From fbca6fce26ecc561cb689921cafe61e7715df53b Mon Sep 17 00:00:00 2001 From: Sokomine Date: Wed, 14 Jan 2015 06:32:40 +0100 Subject: [PATCH] always save data of villages if something changed --- mapgen.lua | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/mapgen.lua b/mapgen.lua index 891d637..6793a35 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -813,7 +813,6 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm, tmin = minp; tmax = maxp; end - -- TODO: this needs a modified version for the individual, standalone buildings - or needs a diffrent noise function! -- will set village_area to N where .. is: -- 0: not part of any village -- 1: flattened area around the village; plants (wheat, cotton, trees, grass, ...) may be planted here @@ -946,9 +945,8 @@ mg_villages.place_villages_via_voxelmanip = function( villages, minp, maxp, vm, village_data_updated = true; end end - if( village_data_updated ) then - mg_villages.save_data(); - end + -- always save the changed village data + mg_villages.save_data(); t1 = time_elapsed( t1, 'save village data' ); end