diff --git a/buildings.lua b/buildings.lua index 452bb9e..294b79b 100644 --- a/buildings.lua +++ b/buildings.lua @@ -232,10 +232,10 @@ mg_villages.BUILDINGS = { {scm="r_manorhouse", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=3}, inh=4}, {scm="r_triplex", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=3}, inh=10}, - {scm="field_1", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}}, - {scm="field_2", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}}, - {scm="field_3", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}}, - {scm="field_4", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}}, + {scm="field_1", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, + {scm="field_2", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, + {scm="field_3", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, + {scm="field_4", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}}, {scm="tent_tiny_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=1}, {scm="tent_tiny_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=1}, @@ -257,7 +257,7 @@ mg_villages.BUILDINGS = { {scm="hochsitz_3", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1}, {scm="hochsitz_4", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1}, - {scm="chateau_1", yoff=-1,orients={0,1,2,3}, farming_plus=0, avoid='', typ='chateau', weight={chateau=5}, pervillage=1}, + {scm="chateau_1", yoff=-1,orients={0,1,2,3}, farming_plus=0, avoid='', typ='chateau', weight={chateau=1,single=8}, pervillage=1}, } @@ -269,7 +269,7 @@ if( not( minetest.get_modpath("farming_plus"))) then end -- 'nore' and 'taoki' do not require any other mods; thus, they can be used in all worlds -mg_villages.village_types = { 'nore', 'taoki', 'chateau'}; +mg_villages.village_types = { 'nore', 'taoki'}; if( minetest.get_modpath("cottages")) then table.insert( mg_villages.village_types, 'medieval' ); @@ -303,7 +303,7 @@ mg_villages.buildings_init = function() is_used = true; end end - if( v.weight and (v.weight.fields or v.weight.tower)) then + if( v.weight and (v.weight.fields or v.weight.tower or v.weight.single)) then is_used = true; end