Vanessa Ezekowitz 668763b85b convert tapestries to use param2 colorization
Dependency added: Unified Dyes

Notes:

* In order to get the tapestries to actually wall-mount correctly, I had to
  convert them to mesh nodes (well, drew new meshes for them by hand), as
  nodeboxes can't be wallmounted if there's more than one {x,y,z,x2,y2,z2}
  box in the shape.
* Some colors are slightly different from before since we're colorizing a
  greyscale texture now instead of using wool textures directly.  Most
  notable are pink and yellow.  Pink is simply a slightly different hue,
  while yellow is a pure shade of yellow instead of the yellow-orange
  combination found in "yellow" wool.  IMHO, they're close enough that
  people probably won't notice it in practice, or care anyway.
2017-02-05 20:09:24 -05:00
2016-05-07 10:39:35 -04:00
2016-05-17 22:54:53 +00:00
2016-03-28 21:12:08 -07:00
2016-05-07 22:09:57 -04:00
2016-05-18 03:07:01 +00:00
2016-05-22 12:16:48 -04:00

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Castles Mod
by: Philipbenr And DanDuncombe

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Licence: MIT, LGPLv2.1 (Crossbow)

see: LICENSE

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This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.

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Contains as of now:

--Walls, Corner-walls,
--Castlestone Stairs, Slabs, and Pillars
--Jailbars
--Hides
--Arrows and Arrowslits
--Rubble
--Doors
--Weapons
--Chandeliers
--Tapestries
--and more!

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Big release coming soon.  ;)  Stay tuned.

Planned features (anything with question mark means that I am either unsure or don't know how to accomplish it ;)

--More/Better weapons
--More decorations
--More nodes
--Redone columns
--More doors
--Gatehouse mod
--Armor
--More magical items (mana, orbs, potions...)
--Crowns/capes/player decor
--Flags
--Brewery/Liquor (liquor effects is another thing altogether)
--Tannery?
--Dye Vats?
--Books? (that is an interesting one... I'll write a post on it later)
--Guards?
--Player status (King, queen, etc.)?
--Foods?
--Horses/Livestock?
--Ruins?

--Modpack Configurator 
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