bell07
d88094f87e
Be more tolerant agains unknown items in meshnode
...
I disabled some mods and a ship produces crash with error
```
2018-01-10 16:55:16: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'meshnode' in callback luaentity_Activate(): /usr/share/minetest/builtin/common/misc_helpers.lua:590: table index is nil
2018-01-10 16:55:16: ERROR[Main]: stack traceback:
2018-01-10 16:55:16: ERROR[Main]: /usr/share/minetest/builtin/common/misc_helpers.lua:590: in function 'copy'
2018-01-10 16:55:16: ERROR[Main]: .../games/whynot/mods/tools/meshnode/api.lua:40: in function 'get_tile_textures'
2018-01-10 16:55:16: ERROR[Main]: .../games/whynot/mods/tools/meshnode/api.lua:205: in function 'add_entity'
2018-01-10 16:55:16: ERROR[Main]: .../games/whynot/mods/tools/meshnode/init.lua:192: in function <.../games/whynot/mods/tools/meshnode/init.lua:160>
```
So this is a quick fix to get the world working again
2018-01-10 19:37:41 +00:00
orbea
4341baf516
Fix typo.
2017-11-04 18:11:35 +00:00
orbea
88815880c8
Make the meshnode privilege configurable.
2017-11-04 17:35:37 +00:00
orbea
a41f109c7d
Fix typo.
2017-11-04 17:29:26 +00:00
stujones11
5901137c1e
Check length of serialized item stacks
2017-07-10 17:01:47 +01:00
stujones11
e99b25ac75
Avoid double serialization of node metadata
2017-07-08 16:22:07 +01:00
stujones11
cdc3b1f54f
Verify and compress all meta strings
2017-07-07 18:40:44 +01:00
stujones11
f35f4815b8
Check serialization string length limit
2017-07-05 20:37:45 +01:00
stujones11
26929187a5
Compress inventory strings for serialization
2017-07-02 18:28:02 +01:00
stujones11
ab4629087b
Add intllib to depends.txt, fixes #5
2017-03-01 17:39:41 +00:00
stujones11
83679a392a
Add single frame support for animated tiles
2017-02-26 23:20:42 +00:00
stujones11
479e234ba7
Fix node highlight z-fighting
2017-02-26 14:56:23 +00:00
stujones11
b0d487312e
Fix crash with composited textures
2017-02-25 22:16:40 +00:00
stujones11
5bb561603e
Small amendments to previous commit
2017-02-24 20:42:57 +00:00
stujones11
80adbb7f3b
Improve shading for rotated cubes, slabs and stairs
2017-02-24 19:58:48 +00:00
stujones11
84fe9864a3
Prevent model restoration in unloaded areas
2017-02-11 19:25:19 +00:00
stujones11
e228ede531
Fix fence UV to work with non-default textures
2017-02-11 18:16:16 +00:00
stujones11
11064e0afa
Remove redundant code
2017-02-05 19:05:08 +00:00
stujones11
c6ef2fb2fb
Set player above controller after detaching
2017-02-05 18:57:50 +00:00
stujones11
516a2ae617
Bugfix: worldedit marker selection lock-up
2017-01-11 18:53:53 +00:00
stujones11
7dbb5fbc32
Add missing privilege registration
2017-01-01 17:09:38 +00:00
stujones11
c56f2fa17f
Respect config settings and remove glue from creative
2016-12-31 19:33:21 +00:00
stujones11
b2397014c6
Check true boolean value to enable crafting
2016-12-31 19:22:05 +00:00
stujones11
89623ea11d
Bump version to 0.3.0
2016-12-31 18:19:19 +00:00
Bratmon
48452cc4bb
Allowed fields.quit to be interpreted as a valid recieved field, closes #2
2015-02-01 14:45:14 +00:00
stujones11
8ef47bbe7a
Fix UV map error in meshnode_slab.x
2013-12-28 00:01:51 +00:00
stujones11
96c48520f2
Fix typo in default group definition
2013-12-27 23:43:25 +00:00
stujones11
2e68f8a259
Add missing transparency texture
2013-12-27 22:43:54 +00:00
stujones11
e21d3d425a
Add models required for version 0.2.0
2013-12-27 21:51:11 +00:00
stujones11
5e2cd62fea
Version 0.2.0 Support for additional drawtypes
2013-12-27 21:25:16 +00:00
stujones11
b3a6eaa6cc
Add 6d facedir support and code tidy
2013-12-24 21:09:05 +00:00
stujones11
490b8ee7b7
Increase default inclusion radius
2013-12-22 20:45:11 +00:00
stujones11
a86cc6bc32
Add reverse movement
2013-12-21 19:37:43 +00:00
stujones11
11754c0b75
Initial commit
2013-12-21 18:20:46 +00:00