learn_more
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736aa5da22
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Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 22:09:10 +02:00 |
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yvt
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176944f3bb
|
* added PakLocation.txt to indicate URL for the latest oaks (I cannot add contents of each .pak because of license problems, and adding .pak to a git repository is not good)
* modified mkpak.sh so that it can package all paks into one zip file
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2013-08-31 04:53:28 +09:00 |
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learn_more
|
59792473d3
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Test GLEW module
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2013-08-30 21:25:35 +02:00 |
|
learn_more
|
5c8f0545db
|
Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 21:25:14 +02:00 |
|
yvt
|
768ebe79cd
|
head hit-box fixed
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2013-08-31 03:33:25 +09:00 |
|
learn_more
|
ce585033fc
|
Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 20:27:51 +02:00 |
|
yvt
|
28dcfc4336
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OBB3 ray-casting bug fixed (affects hit-test of weapons)
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2013-08-31 03:20:22 +09:00 |
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learn_more
|
8d72c6b6e6
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Copy resource files to a user specified dir + add that dir to the defines (used while developing)
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2013-08-30 20:06:57 +02:00 |
|
yvt
|
e9f4660579
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now uses ammo/stock value that server sends
|
2013-08-31 02:50:51 +09:00 |
|
learn_more
|
62f49e620f
|
Merge branch 'master' of https://github.com/yvt/openspades
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2013-08-30 18:47:36 +02:00 |
|
yvt
|
3844e9c753
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Fixed usage of blocks when building a line of blocks
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2013-08-31 01:20:20 +09:00 |
|
yvt
|
974c435b51
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* Delayed tool switching
* Automatic tool switching when player have no ammo/blocks/grenades
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2013-08-31 01:12:45 +09:00 |
|
yvt
|
999d1e774b
|
local player's tracer made invisible
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2013-08-30 22:51:42 +09:00 |
|
yvt
|
8b6d2e4653
|
fixed field of view to match AoS 0.75
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2013-08-30 22:51:05 +09:00 |
|
yvt
|
b062400267
|
changed spade to block damage
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2013-08-30 22:34:50 +09:00 |
|
yvt
|
2ddc4bde8c
|
added tracer
|
2013-08-30 22:23:05 +09:00 |
|
yvt
|
88041f3b33
|
Long Sprite
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2013-08-30 21:05:51 +09:00 |
|
yvt
|
ff41cd04ba
|
Changed default value for cg_zoomedMouseSensScale
|
2013-08-30 01:33:17 +09:00 |
|
yvt
|
fbb7f12256
|
Fixed a problem that user cannot connect to some servers
|
2013-08-30 00:49:31 +09:00 |
|
yvt
|
1eb8170f85
|
Hemisphere-like lighting and some adjustment
|
2013-08-30 00:37:45 +09:00 |
|
yvt
|
47b14c0f2a
|
sprint animation in water
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2013-08-30 00:19:06 +09:00 |
|
yvt
|
e7a8289646
|
added script used to package non-opensource resources
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2013-08-30 00:03:02 +09:00 |
|
yvt
|
bd1bbb0793
|
mouse sensitivity scaling used when aiming
|
2013-08-29 23:59:28 +09:00 |
|
yvt
|
f62dc373be
|
GL_EXT_framebuffer_blit is no longer required
|
2013-08-29 23:54:23 +09:00 |
|
yvt
|
bcf048956c
|
* using OpenGL sRGB extensions correctly
* changed version number
|
2013-08-29 23:30:10 +09:00 |
|
yvt
|
f0d34ef494
|
added GPLv3 header
|
2013-08-29 11:45:22 +09:00 |
|
learn_more
|
09fe3ca1a5
|
remove more ifdef
|
2013-08-29 00:39:18 +02:00 |
|
learn_more
|
42e8b1d6d0
|
First version of CMake,
VS.net 2k10 fully builds.
|
2013-08-29 00:21:27 +02:00 |
|
yvt
|
f7cf529924
|
* Fixed bug in GLMapShadowRenderer
|
2013-08-29 03:34:16 +09:00 |
|
yvt
|
2cbdcbf1ba
|
Fixed bug that caused compilation to fail
|
2013-08-29 00:58:45 +09:00 |
|
yvt
|
10480c645c
|
r_colorBits now defaults to 32
|
2013-08-29 00:46:54 +09:00 |
|
yvt
|
1777866637
|
No longer calls glDisable(GL_MULTISAMPLE)
|
2013-08-28 15:05:49 +09:00 |
|
yvt
|
7df629e2d1
|
r_srgb is automatically disabled when GL_ARB_framebuffer_sRGB is not detected
|
2013-08-28 14:55:16 +09:00 |
|
yvt
|
a17883e604
|
Merge pull request #14 from learn-more/master
MSVC 2010 project files + needed fixes
|
2013-08-27 22:38:23 -07:00 |
|
learn_more
|
13ca34c036
|
ffs
|
2013-08-28 00:45:23 +02:00 |
|
learn_more
|
f2d2110215
|
project file cleanup
|
2013-08-28 00:38:15 +02:00 |
|
learn_more
|
97164320df
|
MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
|
2013-08-28 00:07:29 +02:00 |
|
yvt
|
46b9a7f5db
|
Improved system profile (OpenGL renderer info) GUI and now detects non-OpenSpade-capable system.
|
2013-08-28 03:59:26 +09:00 |
|
yvt
|
12afa8b002
|
Shows notice when r_ignoreGLErrors is enabled
|
2013-08-28 02:56:01 +09:00 |
|
yvt
|
5208c6e252
|
Version is shown in title bar and the very beginning of log
|
2013-08-28 02:48:41 +09:00 |
|
yvt
|
d500a5915c
|
Fixed crashing on Mac OS X at launch
|
2013-08-28 02:20:26 +09:00 |
|
Dany Menko
|
4046249adf
|
GPU info works in the launcher... 9 hours after I started...
|
2013-08-28 01:59:10 +09:00 |
|
yvt
|
9afa25a1bd
|
Extended key mapping support:
* Multiple keys can be bound to a single function.
* "Space" and "Spacebar" can be used to specify space key.
|
2013-08-28 01:26:44 +09:00 |
|
yvt
|
e9f7bbc870
|
Limits view angle during weapon recoil computation
|
2013-08-28 01:03:34 +09:00 |
|
yvt
|
9a096f3b75
|
Fixed bug that left/right hand are shown at invalid location when player doesn't have anything
|
2013-08-27 23:23:34 +09:00 |
|
yvt
|
81c4133264
|
Adds "-ldl" to LDFLAGS except Windows
|
2013-08-27 23:18:06 +09:00 |
|
yvt
|
ad48ac6b5a
|
Now the screen fades when large map is visible
|
2013-08-27 22:53:06 +09:00 |
|
yvt
|
1ce7d2c30a
|
Plays sound when map is opened/closed/zoomed
|
2013-08-27 22:45:36 +09:00 |
|
yvt
|
59fc2eb82b
|
* Large map
* Small map's size is now variable (cg_minimapSize)
|
2013-08-27 22:27:49 +09:00 |
|
yvt
|
31f832d5a2
|
Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables
|
2013-08-27 19:48:25 +09:00 |
|