Rake reforms and cleanup.

- Simplify and then optimize code.
- Default rake mode digs up all rakable items in area.
- Sneak+dig digs up only matching items/stacks.
This commit is contained in:
Aaron Suen 2020-02-09 10:12:16 -05:00
parent 266de04987
commit efea4c0047

View File

@ -1,46 +1,69 @@
-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs
= minetest, nodecore, pairs
local ipairs, minetest, nodecore, pairs, table, vector
= ipairs, minetest, nodecore, pairs, table, vector
local table_sort
= table.sort
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local raked = {}
local rakelock = {}
local wearrate = 65536 / 150
minetest.register_tool(modname .. ":rake", {
description = "Rake",
inventory_image = modname .. "_rake.png",
tool_capabilities = nodecore.toolcaps({
snappy = 1,
uses = 10
}),
sounds = nodecore.sounds("nc_tree_sticky"),
after_use = function(stack, user, node, digparams)
local def = node and node.name and minetest.registered_nodes[node.name]
if not (def and def.groups and def.groups.snappy) then return end
local pname = user and user:is_player() and user:get_player_name()
if pname then raked[pname] = digparams end
stack:add_wear(wearrate)
if stack:get_count() < 1 then
minetest.sound_play("nc_api_toolbreak",
{object = user, gain = 0.5})
end
return stack
end
sounds = nodecore.sounds("nc_tree_sticky")
})
local function dorake(pname, pos, node, user, ...)
local stack = user:get_wielded_item()
if stack:get_name() ~= modname .. ":rake" then return end
local rakable = {}
local stackonly = {}
minetest.after(0, function()
for k, v in pairs(minetest.registered_nodes) do
if v.groups and v.groups.falling_node and v.groups.snappy == 1 then
rakable[k] = true
if v.groups.is_stack_only then stackonly[k] = true end
end
end
end)
local digparams = raked[pname]
if not digparams then return end
local rakepos = {}
for dy = -1, 1 do
for dx = -2, 2 do
for dz = -2, 2 do
rakepos[#rakepos + 1] = {x = dx, y = dy, z = dz}
end
end
end
table_sort(rakepos, function(a, b) return vector.length(a) < vector.length(b) end)
for _, npos in pairs(nodecore.find_nodes_around(pos, node.name, {2, 1, 2})) do
minetest.node_dig(npos, node, user, ...)
for _, obj in pairs(minetest.get_objects_inside_radius(npos, 0.5)) do
local laststack
local old_node_dig = minetest.node_dig
minetest.node_dig = function(pos, ...)
laststack = nodecore.stack_get(pos)
return old_node_dig(pos, ...)
end
local function matching(pa, na, pb, nb)
if stackonly[na.name] then
if not stackonly[nb.name] then return end
minetest.log(nodecore.stack_get(pa):get_name() .. " ?= "
.. nodecore.stack_get(pb):get_name())
return (laststack and laststack:get_name()) == nodecore.stack_get(pb):get_name()
end
return na.name == nb.name
end
local function dorake(pos, node, user, ...)
local sneak = user:get_player_control().sneak
for _, rel in ipairs(rakepos) do
local p = vector.add(pos, rel)
local n = minetest.get_node(p)
if rakable[n.name] and ((not sneak) or matching(pos, node, p, n)) then
minetest.node_dig(p, node, user, ...)
end
for _, obj in pairs(nodecore.get_objects_at_pos(p)) do
local lua = obj and obj.get_luaentity and obj:get_luaentity()
if lua and lua.name == "__builtin:item" then
obj:set_pos(pos)
@ -49,19 +72,20 @@ local function dorake(pname, pos, node, user, ...)
end
end
local rakelock = {}
minetest.register_on_dignode(function(pos, node, user, ...)
local def = minetest.registered_items[node.name]
if not (def and def.groups and def.groups.falling_node) then return end
if not (node and node.name and rakable[node.name]) then return end
if not user:is_player() then return end
local pname = user and user:is_player() and user:get_player_name()
if not pname then return end
local stack = user:get_wielded_item()
if stack:get_name() ~= modname .. ":rake" then return end
local pname = user:get_player_name()
if rakelock[pname] then return end
rakelock[pname] = true
dorake(pname, pos, node, user, ...)
dorake(pos, node, user, ...)
rakelock[pname] = nil
raked[pname] = nil
end)
local adze = {name = modname .. ":adze", wear = 0.05}