Added water and lava springs.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1269 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2013-03-14 09:52:57 +00:00
parent e18e539ad2
commit ff403fdbf0
11 changed files with 520 additions and 11 deletions

View File

@ -576,6 +576,14 @@
RelativePath="..\source\Piston.h"
>
</File>
<File
RelativePath="..\source\ProbabDistrib.cpp"
>
</File>
<File
RelativePath="..\source\ProbabDistrib.h"
>
</File>
<File
RelativePath="..\source\ReferenceManager.cpp"
>

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 03/09/13 15:33:58.
** Generated automatically by tolua++-1.0.92 on 03/14/13 10:02:26.
*/
#ifndef __cplusplus
@ -9999,6 +9999,38 @@ static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetDimension of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetDimension00
static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL);
#endif
{
cWorld::eDimension tolua_ret = (cWorld::eDimension) self->GetDimension();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetDimension'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetHeight of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00
static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
@ -22059,6 +22091,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
tolua_beginmodule(tolua_S,"cWorld");
tolua_constant(tolua_S,"dimNether",cWorld::dimNether);
tolua_constant(tolua_S,"dimOverworld",cWorld::dimOverworld);
tolua_constant(tolua_S,"dimEnd",cWorld::dimEnd);
tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cWorld_GetClassStatic00);
tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00);
@ -22068,6 +22103,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00);
tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00);
tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00);
tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 03/09/13 15:33:59.
** Generated automatically by tolua++-1.0.92 on 03/14/13 10:02:26.
*/
/* Exported function */

View File

@ -24,6 +24,11 @@
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
super(a_ChunkGenerator),
m_BiomeGen(NULL),
@ -308,7 +313,7 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
int Seed = m_ChunkGenerator.GetSeed();
AStringVector Str = StringSplit(Structures, ",");
AStringVector Str = StringSplitAndTrim(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
if (NoCaseCompare(*itr, "trees") == 0)
@ -355,13 +360,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
int Seed = m_ChunkGenerator.GetSeed();
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
AStringVector Str = StringSplit(Structures, ",");
AStringVector Str = StringSplitAndTrim(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
{
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
int DefaultBottomLavaLevel = (m_World->GetDimension() == cWorld::dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
@ -372,6 +378,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenIce);
}
else if (NoCaseCompare(*itr, "LavaSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World));
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
m_FinishGens.push_back(new cFinishGenLilypads(Seed));
@ -388,6 +398,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
else if (NoCaseCompare(*itr, "WaterSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World));
}
} // for itr - Str[]
}

