diff --git a/mapgen.lua b/mapgen.lua index 8d3f118..976eeb3 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -268,7 +268,7 @@ end -- TODO: limit this function to the shell in order to speed things up -- repair mapgen griefings -mg_villages.repair_outer_shell = function( villages, village_noise, minp, maxp, vm, data, param2_data, a, village_area, cid ) +mg_villages.repair_outer_shell = function( villages, minp, maxp, vm, data, param2_data, a, village_area, cid ) for z = minp.z, maxp.z do for x = minp.x, maxp.x do -- inside a village @@ -767,7 +767,7 @@ t1 = time_elapsed( t1, 'change_height' ); mg_villages.flatten_village_area( villages, village_noise, minp, maxp, vm, data, param2_data, a, village_area, cid ); t1 = time_elapsed( t1, 'flatten_village_area' ); -- repair cavegen griefings and mudflow which may have happened in the outer shell (which is part of other mapnodes) - mg_villages.repair_outer_shell( villages, village_noise, tmin, tmax, vm, data, param2_data, a, village_area, cid ); + mg_villages.repair_outer_shell( villages, tmin, tmax, vm, data, param2_data, a, village_area, cid ); t1 = time_elapsed( t1, 'repair_outer_shell' ); local c_feldweg = minetest.get_content_id('cottages:feldweg'); @@ -777,10 +777,10 @@ t1 = time_elapsed( t1, 'repair_outer_shell' ); for _, village in ipairs(villages) do - village.to_add_data = mg_villages.place_buildings( village, tmin, tmax, data, param2_data, a, village_noise, cid); + village.to_add_data = mg_villages.place_buildings( village, tmin, tmax, data, param2_data, a, cid); t1 = time_elapsed( t1, 'place_buildings' ); - mg_villages.place_dirt_roads( village, tmin, tmax, data, param2_data, a, village_noise, c_feldweg); + mg_villages.place_dirt_roads( village, tmin, tmax, data, param2_data, a, c_feldweg); t1 = time_elapsed( t1, 'place_dirt_roads' ); -- grow trees which are part of buildings into saplings diff --git a/place_buildings.lua b/place_buildings.lua index a2218de..783bbe1 100644 --- a/place_buildings.lua +++ b/place_buildings.lua @@ -489,7 +489,7 @@ end -- actually place the buildings (at least those which came as .we files; .mts files are handled later on) -- this code is also responsible for tree placement -mg_villages.place_buildings = function(village, minp, maxp, data, param2_data, a, vnoise, cid) +mg_villages.place_buildings = function(village, minp, maxp, data, param2_data, a, cid) local vx, vz, vs, vh = village.vx, village.vz, village.vs, village.vh local village_type = village.village_type; local seed = mg_villages.get_bseed({x=vx, z=vz}) @@ -530,7 +530,7 @@ end -- add the dirt roads -mg_villages.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, vnoise, c_road_node) +mg_villages.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, c_road_node) local c_air = minetest.get_content_id( 'air' ); for _, pos in ipairs(village.to_add_data.dirt_roads) do local param2 = 0;