Add missing sounds, use gravel sounds for rubble.

This commit is contained in:
Foz 2016-04-24 21:25:31 -04:00
parent 904b33fdf3
commit 57d17a34f5
7 changed files with 24 additions and 8 deletions

View File

@ -26,7 +26,7 @@ for _, row in ipairs(arrowslit.types) do
description = desc.." Arrowslit",
tiles = {tile..".png"},
groups = {cracky=3},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
@ -50,7 +50,7 @@ for _, row in ipairs(arrowslit.types) do
description = desc.." Arrowslit with Cross",
tiles = {tile..".png"},
groups = {cracky=3},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
@ -78,7 +78,7 @@ for _, row in ipairs(arrowslit.types) do
description = desc.." Arrowslit with Hole",
tiles = {tile..".png"},
groups = {cracky=3},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {

View File

@ -15,6 +15,7 @@ minetest.register_node("castle:stonewall", {
paramtype = "light",
drop = "castle:stonewall",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("castle:rubble", {
@ -23,6 +24,7 @@ minetest.register_node("castle:rubble", {
tiles = {"castle_rubble.png"},
paramtype = "light",
groups = {crumbly=3,falling_node=1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_craft({
@ -60,6 +62,7 @@ minetest.register_node("castle:stonewall_corner", {
"castle_stonewall.png",
"castle_corner_stonewall2.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
@ -83,6 +86,7 @@ minetest.register_node("castle:roofslate", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {cracky=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("castle:hides", {
@ -379,7 +383,7 @@ if minetest.get_modpath("moreblocks") then
description = "Rubble",
tiles = {"castle_rubble.png"},
groups = {cracky=3, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_gravel_defaults(),
sunlight_propagates = true,
})

View File

@ -22,7 +22,7 @@ for _, row in ipairs(hole.types) do
description = desc.." Murder Hole",
tiles = {tile..".png"},
groups = {cracky=3},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {

View File

@ -26,7 +26,7 @@ for _, row in ipairs(pillar.types) do
description = desc.." Pillar Base",
tiles = {tile..".png"},
groups = {cracky=3,attached_node=1},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
@ -43,7 +43,7 @@ for _, row in ipairs(pillar.types) do
description = desc.." Pillar Top",
tiles = {tile..".png"},
groups = {cracky=3,attached_node=1},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
@ -61,7 +61,7 @@ for _, row in ipairs(pillar.types) do
description = desc.." Pillar Middle",
tiles = {tile..".png"},
groups = {cracky=3,attached_node=1},
sounds = default.node_sound_defaults(),
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {

View File

@ -4,6 +4,7 @@ minetest.register_node("castle:ropes",{
sunlight_propagates = true,
tiles = {"castle_ropes.png"},
groups = {choppy=3,snappy=3,oddly_breakable_by_hand=3,flammable=1},
sounds = default.node_sound_defaults(),
paramtype = "light",
climbable = true,
walkable = false,
@ -73,6 +74,7 @@ minetest.register_node("castle:ropebox", {
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy=3},
sounds = default.node_sound_defaults(),
node_box = {
type = "fixed",
fixed = {

View File

@ -5,6 +5,7 @@ minetest.register_node("castle:shield",{
paramtype2 = "facedir",
paramtype = "light",
groups={cracky=3},
sounds = default.node_sound_defaults(),
node_box = {
type = "fixed",
fixed = {
@ -39,6 +40,7 @@ minetest.register_node("castle:shield_2",{
paramtype2 = "facedir",
paramtype = "light",
groups={cracky=3},
sounds = default.node_sound_defaults(),
node_box = {
type = "fixed",
fixed = {
@ -72,6 +74,7 @@ minetest.register_node("castle:shield_3",{
paramtype2 = "facedir",
paramtype = "light",
groups={cracky=3},
sounds = default.node_sound_defaults(),
node_box = {
type = "fixed",
fixed = {

View File

@ -13,6 +13,7 @@ minetest.register_node("castle:anvil",{
description = "Anvil",
tiles = {"castle_steel.png"},
groups = {cracky=2,falling_node=1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
@ -42,6 +43,7 @@ minetest.register_node("castle:workbench",{
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "normal",
on_construct = function ( pos )
local meta = minetest.get_meta( pos )
@ -180,6 +182,7 @@ minetest.register_node("castle:dungeon_stone", {
tiles = {"castle_dungeon_stone.png"},
groups = {cracky=2},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
@ -202,6 +205,7 @@ minetest.register_node("castle:crate", {
drawtype = "normal",
tiles = {"castle_crate_top.png","castle_crate_top.png","castle_crate.png","castle_crate.png","castle_crate.png","castle_crate.png"},
groups = {choppy=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -248,6 +252,7 @@ minetest.register_node("castle:bound_straw", {
drawtype = "normal",
tiles = {"castle_straw_bale.png"},
groups = {choppy=4, flammable=1, oddly_breakable_by_hand=3},
sounds = default.node_sound_leaves_defaults(),
paramtype = "light",
})
@ -264,6 +269,7 @@ minetest.register_node("castle:pavement_brick", {
tiles = {"castle_pavement_brick.png"},
groups = {cracky=2},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
@ -281,6 +287,7 @@ minetest.register_node("castle:light",{
light_source = 14,
tiles = {"castle_street_light.png"},
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
paramtype = "light",
})