- New fluid wandering API, mostly unified logic, only needs
some parameters, plus the "generation check".
- More sophisticated behavior seeking down-slopes beyond simple
immediate flowing node reach ("subtle slope" detection).
- More reliable timing using DNTs.
- Set firm movement rate of concrete, molten glass.
- Reduce molten glass generations, since it can now be more
reliably directed.
- This was never known to be used.
- Player meta is only available for online players, so
this would prevent looking up skins for offline
players.
- This API arguably needs more overhauling to work
with offline player properly though (e.g. pass
player name instead of player object).
- Add rake
- Different kinds of doors
- Stone brick around furnace
- Different kinds of concrete mix
- Add plants (sedge/rush/flower) to cliff
- A little charcoal writing on far right
- Add a glossary for confusing terms that have
been difficult to translate.
- Clarify crediting for weblate users.
- Further simplify translation request in wishlist.
- Apply logic as first-class support so we can still
have custom after_dig_node hooks.
- Shared flag nodecore.silktouch_digging that can
be used in after_dig_node callbacks to determine
if we're in the middle of a silk-touch dig.
- Add coal particles to tarstone digging if the coal
is destroyed/dispersed during the dig operation.
When leaves decay, they accelerate checks for
decay of nearby leaves, so overall tree leaves
decay much faster, but without increasing load
at steady-state i.e. for stable trees.
Thanks to Kimapr for the basic approach, and proving
the concept.
Doors pressing a single-item stack now place that
item as a node, and trigger placement recipes. Doors
pressing nodes that don't have a single item stack
node form (sticks, leaves) also trigger placement
craft recipes.
All craft pressing recipes require some form of
backstop to provide pressure.
Just realized that this breaks certain custom skins,
like WintersKnight's prosthetic arm. The
performance improvement from culling a handful of
polygons is really nothing compared to the loss of
unique use of transparency in texture art.