Aaron Suen
cfdc19c851
Experimental text chat sound/particles.
...
When players are near one another, they can get
positional cues from nearby public chat messages.
2020-02-16 14:45:19 -05:00
Aaron Suen
7aeaf31acc
Only play node stack sounds for visinv.
2020-02-15 22:18:00 -05:00
Aaron Suen
90dbda49d0
Wishlist engine issues cleanup.
...
Some issues in the engine were resolved, but we may still have
some workarounds in the game due to compatibility with older
engine versions.
2020-02-15 11:29:33 -05:00
Aaron Suen
0815a0409e
More notes tidying.
2020-02-15 10:33:57 -05:00
Aaron Suen
b2eac10f95
Quench glowing lode cobble to cobble, but anneal to ore.
2020-02-15 10:27:50 -05:00
Aaron Suen
06a94e4ffb
Fix leech->leach spelling
2020-02-14 21:25:25 -05:00
Aaron Suen
91b5d55320
Fix rakes digging when picked up.
2020-02-14 21:22:14 -05:00
Aaron Suen
b44263e332
Fix rakes losing or duplicating items.
2020-02-14 21:15:24 -05:00
Aaron Suen
efea4c0047
Rake reforms and cleanup.
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- Simplify and then optimize code.
- Default rake mode digs up all rakable items in area.
- Sneak+dig digs up only matching items/stacks.
2020-02-09 10:12:16 -05:00
Aaron Suen
266de04987
API for getting objects inside one node.
2020-02-09 10:11:13 -05:00
Aaron Suen
db5ff04b1c
Composting spread catchup too.
2020-02-08 15:16:41 -05:00
Aaron Suen
aee03be096
Better grass ABM dispersal.
2020-02-08 15:04:52 -05:00
Aaron Suen
3848488a30
Offline catchup for grass spreading.
2020-02-08 15:02:43 -05:00
Aaron Suen
9deb64526e
Offline tree growth tweaks.
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- No tick delays during tree growth.
- Tree growth near unloaded areas will be delayed
until the areas are loaded.
2020-02-08 14:23:45 -05:00
Aaron Suen
8bf696d73f
Buff radiant heat pass-thru a bit.
2020-02-08 14:04:34 -05:00
Aaron Suen
c1bf3e173f
No optics hints until appropriate tools.
2020-02-07 18:49:07 -05:00
Aaron Suen
e3f7aee3e5
Peat rarely ferments to grass under sunlight.
2020-02-07 18:48:48 -05:00
Aaron Suen
37763ce726
Attribution format change, at request of Kimapr.
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The whole 72-column thing is kinda shot now, but
I don't really care enough to bother figuring out how
to hand-wrap lines yet.
2020-02-06 03:26:38 -05:00
Aaron Suen
911955d470
Make aggregate leaching more preventable.
2020-02-05 18:52:20 -05:00
Aaron Suen
fafe9d266c
Merge branch 'ore-renew' into dev
2020-02-05 09:04:59 -05:00
Aaron Suen
68f1c34c3c
Renew lode, given lux and some starting lode.
2020-02-05 08:55:13 -05:00
Aaron Suen
b141da2cb0
Tidy up hints, small issues.
2020-02-05 07:34:28 -05:00
Aaron Suen
65d8a97d83
Recipe for renewable lux.
2020-02-05 07:16:22 -05:00
Aaron Suen
9c1fee366d
Make lode ore hint visible from start.
2020-02-01 19:16:13 -05:00
Aaron Suen
a07cd9f6da
Remove the lode stratum hint.
...
As per Copenhagen Bram, it doesn't really make sense
to give the player credit for finding something if the
player is likely not to have even noticed.
2020-02-01 19:15:14 -05:00
Aaron Suen
6502bca517
Merge branch 'dev' into 'dev'
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Fix hand uv, resize player a little, and fix swim anim
See merge request sztest/nodecore!7
2020-02-01 02:36:16 +00:00
LoneWolfHT
36d8a173e4
Fix hand UV and improve swim anims
2020-01-31 18:22:42 -08:00
Aaron Suen
c294ae3ec5
Revert stone chipping recipe change.
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- Be more consistent with other similar recipes.
- Changes to item ent mechanics may have rendered
the original problem obsolete anyway.
2020-01-31 19:49:55 -05:00
Aaron Suen
ec2454d592
Lode tool breakage is now lossy.
