1573 Commits

Author SHA1 Message Date
yvt
9bf8d70e91 Fixed a bug that caused a crash when the game failed to initialize some subsystems 2013-09-08 15:33:28 +09:00
yvt
3339cad74f cg_debugAim is added and can be used to visualize the spread of a weapon 2013-09-08 02:58:55 +09:00
yvt
acf77a9d31 Bitmap atlas generation fix (solves GLOptimizedVoxelModel's texturing bug) 2013-09-07 23:47:04 +09:00
yvt
65d5c83939 typo (glEndQueryARb -> glEndQueryARB) 2013-09-07 22:11:01 +09:00
yvt
a64dea48c7 Field of view is now customisable 2013-09-07 21:26:06 +09:00
yvt
36c70c0cda Fixed a bug that caused crash with cg_smp 2013-09-07 20:47:07 +09:00
yvt
bfc2dfaf90 Local player no longer bleeds 2013-09-07 20:31:19 +09:00
yvt
e8a436da0a Slow movement and bobbing of view weapon 2013-09-07 03:53:11 +09:00
yvt
8dd5eee8ee Character's legs now move when he's strafing 2013-09-07 03:30:49 +09:00
yvt
ba84650d74 Merge branch 'master' into newwater 2013-09-07 02:08:02 +09:00
yvt
10cecb06db Reflected image is not rendered if water surface is occlusion culled 2013-09-07 01:36:53 +09:00
yvt
747eb7f999 Updated credits 2013-09-06 20:09:03 +09:00
yvt
76c68ba1b1 Occlusion query support of IGLDevice 2013-09-06 20:05:19 +09:00
yvt
29374bf680 Merge branch 'master' into newwater 2013-09-06 18:23:54 +09:00
yvt
378d29b3d9 Place blocks by holding LMB 2013-09-06 12:42:11 +09:00
yvt
776bafe1d8 Preload and performance improvement 2013-09-06 11:44:36 +09:00
yvt
6c678189d8 Removed preference default value inconsistency 2013-09-06 10:48:32 +09:00
yvt
3a8fdbba1b Credits 2013-09-06 04:37:27 +09:00
yvt
0ae54bc981 Merge branch 'master' into newwater 2013-09-06 02:03:34 +09:00
yvt
e0bdddc408 No longer requires GL_ARB_texture_rg (memory footprint increased by 512KB) 2013-09-06 01:26:47 +09:00
yvt
f4988bb030 Merge remote-tracking branch 'origin/master' 2013-09-05 16:19:08 +09:00
yvt
30dbb862c6 Added copyright header of pysnip 2013-09-05 00:52:03 +09:00
yvt
ec78531c56 work-around for water refraction problem 2013-09-04 23:48:43 +09:00
yvt
122301b173 Adjusted refraction factor 2013-09-04 23:42:14 +09:00
yvt
70923eb0e7 Updated water 2 renderer 2013-09-04 23:09:57 +09:00
yvt
7dfc1175e9 resolved crash 2013-09-04 22:52:29 +09:00
yvt
efe5c036db Volumetric fog support with reflective water 2013-09-04 22:46:58 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
eb2653be78 Improved physically correctness and quality 2013-09-04 20:34:45 +09:00
yvt
6f66497f8a New Water 2013-09-04 16:34:56 +09:00
yvt
9e3e9f86d2 Physically based lighting now uses more accurate (but slow) techniques 2013-09-04 15:57:35 +09:00
yvt
55ba522445 Added color correction (tone mapping) 2013-09-04 15:26:38 +09:00
yvt
5568ebf59b Dropped default quality of shadow 2013-09-04 15:03:36 +09:00
yvt
06d7595715 Physically modelled lighting for map rendering 2013-09-04 15:00:04 +09:00
yvt
a1d8923e0a Merge pull request #49 from Ericson2314/master
README improvements
2013-09-03 19:27:36 -07:00
John Ericson
1920b238bf README edited and reformatted
- Added libcURL prequisite to apt command
 - Two choices for step are now individual bullet points
 - Spelling error also fixed
 - 100 char width enforced
    - heading lines extended to mark it
 - Trailing whitespace removed
2013-09-03 22:21:12 -04:00
John Ericson
6fbaa8f1f5 old, empty readme removed 2013-09-03 22:19:28 -04:00
yvt
83cefd36ab Fixed bug due to operator precedence 2013-09-04 11:03:04 +09:00
yvt
24e868b103 Bug fix 2013-09-04 10:00:02 +09:00
yvt
d1761ed1a2 No longer sends position update if you are a spectator 2013-09-04 04:55:48 +09:00
yvt
4b76173579 smoother loading -> connection transition 2013-09-04 04:03:03 +09:00
yvt
4fa96565ac Disabled r_srgb by default and added r_highPrec to disable RGB10A2 (and use RGBA8). 2013-09-04 03:44:38 +09:00
yvt
f0ff57555f Delayed load of settings (fixes default value bug) 2013-09-03 23:47:28 +09:00
yvt
451e939ddb Some bug fixes & performance tuning 2013-09-03 22:48:04 +09:00
yvt
1ef14c06ac Fixed r_water default value conflict ion 2013-09-03 22:21:28 +09:00
yvt
76f2242eab dl is now linked 2013-09-03 21:48:43 +09:00
yvt
0ec3d74d31 Updated WorldUpdate handler 2013-09-03 01:42:10 +09:00
yvt
5ef406bb58 Dynamic light is enabled whatever Direct Lighting is set to 2013-09-03 01:26:01 +09:00
yvt
ccd71bbfb0 Velocity is updated when NetClient receives WorldUpdate 2013-09-03 01:24:03 +09:00
yvt
c8e89b0985 Update oak location 2013-09-03 00:45:23 +09:00