-- Minetest: builtin/item_entity.lua function minetest.spawn_item(pos, item) -- Take item in any format local stack = ItemStack(item) local obj = minetest.env:add_entity(pos, "__builtin:item") obj:get_luaentity():set_item(stack:to_string()) return obj end minetest.register_entity("__builtin:item", { initial_properties = { hp_max = 1, physical = true, collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {""}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = false, pointable = false, }, itemstring = '', physical_state = true, dontbugme = true, outercircle = 2.0, innercircle = 0.5, gravity = true, whocaresaboutnodes = false, lastplayer = false, timer = 0, set_item = function(self, itemstring) self.itemstring = itemstring local stack = ItemStack(itemstring) local itemtable = stack:to_table() local itemname = nil if itemtable then itemname = stack:to_table().name end local item_texture = nil local item_type = "" if minetest.registered_items[itemname] then item_texture = minetest.registered_items[itemname].inventory_image item_type = minetest.registered_items[itemname].type end prop = { is_visible = true, visual = "sprite", textures = {"unknown_item.png"} } prop.visual = "wielditem" prop.textures = {itemname} prop.visual_size = {x=0.20, y=0.20} prop.automatic_rotate = math.pi * 0.25 self.object:set_properties(prop) end, get_staticdata = function(self) return self.itemstring end, on_activate = function(self, staticdata) self.itemstring = staticdata self.object:set_armor_groups({immortal=1}) self.object:setvelocity({x=math.random(-1.5,1.5), y=0, z=math.random(-1.5,1.5)}) self.object:setacceleration({x=0, y=-10, z=0}) self:set_item(self.itemstring) end, on_step = function(self, dtime) self.timer = self.timer + dtime if (self.timer > 300) then self.object:remove() end local p = self.object:getpos() p.y = p.y - 0.3 local nn = minetest.env:get_node(p).name if minetest.registered_nodes[nn].walkable and self.whocaresaboutnodes == false then if self.physical_state then self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=0, z=0}) self.physical_state = false self.object:set_properties({ physical = false }) self.dontbugme = false end else if not self.physical_state and self.gravity == true then self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.physical_state = true self.object:set_properties({ physical = true }) self.dontbugme = true end end local pos = p local objs = minetest.env:get_objects_inside_radius(pos, self.innercircle) local objs2 = minetest.env:get_objects_inside_radius(pos, self.outercircle) for k, obj in pairs(objs) do local objpos=obj:getpos() if objpos.y >= pos.y-1.5 and objpos.y <= pos.y+.5 then if obj:get_player_name() ~= nil then if self.itemstring ~= '' then obj:get_inventory():add_item("main", self.itemstring) soundfile = "pop" minetest.sound_play(soundfile, {gain=0.2}) end self.object:remove() end end end local playerfound = false for k, obj in pairs(objs2) do local objpos=obj:getpos() --self.object:setacceleration({x=0, y=-10, z=0}) if obj:get_player_name() ~= nil and objpos.y >= pos.y-1.25 and objpos.y <= pos.y+.25 then playerfound = true if self.dontbugme == false then self.lastplayer = true local fx = objpos.x - pos.x local fy = objpos.y - pos.y local fz = objpos.z - pos.z self.gravity = false self.physical_state = false self.object:set_properties({ physical = false }) self.object:setvelocity({x=fx * 5, y=fy * 5, z=fz * 5}) self.dontbugme = true self.whocaresaboutnodes = true end end end if playerfound == false then if self.lastplayer == true then self.lastplayer = false self.object:setvelocity({x=0, y=0, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) end self.gravity = true self.physical_state = true self.object:set_properties({ physical = true }) self.whocaresaboutnodes = false end end, })