It seems there are a couple of scenarios in which MT
doesn't correctly run wield light timers to remove the
wield light; use an ABM to catch anything left over.
Need at least a tempered lode hatchet before the
recipe is possible to complete.
Technically it can also be completed with an infused
annealed lode hatchet, but I don't have a way of doing
arbitrary combinational logic in hints yet...
Supposedly some stacks are clipping through the nodes
surrounding them when ejected; this is theoretically
possible if the stacks are full enough, based on the
X/Z offsets and the collisionbox sizes.
Always start items near the center of the ejecting node
position, to minimize (in theory, eliminate) this risk.
- Further simplifies their appearance and
registration code
- Makes stacks on ground consistent with stacks
on shelves.
- Makes stacks-on-stacks look a litlte less silly.
- Eliminates spurious implication that stack
nodes might block light, which they don't
necessarily do.
This reverts commit 8417236d421aade9230bbcbcb02c514511e39db0.
Use --strategy=ours when merging to dev so that later
fast-forwarding through the merge will revert the revert.
This change has not been tested well enough for release yet...
Auto-run acceleration starts at the same time but now
takes twice as long to complete (~8.3 seconds to max).
Anyone know enough calculus to figure out how much
distance is required for a "running start" for a maximum
long-jump now?
- Players start out at a brisk walk, accelerate to a run
if moving continuously forward.
- Clean up and consolidate various player movement
code, including footsteps, freefall, and zoom focus.
- You can now forge hot lode using either tempered OR
annealed anvil.
- This creates a gameplay path for accessing annealed
lode without having the resources (i.e. water/sponges)
to access tempered yet.
- Cold-working is still more efficient for being able to
pick up the excess prills from the process.
- Cold working, and then heating afterwards, is still likely
the only reasonable way to make mattocks.