This always felt kinda redundant and the names
themselves never seemed all that great.
For Lux Burns in particular, I'd rather the radiation
symbol speak for itself.
Alpha blending is apparently broken for
upright_sprite as of the latest v5.2-dev.
Use a simpler, more solid texture for
empty bandolier slots that looks a bit
more reminiscent of a stitched-on pocket
but still abstract.
Just hide selected slot altogether instead
of showing an alternate "selected slot"
texture.
Trying to make it so that the map lower bound
(via mapgen_limit) is solid to all built-in objects.
Before, entities would fall into this space, remain
until unloaded, and then be destroyed.
Falling nodes appear to work correctly.
Item ents still don't settle.
Instead of checking only in the center below an entity,
check a random x/z offset below its bounding box, so
an ent that's stuck on an edge will eventually detect
the blocking node below that edge and settle.
Also reduce client packets by tracking dynalight node
ttl in-memory instead of meta. Lights might flicker out
a bit on area first loading, but some startup judder is
expected on any unloaded area anyway.
Add a "cheat" code for torch testing, and possibly for
other dev uses.
Sadly I don't have a way to make fog color texture
pack customizable, so it will have to be hard-coded
for now, and TP artists may want to advise players
to just disable fog if they can, or maybe a CSM could
work...
This removes the day/night cycle from NodeCore,
which experience seems to suggest may be more of
an annoyance than a useful and interesting gameplay
feature.
Some aspects of gameplay are notably altered, such
as the balance between artificial and natural light,
and the operation of optics (no more solar lenses).
The overall atmosphere of the game is also deeply
changed by this, taking on a timeless, dream-like
quality. It remains to be seen whether this change is
beneficial or even tolerable.
- Lenses no longer produce light from sun at all;
artificial light is always needed.
- Grass and trees survive, don't do dual-time check.
- Breeze sounds work in twilight.
- Sponge drying only requires twilight, now also can
happen under artificial light.
- Peat to grass happens under twilight.