Definitively block placing shelves/totes inside shelves.
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@ -56,6 +56,14 @@ NEW CONTENT
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------------------------------------------------------------------------
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USABILITY
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- Update README.
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- Add "gameplay basics"
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- Crafting in-world
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- Pummeling
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- Sensitivity to which node face
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- Check inventory screen for hints
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- Installation guide?
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- Hint system updates.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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@ -66,7 +74,6 @@ USABILITY
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- Social features
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- Randomize player appearance/colors.
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- Players show damage on texture?
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- Players show wielditem on texture or floating ent?
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------------------------------------------------------------------------
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@ -3,16 +3,9 @@ ROADMAP (SHORT-TERM)
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------------------------------------------------------------------------
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- Fix bug allowing totes to be placed into shelves.
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- Update README.
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- Add "gameplay basics"
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- Crafting in-world
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- Pummeling
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- Sensitivity to which node face
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- Check inventory screen for hints
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- Installation guide?
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- Digital logic + lighting via optics.
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- Mirrors
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- Change light angle
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- Mirrors or Lenses
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- Change light angle?
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- Focus sunlight?
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- Prism Node
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- 1 face (back) is VCC face, must be fed light to do anything.
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@ -16,6 +16,13 @@ function nodecore.stack_set(pos, stack)
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end
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function nodecore.stack_add(pos, stack)
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if def and def.stack_allow then
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local ret = def.stack_allow(pos, node, stack, def)
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if ret == false then return stack end
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if ret and ret ~= true then return ret end
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end
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return nodecore.node_inv(pos):add_item("solo", ItemStack(stack))
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end
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@ -111,6 +111,7 @@ minetest.register_node(modname .. ":handle", {
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},
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groups = {
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snappy = 1,
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container = 1,
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fire_fuel = 5
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},
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after_dig_node = totedug,
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@ -30,6 +30,7 @@ minetest.register_node(modname .. ":shelf", {
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flammable = 2,
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fire_fuel = 3,
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eject_inv_on_burn = 1,
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container = 1,
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totable = 1
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},
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paramtype = "light",
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@ -57,6 +58,9 @@ minetest.register_node(modname .. ":shelf", {
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if nodecore.stack_giveto(pos, digger) then
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return minetest.node_dig(pos, node, digger, ...)
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end
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end,
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stack_allow = function(pos, node, stack, def)
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if def and def.groups and def.groups.container then return false end
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end
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})
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