schems
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added and repaired the tent village type
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2014-10-09 03:40:15 +02:00 |
textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
analyze_mts_file.lua
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combined decoding of nodes in we and mts files into one new function
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2014-09-28 02:01:48 +02:00 |
buildings.lua
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added and repaired the tent village type
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2014-10-09 03:40:15 +02:00 |
chat_commands.lua
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
depends.txt
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added optional dependencies for realtest mods
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2014-10-06 01:14:17 +02:00 |
fill_chest.lua
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added some inv to chests in more types of houses
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2014-10-08 20:49:29 +02:00 |
init.lua
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sorted some functions
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2014-10-08 00:23:29 +02:00 |
map_of_world.lua
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
mapgen.lua
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do not accept nodeboxes as natural ground
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2014-10-06 18:46:56 +02:00 |
name_gen.lua
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
nodes.lua
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added special torches that do not melt snow and thus do not cause floodings
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2014-09-15 04:20:05 +02:00 |
place_buildings.lua
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sorted some functions
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2014-10-08 00:23:29 +02:00 |
protection.lua
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added name generator for villages
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2014-09-20 17:53:20 +02:00 |
replacements.lua
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added and repaired the tent village type
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2014-10-09 03:40:15 +02:00 |
rotate.lua
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added and repaired the tent village type
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2014-10-09 03:40:15 +02:00 |
save_restore.lua
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
villages.lua
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sorted some functions
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2014-10-08 00:23:29 +02:00 |
we.lua
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combined decoding of nodes in we and mts files into one new function
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2014-09-28 02:01:48 +02:00 |