Commit Graph

  • 54423cbe32 Change deps to depends master mbartlett21 2019-09-18 21:16:17 +10:00
  • 8ebbf6898f Change spacing mbartlett21 2019-09-18 21:11:26 +10:00
  • d857aeaa88 Clean up mod.conf. Auke Kok 2019-08-26 15:17:19 -07:00
  • d75c3c83f2 Relicense to LGPL-2.1/CC-BY-SA-4.0. Auke Kok 2019-08-26 15:06:07 -07:00
  • 8a62d34438 Major refactor. Auke Kok 2017-04-04 15:12:43 -07:00
  • ac2be48792 Yeah, this was indeed a typo. Auke Kok 2016-09-26 14:24:11 -07:00
  • dd9f24d0ef Fix crash on missing sound Fernando Carmona Varo 2016-09-26 21:37:38 +02:00
  • ee9ff1bba0 Add more TODO entries. Auke Kok 2016-09-26 11:04:11 -07:00
  • 763a8b3455 Add one major work item in here for later. Auke Kok 2016-09-26 10:55:02 -07:00
  • 0e78a75a66 Rename 'mob' everywhere to 'monster'. Auke Kok 2016-09-26 10:41:50 -07:00
  • 22f3c8a808 Fix markup formatting a bit. Auke Kok 2016-09-26 10:34:23 -07:00
  • 2478be4780 License exception for borrowed texture. Auke Kok 2016-09-26 10:00:25 -07:00
  • 2c61ac286d Add depends.txt Auke Kok 2016-09-26 10:00:10 -07:00
  • d52189720f Rename design.md. Auke Kok 2016-09-26 09:55:58 -07:00
  • c561b0909c clarify status of design text Auke Kok 2016-09-26 09:55:43 -07:00
  • e90904582a Add several important organizational texts. Auke Kok 2016-09-26 09:53:45 -07:00
  • 990c53f39b Add licensing, clarify sound file licenses. Auke Kok 2016-09-26 09:37:45 -07:00
  • 92edae3aac Add readme.md with license clauses. Auke Kok 2016-09-26 09:30:57 -07:00
  • 58904df071 Body of stone giant. Auke Kok 2016-09-26 09:08:02 -07:00
  • 6dbb4c354a Add stone giant test spawn. Auke Kok 2016-09-26 09:07:37 -07:00
  • d831a1ffaf Pass name as arg 1 on registration. Auke Kok 2016-09-26 09:07:11 -07:00
  • 1c9eb14202 Take topmost food node. Auke Kok 2016-09-26 09:06:46 -07:00
  • 26a5af4c59 Untrap entites trapped 1 node under surface. Auke Kok 2016-05-03 23:35:31 -07:00
  • 42b2f9873d Fix default stepheight for slabs. Auke Kok 2016-05-02 22:20:53 -07:00
  • 6661a064d4 Split the sheep definition out to a separate file. Auke Kok 2016-05-02 22:18:09 -07:00
  • 54cb86d208 Don't initiate pathing unless driver needs one. Auke Kok 2016-05-02 21:40:29 -07:00
  • 9ff4807f96 remove old footstep sound, add dig sounds. Auke Kok 2016-05-02 21:28:15 -07:00
  • e9e3819b71 Proper node eating. Step sounds. Updated texture. Auke Kok 2016-05-02 21:09:48 -07:00
  • 3eb81fdc90 Better positioning to eat - must be right near. Auke Kok 2016-05-02 00:10:55 -07:00
  • 4b694f37f6 Nearly done rewriting using registrations. Auke Kok 2016-05-01 23:40:02 -07:00
  • e3928fa56d Sounds (through driver object). Auke Kok 2016-05-01 16:29:34 -07:00
  • 3a87cafee0 Implement per driver properties and global properties Auke Kok 2016-04-30 23:57:06 -07:00
  • 5467de906f Split out driver class, simplified saving/restoring Auke Kok 2016-04-30 23:32:25 -07:00
  • 4a16c98b63 Cleaned up animation parts. Auke Kok 2016-04-30 20:05:18 -07:00
  • e44317b153 Eating script seems to work ok. Auke Kok 2016-04-30 15:38:38 -07:00
  • b82114ab0f Fleeing is starting to work now. Auke Kok 2016-04-28 00:25:02 -07:00
  • 7815223fc7 Path class completed and debugged. Auke Kok 2016-04-27 23:53:36 -07:00
  • 872b9f258f Sheep model update. Fix broken walking. Auke Kok 2016-04-24 22:36:47 -07:00
  • 021a7f5423 Less getting stuck now. Auke Kok 2016-04-24 20:00:46 -07:00
  • f41d38936e Better jumping and falling. Auke Kok 2016-04-24 17:14:30 -07:00
  • 4b093672e4 Jumping seems to work at this point. Auke Kok 2016-04-24 16:31:39 -07:00
  • c092207dd3 Mark. Auke Kok 2016-04-24 10:47:00 -07:00
  • d4108ca38c Completed roam->startle->flee->roam cycle Auke Kok 2016-04-23 17:45:02 -07:00
  • 92d1f43e28 Initial checkin Auke Kok 2016-04-23 16:22:55 -07:00