Commit Graph

12 Commits (c640e9346c5e6c72b62b1beeaf5ec6de9cdc6924)

Author SHA1 Message Date
madmaxoft@gmail.com b4697ab9db The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1286 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-19 08:32:02 +00:00
madmaxoft@gmail.com 1ed3b3aed2 Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1282 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-17 17:55:03 +00:00
madmaxoft@gmail.com 5e24cb38ac Fixed zero-probability height distribution in FluidSprings finisher
FS #330

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1279 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-17 09:16:14 +00:00
madmaxoft@gmail.com ff403fdbf0 Added water and lava springs.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1269 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-14 09:52:57 +00:00
madmaxoft@gmail.com a2925ee6c8 FinishGen: Fixed sand collapsing and fluid stationarizing
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1246 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03 15:02:50 +00:00
madmaxoft@gmail.com 7cd7ec2ddf Presimulator finisher now drops sand and gravel through fire blocks as well
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1238 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-02 17:08:58 +00:00
madmaxoft@gmail.com 186984e697 PreSimulator finisher should now drop blocks through water and lava (untested)
http://forum.mc-server.org/showthread.php?tid=409&pid=5728#pid5728

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1097 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22 10:45:23 +00:00
madmaxoft@gmail.com e8e678e1b7 Added DeadBushes finisher (initial patch by STR_Warrior; DeathBushes FTW!)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1037 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-11 15:35:49 +00:00
madmaxoft@gmail.com 5ebbf6f4e2 cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@999 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-21 21:15:44 +00:00
madmaxoft@gmail.com 879b7262b4 Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@998 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-21 20:06:31 +00:00
madmaxoft@gmail.com ecfe6ab65b Source files cleanup: The rest of the files renamed.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 22:09:57 +00:00
madmaxoft@gmail.com 881ad8d8db Source files cleanup: Generating-related files in a separate subfolder
git-svn-id: http://mc-server.googlecode.com/svn/trunk@881 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-23 20:14:04 +00:00