View File

@ -13,6 +13,18 @@
#include "../Noise.h"
#include "../BlockID.h"
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
#include "../World.h"
#define DEF_NETHER_WATER_SPRINGS "0, 0; 255, 0"
#define DEF_NETHER_LAVA_SPRINGS "0, 0; 30, 0; 31, 50; 120, 50; 127, 0"
#define DEF_OVERWORLD_WATER_SPRINGS "0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0"
#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0"
#define DEF_END_WATER_SPRINGS "0, 0; 255, 0"
#define DEF_END_LAVA_SPRINGS "0, 0; 255, 0"
@ -629,3 +641,166 @@ void cFinishGenDeadBushes::GenFinish(
} // for i
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenFluidSprings:
cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) :
m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other
m_HeightDistribution(255),
m_Fluid(a_Fluid)
{
bool IsWater = (a_Fluid == E_BLOCK_WATER);
AString SectionName = IsWater ? "WaterSprings" : "LavaSprings";
AString DefaultHeightDistribution;
int DefaultChance;
switch (a_World.GetDimension())
{
case cWorld::dimNether:
{
DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS;
DefaultChance = IsWater ? 0 : 15;
break;
}
case cWorld::dimOverworld:
{
DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS;
DefaultChance = IsWater ? 24 : 9;
break;
}
case cWorld::dimEnd:
{
DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS;
DefaultChance = 0;
break;
}
default:
{
ASSERT(!"Unhandled world dimension");
break;
}
} // switch (dimension)
AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
m_HeightDistribution.SetDefString(HeightDistribution);
m_Chance = a_IniFile.GetValueSetI(SectionName, "Chance", DefaultChance);
}
void cFinishGenFluidSprings::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 13) % 100;
if (ChanceRnd > m_Chance)
{
// Not in this chunk
return;
}
// Get the height at which to try:
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 11;
Height %= m_HeightDistribution.GetSum();
Height = m_HeightDistribution.MapValue(Height);
// Try adding the spring at the height, if unsuccessful, move lower:
for (int y = Height; y > 1; y--)
{
// TODO: randomize the order in which the coords are being checked
for (int z = 1; z < cChunkDef::Width - 1; z++)
{
for (int x = 1; x < cChunkDef::Width - 1; x++)
{
switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
{
case E_BLOCK_NETHERRACK:
{
if (m_Fluid != E_BLOCK_LAVA)
{
// Only lava springs in the netherrack
continue;
}
// fallthrough:
}
case E_BLOCK_STONE:
{
if (TryPlaceSpring(a_BlockTypes, a_BlockMeta, x, y, z))
{
// Succeeded, bail out
return;
}
}
} // switch (BlockType)
} // for x
} // for y
} // for y
}
bool cFinishGenFluidSprings::TryPlaceSpring(
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockMetas,
int x, int y, int z
)
{
// In order to place a spring, it needs exactly one of the XZ neighbors or a below neighbor to be air
// Also, its neighbor on top of it must be non-air
if (cChunkDef::GetBlock(a_BlockTypes, x, y + 1, z) == E_BLOCK_AIR)
{
return false;
}
static const struct
{
int x, y, z;
} Coords[] =
{
{-1, 0, 0},
{ 1, 0, 0},
{ 0, -1, 0},
{ 0, 0, -1},
{ 0, 0, 1},
} ;
int NumAirNeighbors = 0;
for (int i = 0; i < ARRAYCOUNT(Coords); i++)
{
switch (cChunkDef::GetBlock(a_BlockTypes, x + Coords[i].x, y + Coords[i].y, z + Coords[i].z))
{
case E_BLOCK_AIR:
{
NumAirNeighbors += 1;
if (NumAirNeighbors > 1)
{
return false;
}
}
}
}
if (NumAirNeighbors == 0)
{
return false;
}
// Has exactly one air neighbor, place a spring:
cChunkDef::SetBlock(a_BlockTypes, x, y, z, m_Fluid);
cChunkDef::SetNibble(a_BlockMetas, x, y, z, 0);
return true;
}

View File

@ -17,6 +17,7 @@
#include "ComposableGenerator.h"
#include "../Noise.h"
#include "../ProbabDistrib.h"
@ -223,3 +224,39 @@ protected:
class cFinishGenFluidSprings :
public cFinishGen
{
public:
cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
protected:
cNoise m_Noise;
cProbabDistrib m_HeightDistribution;
BLOCKTYPE m_Fluid;
int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
/// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
bool TryPlaceSpring(
cChunkDef::BlockTypes & a_BlockTypes,
cChunkDef::BlockNibbles & a_BlockMetas,
int x, int y, int z
);
} ;

View File

@ -98,7 +98,7 @@ void cListenThread::SetReuseAddr(bool a_Reuse)
bool cListenThread::CreateSockets(const AString & a_PortsString)
{
AStringVector Ports = StringSplit(a_PortsString, ",");
AStringVector Ports = StringSplitAndTrim(a_PortsString, ",");
if (Ports.empty())
{
@ -119,10 +119,10 @@ bool cListenThread::CreateSockets(const AString & a_PortsString)
for (AStringVector::const_iterator itr = Ports.begin(), end = Ports.end(); itr != end; ++itr)
{
int Port = atoi(Trim(*itr).c_str());
int Port = atoi(itr->c_str());
if ((Port <= 0) || (Port > 65535))
{
LOGWARNING("Invalid port specified: \"%s\".", Trim(*itr).c_str());
LOGWARNING("Invalid port specified: \"%s\".", itr->c_str());
continue;
}
m_Sockets.push_back(cSocket::CreateSocket(m_Family));

