302 Commits

Author SHA1 Message Date
Aaron Suen
fb70360b5b Totes were never really supposed to stack... 2019-03-07 10:35:05 -05:00
Aaron Suen
cbb7f823c3 Fix node dig prediction, allow limited zoom. 2019-03-07 10:08:22 -05:00
Aaron Suen
b012fd2356 Change item "desperate" placement logic.
Avoid above-grade placement, but randomly allow it, allowing
items that are "stuck" in a pile of leaves to gradually
random-walk their way out into a stable position.
2019-03-06 22:07:18 -05:00
Aaron Suen
0603683626 Typo. 2019-03-06 21:54:52 -05:00
Aaron Suen
611733d7d8 Naming refinements. 2019-03-06 21:52:53 -05:00
Aaron Suen
e6cbc33e1c More reasonable positioning on non-pathological screens. 2019-03-06 14:00:35 -05:00
Aaron Suen
3be4f221ff Completely different approach to the item name tip thing.
Can't get HUDs to align right on high-DPI/android at all.  Give up
on the combination breath/wield bar, switch back to a much earlier
version of the code for that.

For wield names, add a new tooltip to the center of the screen, and
show it transiently so that it doesn't disrupt all gameplay.

As a bonus, this is also a logical place to put a "what am I
touching" display, so hook this up for punching.  Now you can
tell what you're touching even when you can't dig it.  This is
like a WAILA mod, but doesn't require tracing.
2019-03-06 13:50:54 -05:00
Aaron Suen
8e1c845611 Fix unknown item support. 2019-03-06 11:16:43 -05:00
Aaron Suen
23a1a7b5da Expand font to full USA 101-key keyboard support. 2019-03-06 11:02:37 -05:00
Aaron Suen
db0f5895b6 Attempt to work around HUD issues by using image HUD.
On android (and possibly other very high DPI displays) the position
of the HUD is calculated incorrectly for text HUDs.  According to
rubenwardy, "the HUD sucks", so it seems unlikely that this will
get fixed soon.  Switch to using a sequence of image HUDs and a
bitmap font to render the hotbar text.  This is currently limited,
but expandable.
2019-03-06 10:07:09 -05:00
Aaron Suen
ac322cf4fd Revert changes from last 2 commits.
They seemed to have no effect at all on android issue.
Conclusion: this is probably an engine bug, especially since I
can't get it to misbehave at all on low-DPI desktop.
2019-03-06 00:18:52 -05:00
Aaron Suen
d839ebced0 Make wield hud grow upwards instead of downwards under gui scaling. 2019-03-06 00:04:06 -05:00
Aaron Suen
4b92240350 Does this affect alignment issue on android? 2019-03-05 23:54:15 -05:00
Aaron Suen
7cc662a854 No, simplify: just always allow a bump-up by 1. 2019-03-05 23:18:09 -05:00
Aaron Suen
21137f0465 Allow "bump-up" for stack placement inside walkables.
Observed items falling among stacks and getting ejected out to the
sides instead of stacking above.
2019-03-05 23:11:29 -05:00
Aaron Suen
d886f8cfc2 Typo. 2019-03-05 21:27:18 -05:00
Aaron Suen
47fc0a958c Fix. 2019-03-05 20:57:51 -05:00
Aaron Suen
81aac617a4 Fix item duplication bug. 2019-03-05 20:55:22 -05:00
Aaron Suen
4d099c8aa6 Tweak text outline shape. 2019-03-05 20:28:06 -05:00
Aaron Suen
d50a3fdd6b Try to fix breath/wield HUD for issue reported by Lone_Wolf.
Try to create HUDs in the correct initial state instead of
creating empty and trying to change on the very next tick, which
could lead to HUDs arriving out of order and desyncing.
2019-03-05 20:25:12 -05:00
Aaron Suen
3b08a8ee9a Documentation updates, new player guide interface.
Also restructured the player_inv/player_setup thing AGAIN.
Now setup is all rules and inv is all interface.
2019-03-05 19:20:38 -05:00
Aaron Suen
3a299e712f Some minor API cleanup (celebrating 5.0 release). 2019-03-04 19:33:55 -05:00
Aaron Suen
9815a699d3 Heavy wield text outline, readable on any background. 2019-03-04 01:06:36 -05:00
Aaron Suen
2231d1dffe Add wield description HUD.
Swap it out with the breath bar, since the breath bar won't be
displaying most of the time, so we can afford to not read what an
item is until we come up for air to look at it.

