvt
77b96bd6c5 Map render bug fix 2013-09-12 17:10:09 +09:00
yvt
1e554bbc0c Fixed [this issue](https://github.com/yvt/openspades/issues/52) 2013-09-09 18:56:43 +09:00
yvt
776bafe1d8 Preload and performance improvement 2013-09-06 11:44:36 +09:00
yvt
5568ebf59b Dropped default quality of shadow 2013-09-04 15:03:36 +09:00
yvt
06d7595715 Physically modelled lighting for map rendering 2013-09-04 15:00:04 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
yvt
5673516fd7 Render Performance Profiler 2013-08-25 08:21:22 +09:00
yvt
5a287b9cce Added volumetric fog 2013-08-22 20:02:17 +09:00
yvt
931be8cf09 From pre-0.0.3 source code 2013-08-18 16:18:06 +09:00