Commit Graph

31 Commits (7a3b7314f99aff3717b2702558cb708ba3a8f00a)

Author SHA1 Message Date
Sokomine 7a3b7314f9 prevent intersecting of villages and lone houses 2014-12-25 06:05:58 +01:00
Sokomine fa4ec836cc made price for plots configurable 2014-12-21 21:51:13 +01:00
Sokomine e11689afa4 added more or less empty plots for further expansion of villages 2014-12-15 05:13:37 +01:00
Sokomine fe241a08ed planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
Sokomine 4f377c62da worldedit files are now deserialized using the worldedit mod 2014-12-13 22:29:38 +01:00
Sokomine 48070f8e9f re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
Sokomine fc1ec121d8 village types can now be added later on 2014-12-13 05:59:09 +01:00
Sokomine 7bcd2bcf4a changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
Sokomine 26b0e1068e added prefixes for village name where only single houses are concerned 2014-12-07 03:24:20 +01:00
Sokomine 2ec7579b74 the chateau now has theoretical inhabitants 2014-11-29 06:27:20 +01:00
Sokomine 70d5d96dc0 added baking houses 2014-11-27 03:24:00 +01:00
Sokomine 5a988de512 chateau is no longer a used village type - instead it is used to spawn single houses 2014-11-20 16:55:41 +01:00
Sokomine 4341416c1c added chateau as building and village type 2014-11-17 05:53:46 +01:00
Sokomine 1ca538da70 always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua 2014-10-24 18:10:31 +02:00
Sokomine e9b2674fe1 added village type tower (useful for single buildings only) 2014-10-19 17:35:09 +02:00
Sokomine 42cae3abdc added inhabitant suggestions for the rest of the buildings 2014-10-14 20:18:10 +02:00
Sokomine 86fa38c880 noted amount of inhabitants per building for most building types 2014-10-14 06:20:40 +02:00
Sokomine 4d2819a6f0 only schems that may actually be used will be imported at startup 2014-10-10 03:13:57 +02:00
Sokomine b0e45bce13 added and repaired the tent village type 2014-10-09 03:40:15 +02:00
Sokomine 414cdc5240 removed some special nodes from other mods; fixed replacements for realtest 2014-10-07 22:02:01 +02:00
Sokomine 2d6f61fe04 added tents for new village type 2014-10-07 05:44:04 +02:00
Sokomine 20f78eeb53 actually made use of the new logcabin buildings 2014-10-07 03:24:53 +02:00
Sokomine 7d3edf7c17 made use of minetest.decompress by reading .mts files directly 2014-09-23 04:53:13 +02:00
Sokomine f991862f8b huge speed improvement for lage villages by improved rotation 2014-09-22 05:42:42 +02:00
Sokomine 25afe15e6b logcabin villages are now independent of glasspanes mod 2014-08-19 18:52:29 +02:00
Sokomine af1430c5e4 added grasshut villages and soft dependencies for them 2014-08-19 18:15:08 +02:00
Sokomine 4b764038a3 moved buildings-table to mg_villages.* namespace 2014-08-18 00:24:15 +02:00
Sokomine 255a5406b8 space between buildings can now be configured for each village type 2014-08-11 00:42:12 +02:00
Sokomine 0d10809f92 changed size of medieval villages to something smaller again (was larger for debug reasons) 2014-08-06 03:14:06 +02:00
Sokomine 7fa94dc66f seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
Sokomine 8ee366feea first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00