australia/biome_eastern_coasts.lua

521 lines
13 KiB
Lua
Executable File

-- mods/australia/biome_eastern_coasts.lua
minetest.register_biome({
name = "eastern_coasts",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "australia:muddy_river_water_source",
y_min = 4,
y_max = 35,
heat_point = 35,
humidity_point = 60,
})
--
-- Register ores
--
-- All mapgens except singlenode
-- Blob ore first to avoid other ores inside blobs
-- Bluestone (Basalt)
minetest.register_ore({
ore_type = "blob",
ore = "australia:bluestone",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 8,
biomes = {"eastern_coasts"},
y_min = 4,
y_max = 35,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 677,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 24 * 24 * 24,
clust_num_ores = 24,
clust_size = 5,
biomes = {"eastern_coasts"},
y_min = -64,
y_max = 35,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:coalblock",
wherein = "default:stone",
clust_scarcity = 48 * 48 * 48,
clust_num_ores = 8,
clust_size = 3,
biomes = {"eastern_coasts"},
y_min = -64,
y_max = 35,
})
--
-- Decorations
--
local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"eastern_coasts"},
y_min = 4,
y_max = 35,
decoration = "default:grass_"..length,
})
end
-- Grasses
register_grass_decoration(-0.03, 0.09, 5)
register_grass_decoration(-0.015, 0.075, 4)
register_grass_decoration(0, 0.06, 3)
register_grass_decoration(0.015, 0.045, 2)
register_grass_decoration(0.03, 0.03, 1)
-- Waratah
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.005,
biomes = {"eastern_coasts"},
y_min = 6,
y_max = 35,
schematic = {
size = { x = 2, y = 3, z = 2},
data = {
{ name = "ignore", param1 = 0, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "ignore", param1 = 0, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "ignore", param1 = 0, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "ignore", param1 = 0, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
{ name = "australia:waratah", param1 = 255, param2 = 0 },
},
},
flags = "force_placement",
})
--
-- Trees
--
-- Black Wattle
aus.schematics.black_wattle_tree = {}
local max_r = 6
local ht = 8
local fruit = nil
local limbs = false
local tree = "australia:black_wattle_tree"
local leaves = "australia:black_wattle_leaves"
for r = 5,max_r do
local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.black_wattle_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Australian Cherry
aus.schematics.cherry_tree = {}
local max_r = 3
local fruit = "australia:cherry"
local tree = "australia:cherry_tree"
local leaves = "australia:cherry_leaves"
for r = 2,max_r do
local schem = aus.generate_conifer_schematic(3, 2, tree, leaves, fruit)
push(aus.schematics.cherry_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Coast Banksia (big)
aus.schematics.coast_banksia_big_tree = {}
local max_r = 6
local ht = 7
local fruit = nil
local limbs = false
local tree = "australia:coast_banksia_tree"
local leaves = "australia:coast_banksia_leaves"
for r = 5,max_r do
local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.coast_banksia_big_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 12,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Coast Banksia (small)
aus.schematics.coast_banksia_small_tree = {}
local max_r = 4
local ht = 4
local fruit = nil
local limbs = false
local tree = "australia:coast_banksia_tree"
local leaves = "australia:coast_banksia_leaves"
for r = 3,max_r do
local schem = aus.generate_tree_schematic(1, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.coast_banksia_small_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 6,
y_max = 10,
fill_ratio = (max_r-r+1)/12000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Coolabah Tree
aus.schematics.coolabah_tree = {}
local max_r = 5
local ht = 7
local fruit = nil
local limbs = nil
local tree = "australia:coolabah_tree"
local leaves = "australia:coolabah_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.coolabah_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"australia:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/20000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Illawarra Flame Tree
aus.schematics.illawarra_flame_tree = {}
local max_r = 6
local ht = 5
local fruit = nil
local limbs = false
local tree = "australia:illawarra_flame_tree"
local leaves = "australia:illawarra_flame_leaves"
for r = 5,max_r do
local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.illawarra_flame_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Lemon Myrtle
aus.schematics.lemon_myrtle_tree = {}
local max_r = 3
local ht = 4
local fruit = nil
local limbs = false
local tree = "australia:lemon_myrtle_tree"
local leaves = "australia:lemon_myrtle_leaves"
for r = 2,max_r do
local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.lemon_myrtle_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Lilly Pilly
aus.schematics.lilly_pilly_tree = {}
local max_r = 5
local ht = 8
local fruit = "australia:lilly_pilly_berries"
local limbs = false
local tree = "australia:lilly_pilly_tree"
local leaves = "australia:lilly_pilly_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(1, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.lilly_pilly_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/12000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Macadamia Tree
aus.schematics.macadamia_tree = {}
local max_r = 6
local ht = 6
local fruit = "australia:macadamia"
local limbs = nil
local tree = "australia:macadamia_tree"
local leaves = "australia:macadamia_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.macadamia_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 8,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Moreton Bay Fig
aus.schematics.moreton_bay_fig_tree = {}
local max_r = 13
local ht = 12
local fruit = "australia:moreton_bay_fig"
local limbs = nil
local tree = "australia:moreton_bay_fig_tree"
local leaves = "australia:moreton_bay_fig_leaves"
for r = 11,max_r do
local schem = aus.generate_giant_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.moreton_bay_fig_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 8,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Paperbark Tree
aus.schematics.paperbark_tree = {}
local max_r = 5
local ht = 8
local fruit = nil
local limbs = nil
local tree = "australia:paperbark_tree"
local leaves = "australia:paperbark_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.paperbark_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- River Oak
aus.schematics.river_oak_big_tree = {}
local max_r = 5
local ht = 9
local fruit = nil
local limbs = false
local tree = "australia:river_oak_tree"
local leaves = "australia:river_oak_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.river_oak_big_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 25,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- River Red Gum
aus.schematics.river_red_gum_tree = {}
local max_r = 13
local ht = 13
local fruit = nil
local limbs = nil
local tree = "australia:river_red_gum_tree"
local leaves = "australia:river_red_gum_leaves"
for r = 10,max_r do
local schem = aus.generate_giant_tree_schematic(7, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.river_red_gum_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 25,
y_max = 35,
fill_ratio = (max_r-r+1)/20000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Scribbly Gum
aus.schematics.scribbly_gum_tree = {}
local max_r = 5
local ht = 5
local fruit = nil
local limbs = nil
local tree = "australia:scribbly_gum_tree"
local leaves = "australia:scribbly_gum_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.scribbly_gum_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/12000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Tea Tree
aus.schematics.tea_tree_tree = {}
local max_r = 3
local ht = 4
local fruit = nil
local limbs = false
local tree = "australia:tea_tree_tree"
local leaves = "australia:tea_tree_leaves"
for r = 2,max_r do
local schem = aus.generate_tree_schematic(1, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.tea_tree_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_grass"},
y_min = 7,
y_max = 35,
fill_ratio = (max_r-r+1)/12000,
biomes = {"eastern_coasts"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end