Auke Kok
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54cb86d208
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Don't initiate pathing unless driver needs one.
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2016-05-02 21:40:29 -07:00 |
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Auke Kok
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9ff4807f96
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remove old footstep sound, add dig sounds.
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2016-05-02 21:28:15 -07:00 |
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Auke Kok
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e9e3819b71
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Proper node eating. Step sounds. Updated texture.
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2016-05-02 21:09:48 -07:00 |
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Auke Kok
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3eb81fdc90
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Better positioning to eat - must be right near.
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2016-05-02 00:10:55 -07:00 |
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Auke Kok
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4b694f37f6
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Nearly done rewriting using registrations.
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2016-05-01 23:40:02 -07:00 |
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Auke Kok
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e3928fa56d
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Sounds (through driver object).
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2016-05-01 16:29:34 -07:00 |
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Auke Kok
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3a87cafee0
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Implement per driver properties and global properties
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2016-04-30 23:57:06 -07:00 |
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Auke Kok
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5467de906f
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Split out driver class, simplified saving/restoring
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2016-04-30 23:32:25 -07:00 |
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Auke Kok
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4a16c98b63
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Cleaned up animation parts.
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2016-04-30 20:05:18 -07:00 |
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Auke Kok
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e44317b153
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Eating script seems to work ok.
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2016-04-30 15:38:38 -07:00 |
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Auke Kok
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b82114ab0f
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Fleeing is starting to work now.
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2016-04-28 00:25:02 -07:00 |
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Auke Kok
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7815223fc7
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Path class completed and debugged.
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2016-04-27 23:53:36 -07:00 |
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Auke Kok
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872b9f258f
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Sheep model update. Fix broken walking.
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2016-04-24 22:36:47 -07:00 |
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Auke Kok
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021a7f5423
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Less getting stuck now.
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2016-04-24 20:00:46 -07:00 |
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Auke Kok
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f41d38936e
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Better jumping and falling.
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2016-04-24 17:14:30 -07:00 |
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Auke Kok
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4b093672e4
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Jumping seems to work at this point.
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2016-04-24 16:31:39 -07:00 |
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Auke Kok
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c092207dd3
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Mark.
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2016-04-24 10:47:00 -07:00 |
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Auke Kok
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d4108ca38c
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Completed roam->startle->flee->roam cycle
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2016-04-23 17:45:02 -07:00 |
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Auke Kok
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92d1f43e28
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Initial checkin
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2016-04-23 16:22:55 -07:00 |
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