Also, "eggcorn" is a single word.
2019-03-04 00:52:21 -05:00
Aaron Suen
7f123aea91 Goodbye, last GUI!
- Inventory screen is now no longer game-interactive, and serves
  as purely an "about" screen.
- Move the HUD components out of inv mod and into hud mod.
- Separate player setup mod for static physical limitations like
  step height, inv size, etc.
2019-03-03 16:53:12 -05:00
Aaron Suen
a6b454b1a3 Fix items being deleted on sneak-dig.
Cannot change the wielded item because this is overwritten between
getting and handling node drops, so we can only sneak items into
the other slots.
2019-03-03 16:46:30 -05:00
Aaron Suen
3ef32c0206 Sneak-digging an item stack prefers keeping the stack separate.
This is allows you to split a stack by throwing individual items
with sneak-drop, letting them settle into a single stack, and
then sneak-digging the stack to keep it separate in your inventory.

This makes it possible to split stacks into arbitrary quantities
without having to use the inventory GUI.
2019-03-03 16:22:02 -05:00
Aaron Suen
41f7b71fbf Still more damn wieldview issues.
This has got to be an engine problem by now.
2019-03-03 12:32:07 -05:00
Aaron Suen
bc0c2728d5 Fix wield item size regression. 2019-03-03 12:15:38 -05:00
Aaron Suen
3bef72b665 Unify detecting old version of MT. 2019-03-03 12:08:47 -05:00
Aaron Suen
9951114b7f No need to duplicate (almost) this table... 2019-03-03 12:04:57 -05:00
Aaron Suen
a3c02afb5c Another wield view restructuring.
- Simplify queue handling, FIFO retry for ents not created due
  to world not loaded.
- Make ents responsible for own attachment, to reduce the chance
  of non-attachment due to out-of-order replication.
- Unify config object passed to ents, allowing ents to self-manage
  more.
2019-03-03 12:02:57 -05:00
Aaron Suen
6c8a07d473 Remove HUD player name wield item description.
This is now covered by the wield view ents.
2019-03-03 01:01:18 -05:00
Aaron Suen
18722ccccd Make toolbelt loading more reliable in 5.0.
Make sure area into which ents are to be spawned is loaded first.
2019-03-03 00:07:37 -05:00
Aaron Suen
287b5a1014 Tweak belt position. 2019-03-02 23:39:56 -05:00
Aaron Suen
4426c91eec Tweak hand ent position. 2019-03-02 23:37:39 -05:00
Aaron Suen
f8dd726df8 Fix a couple crashers.
- Failure to get light level on unloaded areas(?)
- Wrong method to clear ents on logout.
2019-03-02 23:24:55 -05:00
Aaron Suen
dfb04e9eee Adapted wield view for MT 5.0+.
There is some wierd issue in 5.0+, besides the different model
coordinate system.  If I try to create and attach all ents in the
very first tick on player join, only like 3 of them work.  Queue
them up and apply them gradually, one per world tick, to try to
work around this.  Need to figure out what limitation I'm hitting
that's causing this...
2019-03-02 23:14:41 -05:00
Aaron Suen
2a73cb68c3 Experimental new wield view mod.
Show player item in hand, AND all 7 other items on the player's
"toolbelt" as attached wield_item ents.
2019-03-02 22:53:42 -05:00
Aaron Suen
ab2132a035 Fix shelf not accepting ANY items. 2019-03-02 22:53:28 -05:00
Aaron Suen
5a83a15b48 Definitively block placing shelves/totes inside shelves. 2019-03-02 21:41:25 -05:00
Aaron Suen
98b235511c Standardize use of include function. 2019-03-02 20:39:08 -05:00
Aaron Suen
c7ac1f63db Reorg all player mods, give them lexically grouped names. 2019-03-02 20:32:50 -05:00
Aaron Suen
0635ccd5ac Fix bad global. 2019-03-02 19:35:36 -05:00
Aaron Suen
08a6a484d1 Make facial recognition distance linear with light level. 2019-03-02 19:33:34 -05:00
Aaron Suen
a3bd630274 Show names in dimmer light. 2019-03-02 18:21:49 -05:00
Aaron Suen
46403c1fea Randomized lode prill yield.
Using an exponentially-distributed random variable for lode prill
yield.  This results in approximately the same average yield as
before, but with many pieces of ore yielding disappointingly only
1 prill, but a few yielding more, theoretically almost infinitely
more.  Every smelting operation now has a bit of a gambling thrill
aspect to it.
2019-03-02 17:49:09 -05:00
Aaron Suen
1bca9d4b32 Fix plank smashing yield. 2019-03-02 15:15:09 -05:00
Aaron Suen
184194bb24 Make ears a bit smaller. 2019-03-02 13:47:20 -05:00
Aaron Suen
e853a0d504 Make player model a little more demographically neutral.
Also, tidy up clothing.
2019-03-02 13:39:46 -05:00