270 Commits

Author SHA1 Message Date
learn_more
736aa5da22 Merge branch 'master' of https://github.com/yvt/openspades 2013-08-30 22:09:10 +02:00
yvt
176944f3bb * added PakLocation.txt to indicate URL for the latest oaks (I cannot add contents of each .pak because of license problems, and adding .pak to a git repository is not good)
* modified mkpak.sh so that it can package all paks into one zip file
2013-08-31 04:53:28 +09:00
learn_more
59792473d3 Test GLEW module 2013-08-30 21:25:35 +02:00
learn_more
5c8f0545db Merge branch 'master' of https://github.com/yvt/openspades 2013-08-30 21:25:14 +02:00
yvt
768ebe79cd head hit-box fixed 2013-08-31 03:33:25 +09:00
learn_more
ce585033fc Merge branch 'master' of https://github.com/yvt/openspades 2013-08-30 20:27:51 +02:00
yvt
28dcfc4336 OBB3 ray-casting bug fixed (affects hit-test of weapons) 2013-08-31 03:20:22 +09:00
learn_more
8d72c6b6e6 Copy resource files to a user specified dir + add that dir to the defines (used while developing) 2013-08-30 20:06:57 +02:00
yvt
e9f4660579 now uses ammo/stock value that server sends 2013-08-31 02:50:51 +09:00
learn_more
62f49e620f Merge branch 'master' of https://github.com/yvt/openspades 2013-08-30 18:47:36 +02:00
yvt
3844e9c753 Fixed usage of blocks when building a line of blocks 2013-08-31 01:20:20 +09:00
yvt
974c435b51 * Delayed tool switching
* Automatic tool switching when player have no ammo/blocks/grenades
2013-08-31 01:12:45 +09:00
yvt
999d1e774b local player's tracer made invisible 2013-08-30 22:51:42 +09:00
yvt
8b6d2e4653 fixed field of view to match AoS 0.75 2013-08-30 22:51:05 +09:00
yvt
b062400267 changed spade to block damage 2013-08-30 22:34:50 +09:00
yvt
2ddc4bde8c added tracer 2013-08-30 22:23:05 +09:00
yvt
88041f3b33 Long Sprite 2013-08-30 21:05:51 +09:00
yvt
ff41cd04ba Changed default value for cg_zoomedMouseSensScale 2013-08-30 01:33:17 +09:00
yvt
fbb7f12256 Fixed a problem that user cannot connect to some servers 2013-08-30 00:49:31 +09:00
yvt
1eb8170f85 Hemisphere-like lighting and some adjustment 2013-08-30 00:37:45 +09:00
yvt
47b14c0f2a sprint animation in water 2013-08-30 00:19:06 +09:00
yvt
e7a8289646 added script used to package non-opensource resources 2013-08-30 00:03:02 +09:00
yvt
bd1bbb0793 mouse sensitivity scaling used when aiming 2013-08-29 23:59:28 +09:00
yvt
f62dc373be GL_EXT_framebuffer_blit is no longer required 2013-08-29 23:54:23 +09:00
yvt
bcf048956c * using OpenGL sRGB extensions correctly
* changed version number
2013-08-29 23:30:10 +09:00
yvt
f0d34ef494 added GPLv3 header 2013-08-29 11:45:22 +09:00
learn_more
09fe3ca1a5 remove more ifdef 2013-08-29 00:39:18 +02:00
learn_more
42e8b1d6d0 First version of CMake,
VS.net 2k10 fully builds.
2013-08-29 00:21:27 +02:00
yvt
f7cf529924 * Fixed bug in GLMapShadowRenderer 2013-08-29 03:34:16 +09:00
yvt
2cbdcbf1ba Fixed bug that caused compilation to fail 2013-08-29 00:58:45 +09:00
yvt
10480c645c r_colorBits now defaults to 32 2013-08-29 00:46:54 +09:00
yvt
1777866637 No longer calls glDisable(GL_MULTISAMPLE) 2013-08-28 15:05:49 +09:00
yvt
7df629e2d1 r_srgb is automatically disabled when GL_ARB_framebuffer_sRGB is not detected 2013-08-28 14:55:16 +09:00
yvt
a17883e604 Merge pull request #14 from learn-more/master
MSVC 2010 project files + needed fixes
2013-08-27 22:38:23 -07:00
learn_more
13ca34c036 ffs 2013-08-28 00:45:23 +02:00
learn_more
f2d2110215 project file cleanup 2013-08-28 00:38:15 +02:00
learn_more
97164320df MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
2013-08-28 00:07:29 +02:00
yvt
46b9a7f5db Improved system profile (OpenGL renderer info) GUI and now detects non-OpenSpade-capable system. 2013-08-28 03:59:26 +09:00
yvt
12afa8b002 Shows notice when r_ignoreGLErrors is enabled 2013-08-28 02:56:01 +09:00
yvt
5208c6e252 Version is shown in title bar and the very beginning of log 2013-08-28 02:48:41 +09:00
yvt
d500a5915c Fixed crashing on Mac OS X at launch 2013-08-28 02:20:26 +09:00
Dany Menko
4046249adf GPU info works in the launcher... 9 hours after I started... 2013-08-28 01:59:10 +09:00
yvt
9afa25a1bd Extended key mapping support:
* Multiple keys can be bound to a single function.
* "Space" and "Spacebar" can be used to specify space key.
2013-08-28 01:26:44 +09:00
yvt
e9f7bbc870 Limits view angle during weapon recoil computation 2013-08-28 01:03:34 +09:00
yvt
9a096f3b75 Fixed bug that left/right hand are shown at invalid location when player doesn't have anything 2013-08-27 23:23:34 +09:00
yvt
81c4133264 Adds "-ldl" to LDFLAGS except Windows 2013-08-27 23:18:06 +09:00
yvt
ad48ac6b5a Now the screen fades when large map is visible 2013-08-27 22:53:06 +09:00
yvt
1ce7d2c30a Plays sound when map is opened/closed/zoomed 2013-08-27 22:45:36 +09:00
yvt
59fc2eb82b * Large map
* Small map's size is now variable (cg_minimapSize)
2013-08-27 22:27:49 +09:00
yvt
31f832d5a2 Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables 2013-08-27 19:48:25 +09:00