-- mods/australia/biome_eastern_coasts.lua minetest.register_biome({ name = "eastern_coasts", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", node_river_water = "australia:muddy_river_water_source", y_min = 4, y_max = 35, heat_point = 35, humidity_point = 60, }) -- -- Register ores -- -- All mapgens except singlenode -- Blob ore first to avoid other ores inside blobs -- Bluestone (Basalt) minetest.register_ore({ ore_type = "blob", ore = "australia:bluestone", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 8, biomes = {"eastern_coasts"}, y_min = 4, y_max = 35, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 677, octaves = 1, persist = 0.0 }, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 24 * 24 * 24, clust_num_ores = 24, clust_size = 5, biomes = {"eastern_coasts"}, y_min = -64, y_max = 35, }) minetest.register_ore({ ore_type = "scatter", ore = "default:coalblock", wherein = "default:stone", clust_scarcity = 48 * 48 * 48, clust_num_ores = 8, clust_size = 3, biomes = {"eastern_coasts"}, y_min = -64, y_max = 35, }) -- -- Decorations -- local function register_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"eastern_coasts"}, y_min = 4, y_max = 35, decoration = "default:grass_"..length, }) end -- Grasses register_grass_decoration(-0.03, 0.09, 5) register_grass_decoration(-0.015, 0.075, 4) register_grass_decoration(0, 0.06, 3) register_grass_decoration(0.015, 0.045, 2) register_grass_decoration(0.03, 0.03, 1) -- Waratah minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 80, fill_ratio = 0.005, biomes = {"eastern_coasts"}, y_min = 6, y_max = 35, schematic = { size = { x = 2, y = 3, z = 2}, data = { { name = "ignore", param1 = 0, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "ignore", param1 = 0, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "ignore", param1 = 0, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "ignore", param1 = 0, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, { name = "australia:waratah", param1 = 255, param2 = 0 }, }, }, flags = "force_placement", }) -- -- Trees -- -- Black Wattle aus.schematics.black_wattle_tree = {} local max_r = 6 local ht = 8 local fruit = nil local limbs = false local tree = "australia:black_wattle_tree" local leaves = "australia:black_wattle_leaves" for r = 5,max_r do local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.black_wattle_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Australian Cherry aus.schematics.cherry_tree = {} local max_r = 3 local fruit = "australia:cherry" local tree = "australia:cherry_tree" local leaves = "australia:cherry_leaves" for r = 2,max_r do local schem = aus.generate_conifer_schematic(3, 2, tree, leaves, fruit) push(aus.schematics.cherry_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Coast Banksia (big) aus.schematics.coast_banksia_big_tree = {} local max_r = 6 local ht = 7 local fruit = nil local limbs = false local tree = "australia:coast_banksia_tree" local leaves = "australia:coast_banksia_leaves" for r = 5,max_r do local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.coast_banksia_big_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 12, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Coast Banksia (small) aus.schematics.coast_banksia_small_tree = {} local max_r = 4 local ht = 4 local fruit = nil local limbs = false local tree = "australia:coast_banksia_tree" local leaves = "australia:coast_banksia_leaves" for r = 3,max_r do local schem = aus.generate_tree_schematic(1, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.coast_banksia_small_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 6, y_max = 10, fill_ratio = (max_r-r+1)/12000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Coolabah Tree aus.schematics.coolabah_tree = {} local max_r = 5 local ht = 7 local fruit = nil local limbs = nil local tree = "australia:coolabah_tree" local leaves = "australia:coolabah_leaves" for r = 4,max_r do local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.coolabah_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"australia:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/20000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Illawarra Flame Tree aus.schematics.illawarra_flame_tree = {} local max_r = 6 local ht = 5 local fruit = nil local limbs = false local tree = "australia:illawarra_flame_tree" local leaves = "australia:illawarra_flame_leaves" for r = 5,max_r do local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.illawarra_flame_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Lemon Myrtle aus.schematics.lemon_myrtle_tree = {} local max_r = 3 local ht = 4 local fruit = nil local limbs = false local tree = "australia:lemon_myrtle_tree" local leaves = "australia:lemon_myrtle_leaves" for r = 2,max_r do local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.lemon_myrtle_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Lilly Pilly aus.schematics.lilly_pilly_tree = {} local max_r = 5 local ht = 8 local fruit = "australia:lilly_pilly_berries" local limbs = false local tree = "australia:lilly_pilly_tree" local leaves = "australia:lilly_pilly_leaves" for r = 4,max_r do local schem = aus.generate_tree_schematic(1, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.lilly_pilly_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/12000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Macadamia Tree aus.schematics.macadamia_tree = {} local max_r = 6 local ht = 6 local fruit = "australia:macadamia" local limbs = nil local tree = "australia:macadamia_tree" local leaves = "australia:macadamia_leaves" for r = 4,max_r do local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.macadamia_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 8, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Moreton Bay Fig aus.schematics.moreton_bay_fig_tree = {} local max_r = 13 local ht = 12 local fruit = "australia:moreton_bay_fig" local limbs = nil local tree = "australia:moreton_bay_fig_tree" local leaves = "australia:moreton_bay_fig_leaves" for r = 11,max_r do local schem = aus.generate_giant_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.moreton_bay_fig_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 8, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Paperbark Tree aus.schematics.paperbark_tree = {} local max_r = 5 local ht = 8 local fruit = nil local limbs = nil local tree = "australia:paperbark_tree" local leaves = "australia:paperbark_leaves" for r = 4,max_r do local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.paperbark_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- River Oak aus.schematics.river_oak_big_tree = {} local max_r = 5 local ht = 9 local fruit = nil local limbs = false local tree = "australia:river_oak_tree" local leaves = "australia:river_oak_leaves" for r = 4,max_r do local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.river_oak_big_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 25, y_max = 35, fill_ratio = (max_r-r+1)/15000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- River Red Gum aus.schematics.river_red_gum_tree = {} local max_r = 13 local ht = 13 local fruit = nil local limbs = nil local tree = "australia:river_red_gum_tree" local leaves = "australia:river_red_gum_leaves" for r = 10,max_r do local schem = aus.generate_giant_tree_schematic(7, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.river_red_gum_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 25, y_max = 35, fill_ratio = (max_r-r+1)/20000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Scribbly Gum aus.schematics.scribbly_gum_tree = {} local max_r = 5 local ht = 5 local fruit = nil local limbs = nil local tree = "australia:scribbly_gum_tree" local leaves = "australia:scribbly_gum_leaves" for r = 4,max_r do local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.scribbly_gum_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/12000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end -- Tea Tree aus.schematics.tea_tree_tree = {} local max_r = 3 local ht = 4 local fruit = nil local limbs = false local tree = "australia:tea_tree_tree" local leaves = "australia:tea_tree_leaves" for r = 2,max_r do local schem = aus.generate_tree_schematic(1, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs) push(aus.schematics.tea_tree_tree, schem) minetest.register_decoration({ deco_type = "schematic", sidelen = 80, place_on = {"default:dirt_with_grass"}, y_min = 7, y_max = 35, fill_ratio = (max_r-r+1)/12000, biomes = {"eastern_coasts"}, schematic = schem, flags = "place_center_x, place_center_z", rotation = "random", }) end