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Players have an incentive to be careful with lode tools
and collect worn ones to melt down for recycling instead
of just letting them break naturally.
2020-01-31 08:17:51 -05:00
Aaron Suen
e3599fb4cf
Belt-and-suspenders for wield-light.
...
It seems there are a couple of scenarios in which MT
doesn't correctly run wield light timers to remove the
wield light; use an ABM to catch anything left over.
2020-01-31 07:25:30 -05:00
Aaron Suen
317e9404ba
Reinstate "anvil" hint.
2020-01-29 22:48:12 -05:00
Aaron Suen
28200a2399
Fix lode chopping hint.
...
Need at least a tempered lode hatchet before the
recipe is possible to complete.
Technically it can also be completed with an infused
annealed lode hatchet, but I don't have a way of doing
arbitrary combinational logic in hints yet...
2020-01-29 22:44:45 -05:00
Aaron Suen
55eec8e011
Don't pre-scatter ejected items.
...
Supposedly some stacks are clipping through the nodes
surrounding them when ejected; this is theoretically
possible if the stacks are full enough, based on the
X/Z offsets and the collisionbox sizes.
Always start items near the center of the ejecting node
position, to minimize (in theory, eliminate) this risk.
2020-01-29 18:24:04 -05:00
Aaron Suen
2bd26f790e
Don't stack-as-node unless falling_repose=1.
...
...except for fluids and hot potatoes.
2020-01-29 08:50:04 -05:00
Aaron Suen
b220480f35
Wooden frames should not stack-as-node.
2020-01-29 08:47:59 -05:00
Aaron Suen
162429a8e7
Lots of raw notes from discord and stream.
2020-01-28 19:42:59 -05:00
Aaron Suen
d6fec17207
Mattocks count for the tempering hint.
2020-01-26 23:41:01 -05:00
Aaron Suen
534a95e445
Fix lode hints bugs...?
2020-01-26 23:33:00 -05:00
Aaron Suen
eac1285a3a
Fix auto-run math bug
2020-01-26 16:37:37 -05:00
Aaron Suen
31e659b90d
Animation speed fixes
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- Adjust animation speed to walking speed.
- Fix fwd+back and left+right cancellation.
2020-01-26 16:34:13 -05:00
Aaron Suen
24c8984dbe
Remove itemstack drop shadow.
...
- Further simplifies their appearance and
registration code
- Makes stacks on ground consistent with stacks
on shelves.
- Makes stacks-on-stacks look a litlte less silly.
- Eliminates spurious implication that stack
nodes might block light, which they don't
necessarily do.
2020-01-26 16:06:27 -05:00
Aaron Suen
f4030be50b
Clear issue.
2020-01-26 12:19:12 -05:00
Aaron Suen
1dd94dcca3
Update official screenshots.
2020-01-26 12:17:03 -05:00
Aaron Suen
498b8bf1e4
Merge branch 'master' into dev (strategy=ours)
2020-01-26 10:31:33 -05:00
Aaron Suen
95d98111d2
Disable "Experimental lode forging rework" for release.
...
This reverts commit 8417236d421aade9230bbcbcb02c514511e39db0.
Use --strategy=ours when merging to dev so that later
fast-forwarding through the merge will revert the revert.
This change has not been tested well enough for release yet...
2020-01-26 10:28:31 -05:00
Aaron Suen
bd45313ff4
Tweak and parameterize autorun/zoom.
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Auto-run acceleration starts at the same time but now
takes twice as long to complete (~8.3 seconds to max).
Anyone know enough calculus to figure out how much
distance is required for a "running start" for a maximum
long-jump now?
2020-01-26 10:23:41 -05:00
Aaron Suen
aaa66958a2
Fix auto-sprint while flying/falling.
2020-01-25 09:25:24 -05:00
Aaron Suen
47b09a78e2
Keep auto-sprint while swimming downwards.
2020-01-25 09:13:55 -05:00
Aaron Suen
65f3993272
Auto-sprint and player movement overhaul.
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- Players start out at a brisk walk, accelerate to a run
if moving continuously forward.
- Clean up and consolidate various player movement
code, including footsteps, freefall, and zoom focus.
2020-01-25 09:08:13 -05:00
Aaron Suen
f5a3911ddf
Fix tote handle UV mapping.
2020-01-25 08:25:29 -05:00