270 Commits

Author SHA1 Message Date
learn_more
08491cc9fb cleanup cmake
generated header contains compiler + some library versions (SDL,zlib,curl)
add input folder where 'external' libs / headers can be placed so cmake will find them
2013-09-14 04:19:56 +02:00
learn_more
69f87b99dd Set serverbrowser as the standard opened tab
check on opengl version (todo: which version is the required one?)
2013-09-14 02:46:22 +02:00
learn_more
978d89dd96 Cleanup serverbrowser
Advanced settings has a filter box (enter text to filter on that)
2013-09-14 02:45:20 +02:00
learn_more
c1932e393a always do a full build after moving files around... 2013-09-14 02:05:05 +02:00
learn_more
51a50fa8e9 Move scriptbindings to one folder 2013-09-13 23:53:01 +02:00
learn_more
12f467a98d yay paste wrong line with vim 2013-09-13 23:32:50 +02:00
learn_more
6aaede8c1f Fix ubuntu 12.04 x64 build 2013-09-13 14:20:28 -07:00
learn_more
dfa819e219 cleanup includes 2013-09-13 23:07:49 +02:00
learn_more
8f986bdce6 fix the windows build 2013-09-13 23:07:36 +02:00
learn_more
9d221d6279 Move angelscript addons to own dir + create project (static lib) for it 2013-09-13 23:06:40 +02:00
yvt
95898a1f42 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-13 14:17:07 +09:00
yvt
a72f958496 r_fogShadow is enabled when Direct Light is set to Ultra, not High 2013-09-13 14:16:52 +09:00
yvt
6cc38e07b5 Fixed a bug that respawned players moves quickly for a moment 2013-09-13 03:40:19 +09:00
yvt
d70b65495e Fixed a bug that the screen becomes red 2013-09-13 02:38:09 +09:00
yvt
521a9d96b0 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-13 01:33:57 +09:00
yvt
e377355d2b Corpse: angular momentum conservation 2013-09-13 01:33:51 +09:00
yvt
3e60e1b846 Update corpse behavior 2013-09-13 00:46:59 +09:00
yvt
e262eb35b4 Updated corpse behavior (correct initial velocity, and more damp in water) 2013-09-13 00:32:07 +09:00
yvt
1534193efc Modified hurt effect, and disabled a debug code 2013-09-13 00:15:13 +09:00
yvt
7a5a1b9acf Merge branch 'master' of https://github.com/yvt/openspades 2013-09-12 23:58:34 +09:00
yvt
c54b0a63dd Blur vignette fix 2013-09-12 23:41:07 +09:00
yvt
428fe5a769 Fixed bug in screen shot feature 2013-09-12 23:30:03 +09:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00
yvt
8824b16c5c Improved sparse shadow maps efficiency 2013-09-12 17:18:15 +09:00
yvt
dc5a094086 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-12 17:10:19 +09:00
yvt
77b96bd6c5 Map render bug fix 2013-09-12 17:10:09 +09:00
yvt
116352235c DoF bug fix 2013-09-12 16:09:17 +09:00
yvt
7ba1c4cfd1 Faster DoF 2013-09-12 15:58:47 +09:00
yvt
ff2a5c4db8 Modified DoF algorithm 2013-09-12 15:34:01 +09:00
yvt
1cdd15fe2c Added detailed profiler to depth of field filter 2013-09-12 15:04:33 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00
yvt
deb661a5c4 Framebuffer manager supports more internal formats 2013-09-12 12:19:36 +09:00
yvt
b1439c28ff Number of channels specification for texture internal format 2013-09-12 12:04:36 +09:00
yvt
4eeb27d806 ScriptManager is added. Some of math/utility functions and structures were added to the script engine. 2013-09-12 02:10:44 +09:00
yvt
f9a707e57d Added AngelScript add-ons 2013-09-11 20:03:38 +09:00
yvt
8de41bc78e Official "pak" files are now always loaded first 2013-09-11 19:46:08 +09:00
yvt
15cbe06451 Sparse Shadow Maps 2013-09-11 13:50:18 +09:00
yvt
28080a871c Added AngelScript 2013-09-10 02:01:11 +09:00
yvt
1e554bbc0c Fixed [this issue](https://github.com/yvt/openspades/issues/52) 2013-09-09 18:56:43 +09:00
yvt
27a08f8d9f Hold aiming 2013-09-09 17:53:52 +09:00
yvt
49ac82ffbd Waterlevel blocks now use the same color as the groundlevel blocks 2013-09-09 17:49:53 +09:00
yvt
4a84506bf0 Removed radiosity's envelope cull 2013-09-09 17:30:25 +09:00
yvt
5636076f23 Radiosity bug fix 2013-09-09 16:25:39 +09:00
yvt
adc33abd67 Aspect ratio is now correct while aiming down the sight 2013-09-08 19:06:39 +09:00
yvt
2e989ef5cd Removed unneeded debug code 2013-09-08 16:46:04 +09:00
yvt
b05312d01f r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers 2013-09-08 16:44:50 +09:00
yvt
783916e4b7 Radiosity precision is now variable 2013-09-08 16:38:21 +09:00
yvt
9bf8d70e91 Fixed a bug that caused a crash when the game failed to initialize some subsystems 2013-09-08 15:33:28 +09:00
yvt
3339cad74f cg_debugAim is added and can be used to visualize the spread of a weapon 2013-09-08 02:58:55 +09:00
yvt
acf77a9d31 Bitmap atlas generation fix (solves GLOptimizedVoxelModel's texturing bug) 2013-09-07 23:47:04 +09:00