Add in even MORE to the "insane" feature and tweak the minetest.conf.example
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@ -36,4 +36,14 @@ minetest.register_on_newplayer(function(player)
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player:get_inventory():add_item('main', 'nuke:tnt 99')
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player:get_inventory():add_item('main', 'nuke:tnt 99')
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end
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end
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end)
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end)
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minetest.register_on_punchnode(function(p, node)
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if minetest.setting_getbool("insane") then
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if node.name == "default:dirt" or "default:dirt_with_grass" or "default:stone" or "default:sand" then
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minetest.env:remove_node(p)
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minetest.env:add_entity(p, "nuke:tnt")
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nodeupdate(p)
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end
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else
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return true
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end
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end)
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@ -142,7 +142,7 @@
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# Gives some stuff to players at the beginning
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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#give_initial_stuff = false
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# Gives players a full inventory of TNT
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# Gives players a full inventory of TNT
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#insanity = true
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#insane = true
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# New users need to input this password
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# New users need to input this password
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#default_password =
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#default_password =
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# Available privileges: build, teleport, settime, privs, shout
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# Available privileges: build, teleport, settime, privs, shout
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