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@ -9,6 +9,20 @@ IDEAS: Possible future additions/improvements to the game
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Visual "subtitles" for sounds?
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- Use new image_waypoint HUD type; it works in new versions,
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invisible in old versions (graceful fallback).
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- An icon for each sound type.
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- Separate air vs. node cursor?
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- Like the node vs. entity cursor, can we hide the cursor when
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pointing only at air?
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- Would server lag be too much?
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- This would integrate really well with a WAILA sort of thing.
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- Could totally revamp touchtips, and dynamic feel Lightning.
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- Use an image HUD so we can force mobile to display it too, so
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mobile players can use look dir too?
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- Buff igniting
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- Make hot lode and other heated materials able to ignite
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- This was probably not already done just because we
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@ -246,5 +260,12 @@ IDEAS: Possible future additions/improvements to the game
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movement to help players visualize what's moving and in
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what direction.
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- Visual in-world hotbar
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- GreenXenith's visualbar mod
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- Replace hotbar, merge it with both bandolier and YCTIWY?
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- Players could be "pickpocketed" during normal gameplay.
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- Make a sound/visual to warn player.
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- Jordach's new first-person-attached entities feature?
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........................................................................
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========================================================================
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@ -9,6 +9,18 @@ ISSUES-GAME: Gameplay-affecting issues
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Infuse rakes.
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- Larger radius?
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- Dig more types of stuff?
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- Silk touch?
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- Stone softening rates feel off.
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- Once first stage of stone softens, others follow really
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quicky (exponential runaway basically).
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- If you leave stone soaking for a while, it looks like it
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basically softens all or nothing.
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- Can we smooth this out and make it less jarring?
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- Buff wall scaling
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- Allow 1n lateral movement along wall
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- Makes outer wall corners navigable
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