141
source/ProbabDistrib.cpp Normal file
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@ -0,0 +1,141 @@
// ProbabDistrib.cpp
// Implements the cProbabDistrib class representing a discrete probability distribution curve and random generator
#include "Globals.h"
#include "ProbabDistrib.h"
#include "MersenneTwister.h"
cProbabDistrib::cProbabDistrib(int a_MaxValue) :
m_MaxValue(a_MaxValue),
m_Sum(-1)
{
}
void cProbabDistrib::SetPoints(const cProbabDistrib::cPoints & a_Points)
{
ASSERT(!a_Points.empty());
m_Sum = 0;
m_Cumulative.clear();
m_Cumulative.reserve(a_Points.size() + 1);
int ProbSum = 0;
int LastProb = 0;
int LastValue = 0;
if (a_Points[0].m_Value != 0)
{
m_Cumulative.push_back(cPoint(0, 0)); // Always push in the [0, 0] point for easier search algorithm bounds
}
for (cPoints::const_iterator itr = a_Points.begin(), end = a_Points.end(); itr != end; ++itr)
{
if (itr->m_Value == LastValue)
{
continue;
}
// Add the current trapezoid to the sum:
ProbSum += (LastProb + itr->m_Probability) * (itr->m_Value - LastValue) / 2;
LastProb = itr->m_Probability;
LastValue = itr->m_Value;
m_Cumulative.push_back(cPoint(itr->m_Value, ProbSum));
} // for itr - a_Points[]
if (LastValue != m_MaxValue)
{
m_Cumulative.push_back(cPoint(m_MaxValue, 0)); // Always push in the last point for easier search algorithm bounds
}
m_Sum = ProbSum;
}
bool cProbabDistrib::SetDefString(const AString & a_DefString)
{
AStringVector Points = StringSplitAndTrim(a_DefString, ";");
if (Points.empty())
{
return false;
}
cPoints Pts;
for (AStringVector::const_iterator itr = Points.begin(), end = Points.end(); itr != end; ++itr)
{
AStringVector Split = StringSplitAndTrim(*itr, ",");
if (Split.size() != 2)
{
// Bad format
return false;
}
int Value = atoi(Split[0].c_str());
int Prob = atoi(Split[1].c_str());
if (
((Value == 0) && (Split[0] != "0")) ||
((Prob == 0) && (Split[1] != "0"))
)
{
// Number parse error
return false;
}
Pts.push_back(cPoint(Value, Prob));
} // for itr - Points[]
SetPoints(Pts);
return true;
}
int cProbabDistrib::Random(MTRand & a_Rand) const
{
int v = a_Rand.randInt(m_Sum);
return MapValue(v);
}
int cProbabDistrib::MapValue(int a_OrigValue) const
{
ASSERT(a_OrigValue >= 0);
ASSERT(a_OrigValue < m_Sum);
// Binary search through m_Cumulative for placement:
size_t Lo = 0;
size_t Hi = m_Cumulative.size() - 1;
while (Hi - Lo > 1)
{
int Mid = (Lo + Hi) / 2;
int MidProbab = m_Cumulative[Mid].m_Probability;
if (MidProbab < a_OrigValue)
{
Lo = Mid;
}
else
{
Hi = Mid;
}
}
ASSERT(Hi - Lo == 1);
// Linearly interpolate between Lo and Hi:
int ProbDif = m_Cumulative[Hi].m_Probability - m_Cumulative[Lo].m_Probability;
int ValueDif = m_Cumulative[Hi].m_Value - m_Cumulative[Lo].m_Value;
return m_Cumulative[Lo].m_Value + (a_OrigValue - m_Cumulative[Lo].m_Probability) * ValueDif / ProbDif;
}

