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README.md

BlockPlanet

A fork of minetest-c55, made to be faster, funner, and have more features.

Copyright (c) 2012 Jordan Craige jordan4ibanez@gmail.com and their contributors (see source file comments and the version control log)

Minetest-C55: Copyright (c) 2010-2012 Perttu Ahola celeron55@gmail.com and their contributors (see source file comments and the version control log)

Further documentation

This game is in alpha!

  • Don't expect it to work as well as a finished game will.
  • Please tell me about any bugs you come across. Just look in your debug.txt file. (/blockplanet/bin/debug.txt)
  • But other then that, have fun and expect new features :)

Default Controls

  • WASD: Move
    • When double-tapping W, it makes you sprint
  • Space: Jump
    • When double-tapped, it makes you fly
  • Shift:
    • On ground: Sneak
    • While flying or on a ladder: Go down
  • Q: Drop item
  • E: Open inventory
  • Mouse: Turn/look
  • Settable in the configuration file, see the section below.

Compiling:

GNU/Linux

Install dependencies.

Here's an example for Debian/Ubuntu: sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev

Download source:

Method 1: Download tarball
wget https://github.com/jordan4ibanez/minetest/tarball/master -O master.tar.gz
tar xf master.tar.gz
cd jordan4ibanez-minetest-*
Method 2: Clone from git
git clone git://github.com/jordan4ibanez/minetest.git minetestpp
cd minetestpp

Build

Method 1: Build a version that runs directly from the source directory
cmake . -DRUN_IN_PLACE=1
make -j2
Method 2: Build a version that can be installed system-wide
mkdir build && cd build
cmake ..
make
sudo make install
  • Use cmake . -LH to see all CMake options and their current state
  • If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
  • You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
  • You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=
    • Debug build is slower, but gives much more useful output in a debugger

Windows :###

  • This section is outdated. In addition to what is described here:

    • In addition to minetest, you need to download minetest_game.
    • If you wish to have sound support, you need libogg, libvorbis and libopenal
  • You need:

  • Steps:

    • Select a directory called DIR hereafter in which you will operate.
    • Make sure you have CMake and a compiler installed.
    • Download all the other stuff to DIR and extract them into there. ("extract here", not "extract to packagename/") NOTE: zlib125dll.zip needs to be extracted into zlib125dll
    • All those packages contain a nice base directory in them, which should end up being the direct subdirectories of DIR.
    • You will end up with a directory structure like this:
    • DIR
      • zlib-1.2.5.tar.gz
      • zlib125dll.zip
      • irrlicht-1.7.1.zip
      • 110214175330.zip (or whatever, this is the minetest source)
      • zlib-1.2.5
        • zlib.h
        • win32 ...
      • zlib125dll
        • readme.txt
        • dll32 ...
      • irrlicht-1.7.1
        • lib
        • include ...
      • gettext (optional) +bin +include +lib
      • minetest
        • src
        • doc
        • CMakeLists.txt
    • Start up the CMake GUI
    • Select "Browse Source..." and select DIR/minetest
    • Now, if using MSVC:
      • Select "Browse Build..." and select DIR/minetest-build
    • Else if using MinGW:
      • Select "Browse Build..." and select DIR/minetest
    • Select "Configure"
    • Select your compiler
    • It will warn about missing stuff, ignore that at this point. (later don't)
    • Make sure the configuration is as follows (note that the versions may differ for you):
    • -----------------
      BUILD_CLIENT             BUILD_SERVER             CMAKE_BUILD_TYPE         Release
      CMAKE_INSTALL_PREFIX     DIR/minetest-install
      IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
      RUN_IN_PLACE             WARN_ALL                 ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
      ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
      ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
      GETTEXT_BIN_DIR          DIR/gettext/bin
      GETTEXT_INCLUDE_DIR      DIR/gettext/include
      GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
      GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
      -----------------
    • Hit "Configure"
    • Hit "Configure" once again 8)
    • If something is still coloured red, you have a problem.
    • Hit "Generate" If using MSVC:
      • Open the generated minetest.sln
      • The project defaults to the "Debug" configuration. Make very sure to select "Release", unless you want to debug some stuff (it's slower and might not even work at all)
      • Build the ALL_BUILD project
      • Build the INSTALL project
      • You should now have a working game with the executable in DIR/minetest-install/bin/minetest.exe
      • Additionally you may create a zip package by building the PACKAGE project. If using MinGW:
      • Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be)
      • You may need to copy some of the downloaded DLLs into bin/, see what running the produced executable tells you it doesn't have.
      • You should now have a working game with the executable in DIR/minetest/bin/minetest.exe

This can be automated with a batch script like this

set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"

set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0

:fail
popd
echo Failed.
exit /b 1

License of Minetest-c55 textures and sounds

This applies to textures and sounds contained in the main Minetest distribution.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/

License of Minetest-c55 source code

Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola celeron55@gmail.com

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Irrlicht

This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/

The Irrlicht Engine License

Copyright © 2002-2005 Nikolaus Gebhardt

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

JThread

This program uses the JThread library. License for JThread follows:

Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Lua

Lua is licensed under the terms of the MIT license reproduced below. This means that Lua is free software and can be used for both academic and commercial purposes at absolutely no cost.

For details and rationale, see http://www.lua.org/license.html .

Copyright (C) 1994-2008 Lua.org, PUC-Rio.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Fonts

DejaVu Sans Mono:

Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)

Bitstream Vera Fonts Copyright:

Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc.

Arev Fonts Copyright:

Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.

Press Start 2P Font by:

codeman38 http://www.zone38.net/font/

FreeType 2

This program uses the FreeType library.

Copyright (c) 2011 The FreeType Project (www.freetype.org). FreeType is licensed under the GNU General Public License, version 2 or later.

(Actually, FreeType is dual-licensed, the other license being the BSD-like FreeType License with advertisement clause.)

ustring and CGUITTFont

This program uses the ustring and CGUITTFont classes. http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=37296

Basic Unicode string class for Irrlicht. Copyright (c) 2009-2011 John Norman

CGUITTFont FreeType class for Irrlicht Copyright (c) 2009-2010 John Norman

License for ustring and CGUITTFont:

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source distribution.

The original version of this class can be located at: http://irrlicht.suckerfreegames.com/

John Norman john@suckerfreegames.com