155 lines
4.2 KiB
Lua
155 lines
4.2 KiB
Lua
-- Minetest: builtin/item_entity.lua
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function minetest.spawn_item(pos, item)
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-- Take item in any format
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local stack = ItemStack(item)
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local obj = minetest.env:add_entity(pos, "__builtin:item")
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obj:get_luaentity():set_item(stack:to_string())
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return obj
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end
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minetest.register_entity("__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {""},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = false,
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pointable = false,
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},
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itemstring = '',
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physical_state = true,
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dontbugme = true,
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outercircle = 2.0,
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innercircle = 0.5,
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gravity = true,
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whocaresaboutnodes = false,
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lastplayer = false,
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timer = 0,
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set_item = function(self, itemstring)
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self.itemstring = itemstring
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local stack = ItemStack(itemstring)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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is_visible = true,
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visual = "sprite",
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textures = {"unknown_item.png"}
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}
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x=0.20, y=0.20}
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prop.automatic_rotate = math.pi * 0.25
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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return self.itemstring
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end,
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on_activate = function(self, staticdata)
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self.itemstring = staticdata
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self.object:set_armor_groups({immortal=1})
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self.object:setvelocity({x=math.random(-1.5,1.5), y=0, z=math.random(-1.5,1.5)})
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self.object:setacceleration({x=0, y=-10, z=0})
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self:set_item(self.itemstring)
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if (self.timer > 300) then
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self.object:remove()
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end
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local p = self.object:getpos()
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p.y = p.y - 0.3
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local nn = minetest.env:get_node(p).name
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if minetest.registered_nodes[nn].walkable and self.whocaresaboutnodes == false then
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if self.physical_state then
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.physical_state = false
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self.object:set_properties({
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physical = false
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})
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self.dontbugme = false
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end
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else
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if not self.physical_state and self.gravity == true then
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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})
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self.dontbugme = true
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end
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end
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local pos = p
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local objs = minetest.env:get_objects_inside_radius(pos, self.innercircle)
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local objs2 = minetest.env:get_objects_inside_radius(pos, self.outercircle)
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for k, obj in pairs(objs) do
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local objpos=obj:getpos()
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if objpos.y >= pos.y-1.5 and objpos.y <= pos.y+.5 then
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if obj:get_player_name() ~= nil then
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if self.itemstring ~= '' then
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obj:get_inventory():add_item("main", self.itemstring)
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soundfile = "pop"
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minetest.sound_play(soundfile, {gain=0.2})
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end
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self.object:remove()
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end
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end
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end
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local playerfound = false
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for k, obj in pairs(objs2) do
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local objpos=obj:getpos()
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--self.object:setacceleration({x=0, y=-10, z=0})
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if obj:get_player_name() ~= nil and objpos.y >= pos.y-1.25 and objpos.y <= pos.y+.25 then
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playerfound = true
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if self.dontbugme == false then
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self.lastplayer = true
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local fx = objpos.x - pos.x
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local fy = objpos.y - pos.y
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local fz = objpos.z - pos.z
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self.gravity = false
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self.physical_state = false
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self.object:set_properties({
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physical = false
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})
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self.object:setvelocity({x=fx * 5, y=fy * 5, z=fz * 5})
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self.dontbugme = true
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self.whocaresaboutnodes = true
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end
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end
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end
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if playerfound == false then
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if self.lastplayer == true then
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self.lastplayer = false
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.gravity = true
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self.physical_state = true
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self.object:set_properties({
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physical = true
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})
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self.whocaresaboutnodes = false
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end
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end,
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})
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