learn_more
08491cc9fb
cleanup cmake
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generated header contains compiler + some library versions (SDL,zlib,curl)
add input folder where 'external' libs / headers can be placed so cmake will find them
2013-09-14 04:19:56 +02:00
learn_more
69f87b99dd
Set serverbrowser as the standard opened tab
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check on opengl version (todo: which version is the required one?)
2013-09-14 02:46:22 +02:00
learn_more
978d89dd96
Cleanup serverbrowser
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Advanced settings has a filter box (enter text to filter on that)
2013-09-14 02:45:20 +02:00
learn_more
c1932e393a
always do a full build after moving files around...
2013-09-14 02:05:05 +02:00
learn_more
51a50fa8e9
Move scriptbindings to one folder
2013-09-13 23:53:01 +02:00
learn_more
12f467a98d
yay paste wrong line with vim
2013-09-13 23:32:50 +02:00
learn_more
6aaede8c1f
Fix ubuntu 12.04 x64 build
2013-09-13 14:20:28 -07:00
learn_more
dfa819e219
cleanup includes
2013-09-13 23:07:49 +02:00
learn_more
8f986bdce6
fix the windows build
2013-09-13 23:07:36 +02:00
learn_more
9d221d6279
Move angelscript addons to own dir + create project (static lib) for it
2013-09-13 23:06:40 +02:00
yvt
95898a1f42
Merge branch 'master' of https://github.com/yvt/openspades
2013-09-13 14:17:07 +09:00
yvt
a72f958496
r_fogShadow is enabled when Direct Light is set to Ultra, not High
2013-09-13 14:16:52 +09:00
yvt
6cc38e07b5
Fixed a bug that respawned players moves quickly for a moment
2013-09-13 03:40:19 +09:00
yvt
d70b65495e
Fixed a bug that the screen becomes red
2013-09-13 02:38:09 +09:00
yvt
521a9d96b0
Merge branch 'master' of https://github.com/yvt/openspades
2013-09-13 01:33:57 +09:00
yvt
e377355d2b
Corpse: angular momentum conservation
2013-09-13 01:33:51 +09:00
yvt
3e60e1b846
Update corpse behavior
2013-09-13 00:46:59 +09:00
yvt
e262eb35b4
Updated corpse behavior (correct initial velocity, and more damp in water)
2013-09-13 00:32:07 +09:00
yvt
1534193efc
Modified hurt effect, and disabled a debug code
2013-09-13 00:15:13 +09:00
yvt
7a5a1b9acf
Merge branch 'master' of https://github.com/yvt/openspades
2013-09-12 23:58:34 +09:00
yvt
c54b0a63dd
Blur vignette fix
2013-09-12 23:41:07 +09:00
yvt
428fe5a769
Fixed bug in screen shot feature
2013-09-12 23:30:03 +09:00
yvt
ece9e1aac8
Updated hurt effect
2013-09-12 23:26:08 +09:00
yvt
8824b16c5c
Improved sparse shadow maps efficiency
2013-09-12 17:18:15 +09:00
yvt
dc5a094086
Merge branch 'master' of https://github.com/yvt/openspades
2013-09-12 17:10:19 +09:00
yvt
77b96bd6c5
Map render bug fix
2013-09-12 17:10:09 +09:00
yvt
116352235c
DoF bug fix
2013-09-12 16:09:17 +09:00
yvt
7ba1c4cfd1
Faster DoF
2013-09-12 15:58:47 +09:00
yvt
ff2a5c4db8
Modified DoF algorithm
2013-09-12 15:34:01 +09:00
yvt
1cdd15fe2c
Added detailed profiler to depth of field filter
2013-09-12 15:04:33 +09:00
yvt
f4b4bc3802
Depth of field and crash fixes
2013-09-12 14:39:42 +09:00
yvt
deb661a5c4
Framebuffer manager supports more internal formats
2013-09-12 12:19:36 +09:00
yvt
b1439c28ff
Number of channels specification for texture internal format
2013-09-12 12:04:36 +09:00
yvt
4eeb27d806
ScriptManager is added. Some of math/utility functions and structures were added to the script engine.
2013-09-12 02:10:44 +09:00
yvt
f9a707e57d
Added AngelScript add-ons
2013-09-11 20:03:38 +09:00
yvt
8de41bc78e
Official "pak" files are now always loaded first
2013-09-11 19:46:08 +09:00
yvt
15cbe06451
Sparse Shadow Maps
2013-09-11 13:50:18 +09:00
yvt
28080a871c
Added AngelScript
2013-09-10 02:01:11 +09:00
yvt
1e554bbc0c
Fixed [this issue]( https://github.com/yvt/openspades/issues/52 )
2013-09-09 18:56:43 +09:00
yvt
27a08f8d9f
Hold aiming
2013-09-09 17:53:52 +09:00
yvt
49ac82ffbd
Waterlevel blocks now use the same color as the groundlevel blocks
2013-09-09 17:49:53 +09:00
yvt
4a84506bf0
Removed radiosity's envelope cull
2013-09-09 17:30:25 +09:00
yvt
5636076f23
Radiosity bug fix
2013-09-09 16:25:39 +09:00
yvt
adc33abd67
Aspect ratio is now correct while aiming down the sight
2013-09-08 19:06:39 +09:00
yvt
2e989ef5cd
Removed unneeded debug code
2013-09-08 16:46:04 +09:00
yvt
b05312d01f
r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers
2013-09-08 16:44:50 +09:00
yvt
783916e4b7
Radiosity precision is now variable
2013-09-08 16:38:21 +09:00
yvt
9bf8d70e91
Fixed a bug that caused a crash when the game failed to initialize some subsystems
2013-09-08 15:33:28 +09:00
yvt
3339cad74f
cg_debugAim is added and can be used to visualize the spread of a weapon
2013-09-08 02:58:55 +09:00
yvt
acf77a9d31
Bitmap atlas generation fix (solves GLOptimizedVoxelModel's texturing bug)
2013-09-07 23:47:04 +09:00