Added the first part of the PreSimulator finisher, drops floating sand and gravel to ground.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@998 0a769ca7-a7f5-676a-18bf-c427514a06d6
master
madmaxoft@gmail.com 2012-10-21 20:06:31 +00:00
parent 460ee6892b
commit 879b7262b4
3 changed files with 112 additions and 0 deletions

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@ -366,6 +366,10 @@ void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
{
m_FinishGens.push_back(new cFinishGenPreSimulator);
}
} // for itr - Str[]
}

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@ -385,3 +385,82 @@ void cFinishGenBottomLava::GenFinish(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenPreSimulator:
cFinishGenPreSimulator::cFinishGenPreSimulator(void)
{
// Nothing needed yet
}
void cFinishGenPreSimulator::GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
CollapseSandGravel(a_BlockTypes, a_HeightMap);
// TODO: other operations
}
void cFinishGenPreSimulator::CollapseSandGravel(
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
)
{
// Collapse gravel and sand:
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
int LastY = -1;
for (int y = 0; y < cChunkDef::Height; y++)
{
BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z);
switch (Block)
{
default:
{
// Set the last block onto which stuff can fall to this height:
LastY = y;
break;
}
case E_BLOCK_AIR:
{
// Do nothing
break;
}
case E_BLOCK_SAND:
case E_BLOCK_GRAVEL:
{
if (LastY < y - 1)
{
cChunkDef::SetBlock(a_BlockTypes, x, LastY + 1, z, Block);
cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
}
LastY++;
break;
}
} // switch (GetBlock)
} // for y
cChunkDef::SetHeight(a_HeightMap, x, z, LastY);
} // for x
} // for z
}

View File

@ -150,3 +150,32 @@ protected:
class cFinishGenPreSimulator :
public cFinishGen
{
public:
cFinishGenPreSimulator(void);
protected:
// Drops hanging sand and gravel down to the ground, recalculates heightmap
void CollapseSandGravel(
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::HeightMap & a_HeightMap // Height map to read and change by the current data
);
// cFinishGen override:
virtual void GenFinish(
int a_ChunkX, int a_ChunkZ,
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
cEntityList & a_Entities, // Entities may be added or deleted
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
) override;
} ;