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Sokomine b0e45bce13 added and repaired the tent village type 2014-10-09 03:40:15 +02:00
schems added and repaired the tent village type 2014-10-09 03:40:15 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
analyze_mts_file.lua combined decoding of nodes in we and mts files into one new function 2014-09-28 02:01:48 +02:00
buildings.lua added and repaired the tent village type 2014-10-09 03:40:15 +02:00
chat_commands.lua added name generator for villages 2014-09-20 17:53:20 +02:00
depends.txt added optional dependencies for realtest mods 2014-10-06 01:14:17 +02:00
fill_chest.lua added some inv to chests in more types of houses 2014-10-08 20:49:29 +02:00
init.lua sorted some functions 2014-10-08 00:23:29 +02:00
map_of_world.lua added name generator for villages 2014-09-20 17:53:20 +02:00
mapgen.lua do not accept nodeboxes as natural ground 2014-10-06 18:46:56 +02:00
name_gen.lua added name generator for villages 2014-09-20 17:53:20 +02:00
nodes.lua added special torches that do not melt snow and thus do not cause floodings 2014-09-15 04:20:05 +02:00
place_buildings.lua sorted some functions 2014-10-08 00:23:29 +02:00
protection.lua added name generator for villages 2014-09-20 17:53:20 +02:00
replacements.lua added and repaired the tent village type 2014-10-09 03:40:15 +02:00
rotate.lua added and repaired the tent village type 2014-10-09 03:40:15 +02:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
villages.lua sorted some functions 2014-10-08 00:23:29 +02:00
we.lua combined decoding of nodes in we and mts files into one new function 2014-09-28 02:01:48 +02:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg