Commit Graph

14 Commits (0987a5e33a54e426f02208a6a9087624715691bc)

Author SHA1 Message Date
Sokomine 0987a5e33a removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
Sokomine 030101e135 added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
Sokomine 32cedbc3a0 added replacement function for village types 2014-12-14 13:29:28 +01:00
Sokomine 48070f8e9f re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
Sokomine cb6541bf90 added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface 2014-11-13 22:07:45 +01:00
Sokomine 32d1e0c1e6 added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
Sokomine 256d686a58 actually loaded config file 2014-10-13 17:59:48 +02:00
Sokomine 308df19006 moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed 2014-10-13 17:17:42 +02:00
Sokomine de2e87f856 sorted some functions 2014-10-08 00:23:29 +02:00
Sokomine d36e830d97 added function for filling chests and shelves with random materials 2014-09-28 03:56:24 +02:00
Sokomine 6ac0ad262a added name generator for villages 2014-09-20 17:53:20 +02:00
Sokomine 7fa94dc66f seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
Sokomine 770e6a81af made village generation really independent from mg mapgen 2014-08-05 01:24:11 +02:00
Sokomine 8ee366feea first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00