Commit Graph

  • d88094f87e Be more tolerant agains unknown items in meshnode master bell07 2018-01-10 18:43:23 +01:00
  • 4341baf516 Fix typo. orbea 2017-11-04 11:03:18 -07:00
  • 88815880c8 Make the meshnode privilege configurable. orbea 2017-11-01 23:10:50 -07:00
  • a41f109c7d Fix typo. orbea 2017-11-02 01:18:12 -07:00
  • 5901137c1e Check length of serialized item stacks stujones11 2017-07-10 17:01:47 +01:00
  • e99b25ac75 Avoid double serialization of node metadata stujones11 2017-07-08 16:16:31 +01:00
  • cdc3b1f54f Verify and compress all meta strings stujones11 2017-07-07 18:40:44 +01:00
  • f35f4815b8 Check serialization string length limit stujones11 2017-07-05 20:37:45 +01:00
  • 26929187a5 Compress inventory strings for serialization stujones11 2017-07-02 18:28:02 +01:00
  • ab4629087b Add intllib to depends.txt, fixes #5 stujones11 2017-03-01 17:39:41 +00:00
  • 83679a392a Add single frame support for animated tiles stujones11 2017-02-26 22:35:41 +00:00
  • 479e234ba7 Fix node highlight z-fighting stujones11 2017-02-26 14:56:23 +00:00
  • b0d487312e Fix crash with composited textures stujones11 2017-02-25 22:16:40 +00:00
  • 5bb561603e Small amendments to previous commit stujones11 2017-02-24 20:42:57 +00:00
  • 80adbb7f3b Improve shading for rotated cubes, slabs and stairs stujones11 2017-02-24 19:58:48 +00:00
  • 84fe9864a3 Prevent model restoration in unloaded areas stujones11 2017-02-11 19:25:19 +00:00
  • e228ede531 Fix fence UV to work with non-default textures stujones11 2017-02-11 18:16:16 +00:00
  • 11064e0afa Remove redundant code stujones11 2017-02-05 19:04:32 +00:00
  • c6ef2fb2fb Set player above controller after detaching stujones11 2017-02-05 18:57:50 +00:00
  • 516a2ae617 Bugfix: worldedit marker selection lock-up stujones11 2017-01-11 18:53:53 +00:00
  • 7dbb5fbc32 Add missing privilege registration stujones11 2017-01-01 17:09:38 +00:00
  • c56f2fa17f Respect config settings and remove glue from creative stujones11 2016-12-31 19:33:21 +00:00
  • b2397014c6 Check true boolean value to enable crafting stujones11 2016-12-31 19:22:05 +00:00
  • 89623ea11d Bump version to 0.3.0 stujones11 2016-12-31 17:33:19 +00:00
  • 48452cc4bb Allowed fields.quit to be interpreted as a valid recieved field, closes #2 Bratmon 2014-12-17 23:02:39 -05:00
  • 8ef47bbe7a Fix UV map error in meshnode_slab.x stujones11 2013-12-28 00:01:51 +00:00
  • 96c48520f2 Fix typo in default group definition stujones11 2013-12-27 23:43:25 +00:00
  • 2e68f8a259 Add missing transparency texture stujones11 2013-12-27 22:43:54 +00:00
  • e21d3d425a Add models required for version 0.2.0 stujones11 2013-12-27 21:51:11 +00:00
  • 5e2cd62fea Version 0.2.0 Support for additional drawtypes stujones11 2013-12-27 21:25:16 +00:00
  • b3a6eaa6cc Add 6d facedir support and code tidy stujones11 2013-12-24 21:09:05 +00:00
  • 490b8ee7b7 Increase default inclusion radius stujones11 2013-12-22 20:45:11 +00:00
  • a86cc6bc32 Add reverse movement stujones11 2013-12-21 19:37:43 +00:00
  • 11754c0b75 Initial commit stujones11 2013-12-21 18:20:46 +00:00