From bce2e17a43eebd93e9884343978c7ffeaf825e79 Mon Sep 17 00:00:00 2001 From: Juraj Vajda Date: Wed, 17 Oct 2018 20:51:35 -0400 Subject: [PATCH] sneak hides nametag and removes footstep sound --- item_drop.lua | 80 ++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 20 deletions(-) diff --git a/item_drop.lua b/item_drop.lua index e2a69b0..35b6d6f 100644 --- a/item_drop.lua +++ b/item_drop.lua @@ -4,27 +4,67 @@ item_drop_settings.radius_magnet = 2.5 --radius of item magnet item_drop_settings.radius_collect = 0.4 --radius of collection item_drop_settings.player_collect_height = 1.5 --added to their pos y value local delay = 0 +local timer = 0 + +local sneak = {} + +minetest.register_on_joinplayer(function(player) + local player_name = player:get_player_name() + sneak[player_name] = false +end) + +minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + sneak[player_name] = nil +end) minetest.register_globalstep(function(dtime) - for _,player in ipairs(minetest.get_connected_players()) do - if player:get_player_control().sneak and (player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage")) then + timer = timer + dtime + + -- every 1 second + if timer >= 1 then + for _, player in ipairs(minetest.get_connected_players()) do + local control = player:get_player_control() + local player_hp = player:get_hp() + local player_name = player:get_player_name() + + if control.sneak and (player_hp > 0 or not minetest.settings:get_bool("enable_damage")) then + + -- [Shift + E + Q] single drop item + -- autopickup after delay + if control.aux1 then + delay = 3 + end + + if delay > 0 then + minetest.after(delay, function() + delay = 0 + end) + return + else + pick_dropped_items(player) + end - -- [Shift + E + Q] single drop item - -- autopickup after delay - if player:get_player_control().aux1 then - delay = 2 end - if delay > 0 then - minetest.after(delay, function() - delay = 0 - end) - return - else - pick_dropped_items(player) + -- hide nametag when sneaking + if control.sneak ~= sneak[player_name] then + if control.sneak and player_hp > 0 then + local nametag_tbl = player:get_nametag_attributes() + nametag_tbl.color.a = 0 + player:set_nametag_attributes(nametag_tbl) + player:set_properties{makes_footstep_sound = false} + else + local nametag_tbl = player:get_nametag_attributes() + nametag_tbl.color.a = 255 + player:set_nametag_attributes(nametag_tbl) + player:set_properties{makes_footstep_sound = true} + end + sneak[player_name] = control.sneak end - end + + timer = 0 end end) @@ -49,16 +89,16 @@ function pick_dropped_items(player) end end end - + --magnet for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then object:get_luaentity().collect = true - + if object:get_luaentity().collect then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then - + local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:getpos() @@ -68,12 +108,12 @@ function pick_dropped_items(player) vec.y = pos2.y + vec.y vec.z = pos2.z + vec.z object:moveto(vec) - + object:get_luaentity().physical_state = false object:get_luaentity().object:set_properties({ physical = false }) - + object:setacceleration({x=0, y=0, z=0}) object:setvelocity({x=0, y=0, z=0}) @@ -107,7 +147,7 @@ function pick_dropped_items(player) }) end end, {player, object}) - + end end end