Update notes

This commit is contained in:
Aaron Suen 2020-09-03 23:29:15 -04:00
parent 9a05788a06
commit d11caf9209
2 changed files with 33 additions and 0 deletions

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@ -9,6 +9,20 @@ IDEAS: Possible future additions/improvements to the game
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- Visual "subtitles" for sounds?
- Use new image_waypoint HUD type; it works in new versions,
invisible in old versions (graceful fallback).
- An icon for each sound type.
- Separate air vs. node cursor?
- Like the node vs. entity cursor, can we hide the cursor when
pointing only at air?
- Would server lag be too much?
- This would integrate really well with a WAILA sort of thing.
- Could totally revamp touchtips, and dynamic feel Lightning.
- Use an image HUD so we can force mobile to display it too, so
mobile players can use look dir too?
- Buff igniting
- Make hot lode and other heated materials able to ignite
- This was probably not already done just because we
@ -246,5 +260,12 @@ IDEAS: Possible future additions/improvements to the game
movement to help players visualize what's moving and in
what direction.
- Visual in-world hotbar
- GreenXenith's visualbar mod
- Replace hotbar, merge it with both bandolier and YCTIWY?
- Players could be "pickpocketed" during normal gameplay.
- Make a sound/visual to warn player.
- Jordach's new first-person-attached entities feature?
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@ -9,6 +9,18 @@ ISSUES-GAME: Gameplay-affecting issues
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- Infuse rakes.
- Larger radius?
- Dig more types of stuff?
- Silk touch?
- Stone softening rates feel off.
- Once first stage of stone softens, others follow really
quicky (exponential runaway basically).
- If you leave stone soaking for a while, it looks like it
basically softens all or nothing.
- Can we smooth this out and make it less jarring?
- Buff wall scaling
- Allow 1n lateral movement along wall
- Makes outer wall corners navigable