sneak hides nametag and removes footstep sound

master
Juraj Vajda 2018-10-17 20:51:35 -04:00
parent 30dc0b6798
commit bce2e17a43
1 changed files with 60 additions and 20 deletions

View File

@ -4,15 +4,36 @@ item_drop_settings.radius_magnet = 2.5 --radius of item magnet
item_drop_settings.radius_collect = 0.4 --radius of collection
item_drop_settings.player_collect_height = 1.5 --added to their pos y value
local delay = 0
local timer = 0
local sneak = {}
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
sneak[player_name] = false
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
sneak[player_name] = nil
end)
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_player_control().sneak and (player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage")) then
timer = timer + dtime
-- every 1 second
if timer >= 1 then
for _, player in ipairs(minetest.get_connected_players()) do
local control = player:get_player_control()
local player_hp = player:get_hp()
local player_name = player:get_player_name()
if control.sneak and (player_hp > 0 or not minetest.settings:get_bool("enable_damage")) then
-- [Shift + E + Q] single drop item
-- autopickup after delay
if player:get_player_control().aux1 then
delay = 2
if control.aux1 then
delay = 3
end
if delay > 0 then
@ -25,6 +46,25 @@ minetest.register_globalstep(function(dtime)
end
end
-- hide nametag when sneaking
if control.sneak ~= sneak[player_name] then
if control.sneak and player_hp > 0 then
local nametag_tbl = player:get_nametag_attributes()
nametag_tbl.color.a = 0
player:set_nametag_attributes(nametag_tbl)
player:set_properties{makes_footstep_sound = false}
else
local nametag_tbl = player:get_nametag_attributes()
nametag_tbl.color.a = 255
player:set_nametag_attributes(nametag_tbl)
player:set_properties{makes_footstep_sound = true}
end
sneak[player_name] = control.sneak
end
end
timer = 0
end
end)