Remove HUD player name wield item description.

This is now covered by the wield view ents.
This commit is contained in:
Aaron Suen 2019-03-03 01:01:18 -05:00
parent 18722ccccd
commit 6c8a07d473
3 changed files with 1 additions and 24 deletions

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@ -48,28 +48,6 @@ minetest.register_on_leaveplayer(function(player)
------------------------------------------------------------------------
-- GLOBAL TICK HUD MANAGEMENT
-- Get custom text for a visible HUD.
local function gettext(p2, n2)
-- First line: distance units, player HP.
local t = "m"
-- Check for a wielded item, and add its description
-- to a line below if available.
local w = p2:get_wielded_item()
if w then
local d = w:get_meta():get_string("description")
if d then
t = t .. "\n" .. d
else
w = w:get_name()
local r = minetest.registered_items[w]
t = t .. "\n" .. (r and r.description or w)
end
end
return t
end
-- Determine if player 1 can see player 2's face, including
-- checks for distance, line-of-sight, and facing direction.
local function canseeface(p1, n1, p2, n2)
@ -138,7 +116,6 @@ minetest.register_globalstep(function()
if canseeface(p1, n1, p2, n2) then
local p = p2:getpos()
p.y = p.y + 1.25
local t = gettext(p2, n2)
-- Create a new HUD if not present.
if not i then
@ -147,7 +124,7 @@ minetest.register_globalstep(function()
hud_elem_type = "waypoint",
world_pos = p,
name = n2,
text = t,
text = "",
number = 0xffffff
})
h[n2] = i