74
source/ProbabDistrib.h Normal file
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@ -0,0 +1,74 @@
// ProbabDistrib.h
// Declares the cProbabDistrib class representing a discrete probability distribution curve and random generator
/*
Usage:
1, Create a cProbabDistrib instance
2, Initialize the distribution either programmatically, using the SetPoints() function, or using a definition string
3, Ask for random numbers in that probability distribution using the Random() function
*/
#pragma once
// fwd:
class MTRand;
class cProbabDistrib
{
public:
class cPoint
{
public:
int m_Value;
int m_Probability;
cPoint(int a_Value, int a_Probability) :
m_Value(a_Value),
m_Probability(a_Probability)
{
}
} ;
typedef std::vector<cPoint> cPoints;
cProbabDistrib(int a_MaxValue);
/// Sets the distribution curve using an array of [value, probability] points, linearly interpolated. a_Points must not be empty.
void SetPoints(const cPoints & a_Points);
/// Sets the distribution curve using a definition string; returns true on successful parse
bool SetDefString(const AString & a_DefString);
/// Gets a random value from a_Rand, shapes it into the distribution curve and returns the value.
int Random(MTRand & a_Rand) const;
/// Maps value in range [0, m_Sum] into the range [0, m_MaxValue] using the stored probability
int MapValue(int a_OrigValue) const;
int GetSum(void) const { return m_Sum; }
protected:
int m_MaxValue;
cPoints m_Cumulative; ///< Cumulative probability of the values, sorted, for fast bsearch lookup
int m_Sum; ///< Sum of all the probabilities across all values in the domain; -1 if not set
} ;

View File

@ -118,6 +118,26 @@ AStringVector StringSplit(const AString & str, const AString & delim)
AStringVector StringSplitAndTrim(const AString & str, const AString & delim)
{
AStringVector results;
size_t cutAt = 0;
size_t Prev = 0;
while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
{
results.push_back(TrimString(str.substr(Prev, cutAt - Prev)));
Prev = cutAt + delim.length();
}
if (Prev < str.length())
{
results.push_back(TrimString(str.substr(Prev)));
}
return results;
}
AString TrimString(const AString & str)
{
size_t len = str.length();
@ -506,7 +526,11 @@ AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_
k = a_LineLength;
}
memset(line, ' ', sizeof(line));
#ifdef _MSC_VER // MSVC provides a "secure" version of sprintf()
line[sprintf_s(line, sizeof(line), "%08x:", i)] = 32; // Remove the terminating NULL that sprintf puts there
#else
line[sprintf(line, "%08x:", i)] = 32; // Remove the terminating NULL that sprintf puts there
#endif
p = line + 10;
q = p + 2 + a_LineLength * 3 + 1;
for (int j = 0; j < k; j++)

View File

@ -36,6 +36,9 @@ extern AString & AppendPrintf (AString & str, const char * format, ...);
/// Split the string at delimiters, return as a stringvector
extern AStringVector StringSplit(const AString & str, const AString & delim);
/// Split the string at delimiters and trim each value, return as a stringvector
extern AStringVector StringSplitAndTrim(const AString & str, const AString & delim);
/// Trime whitespace at both ends of the string
extern AString TrimString(const AString & str);
@ -63,9 +66,6 @@ extern AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AStr
/// Creates a nicely formatted HEX dump of the given memory block. Max a_BytesPerLine is 120
extern AString & CreateHexDump(AString & a_Out, const void * a_Data, int a_Size, int a_BytesPerLine);
/// Removes whitespace at the beginning and left of the string
extern AString Trim(const AString & a_Text);
// If you have any other string helper functions, declare them here