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local MP = minetest.get_modpath ( minetest.get_current_modname ( ) )
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-- Check for translation method
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local S
if minetest.get_translator ~= nil then
S = minetest.get_translator ( " mobs " )
else
if minetest.get_modpath ( " intllib " ) then
dofile ( minetest.get_modpath ( " intllib " ) .. " /init.lua " )
if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair ( ) -- new gettext method
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else
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S = intllib.Getter ( ) -- old text file method
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end
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else -- boilerplate function
S = function ( str , ... )
local args = { ... }
return str : gsub ( " @%d+ " , function ( match )
return args [ tonumber ( match : sub ( 2 ) ) ]
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end )
end
end
end
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-- CMI support check
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local use_cmi = minetest.global_exists ( " cmi " )
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mobs = {
mod = " redo " ,
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version = " 20230613 " ,
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intllib = S ,
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invis = minetest.global_exists ( " invisibility " ) and invisibility or { }
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}
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-- localize common functions
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local pi = math.pi
local square = math.sqrt
local sin = math.sin
local cos = math.cos
local abs = math.abs
local min = math.min
local max = math.max
local random = math.random
local floor = math.floor
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local ceil = math.ceil
local rad = math.rad
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local deg = math.deg
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local atann = math.atan
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local atan = function ( x )
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if not x or x ~= x then
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return 0 -- NaN
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else
return atann ( x )
end
end
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local table_copy = table.copy
local table_remove = table.remove
local vadd = vector.add
local vdirection = vector.direction
local vmultiply = vector.multiply
local vsubtract = vector.subtract
local settings = minetest.settings
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-- creative check
local creative_cache = minetest.settings : get_bool ( " creative_mode " )
function mobs . is_creative ( name )
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return creative_cache or minetest.check_player_privs ( name , { creative = true } )
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end
2017-03-18 19:38:53 +00:00
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-- Load settings
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local damage_enabled = settings : get_bool ( " enable_damage " )
local mobs_spawn = settings : get_bool ( " mobs_spawn " ) ~= false
local peaceful_only = settings : get_bool ( " only_peaceful_mobs " )
local disable_blood = settings : get_bool ( " mobs_disable_blood " )
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local mob_hit_effect = settings : get_bool ( " mob_hit_effect " )
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local mobs_drop_items = settings : get_bool ( " mobs_drop_items " ) ~= false
local mobs_griefing = settings : get_bool ( " mobs_griefing " ) ~= false
local spawn_protected = settings : get_bool ( " mobs_spawn_protected " ) ~= false
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local spawn_monster_protected = settings : get_bool ( " mobs_spawn_monster_protected " ) ~= false
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local remove_far = settings : get_bool ( " remove_far_mobs " ) ~= false
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local mob_area_spawn = settings : get_bool ( " mob_area_spawn " )
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local difficulty = tonumber ( settings : get ( " mob_difficulty " ) ) or 1.0
local max_per_block = tonumber ( settings : get ( " max_objects_per_block " ) or 99 )
local mob_nospawn_range = tonumber ( settings : get ( " mob_nospawn_range " ) or 12 )
local active_limit = tonumber ( settings : get ( " mob_active_limit " ) or 0 )
local mob_chance_multiplier = tonumber ( settings : get ( " mob_chance_multiplier " ) or 1 )
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local peaceful_player_enabled = settings : get_bool ( " enable_peaceful_player " )
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local mob_smooth_rotate = settings : get_bool ( " mob_smooth_rotate " ) ~= false
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local mob_height_fix = settings : get_bool ( " mob_height_fix " ) ~= false
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local active_mobs = 0
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-- get loop timers for node and main functions
local node_timer_interval = tonumber ( settings : get ( " mob_node_timer_interval " ) or 0.25 )
local main_timer_interval = tonumber ( settings : get ( " mob_main_timer_interval " ) or 1.0 )
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-- pathfinding settings
local pathfinding_enable = settings : get_bool ( " mob_pathfinding_enable " ) or true
-- Use pathfinder mod if available
local pathfinder_enable = settings : get_bool ( " mob_pathfinder_enable " ) or true
-- how long before stuck mobs start searching
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local pathfinding_stuck_timeout = tonumber (
settings : get ( " mob_pathfinding_stuck_timeout " ) ) or 3.0
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-- how long will mob follow path before giving up
local pathfinding_stuck_path_timeout = tonumber ( settings : get ( " mob_pathfinding_stuck_path_timeout " ) ) or 5.0
-- which algorithm to use, Dijkstra(default) or A*_noprefetch or A*
-- fix settings not allowing "*"
local pathfinding_algorithm = settings : get ( " mob_pathfinding_algorithm " ) or " Dijkstra "
if pathfinding_algorithm == " AStar_noprefetch " then
pathfinding_algorithm = " A*_noprefetch "
elseif pathfinding_algorithm == " AStar " then
pathfinding_algorithm = " A* "
end
-- max search distance from search positions (default 16)
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local pathfinding_searchdistance = tonumber (
settings : get ( " mob_pathfinding_searchdistance " ) or 16 )
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-- max jump height (default 4)
local pathfinding_max_jump = tonumber ( settings : get ( " mob_pathfinding_max_jump " ) or 4 )
-- max drop height (default 6)
local pathfinding_max_drop = tonumber ( settings : get ( " mob_pathfinding_max_drop " ) or 6 )
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-- Peaceful mode message so players will know there are no monsters
if peaceful_only then
minetest.register_on_joinplayer ( function ( player )
minetest.chat_send_player ( player : get_player_name ( ) ,
S ( " ** Peaceful Mode Active - No Monsters Will Spawn " ) )
end )
end
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-- calculate aoc range for mob count
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local aoc_range = tonumber ( settings : get ( " active_block_range " ) ) * 16
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-- can we attack Creatura mobs ?
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local creatura = minetest.get_modpath ( " creatura " ) and
settings : get_bool ( " mobs_attack_creatura " ) == true
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-- default nodes
local node_ice = " default:ice "
local node_snowblock = " default:snowblock "
local node_snow = " default:snow "
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mobs.fallback_node = minetest.registered_aliases [ " mapgen_dirt " ] or " default:dirt "
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mobs.mob_class = {
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stepheight = 1.1 ,
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fly_in = " air " ,
owner = " " ,
order = " " ,
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jump_height = 4 ,
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lifetimer = 180 , -- 3 minutes
physical = true ,
collisionbox = { - 0.25 , - 0.25 , - 0.25 , 0.25 , 0.25 , 0.25 } ,
visual_size = { x = 1 , y = 1 } ,
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texture_mods = " " ,
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makes_footstep_sound = false ,
view_range = 5 ,
walk_velocity = 1 ,
run_velocity = 2 ,
light_damage = 0 ,
light_damage_min = 14 ,
light_damage_max = 15 ,
water_damage = 0 ,
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lava_damage = 4 ,
fire_damage = 4 ,
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air_damage = 0 ,
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suffocation = 2 ,
fall_damage = 1 ,
fall_speed = - 10 , -- must be lower than -2 (default: -10)
drops = { } ,
armor = 100 ,
sounds = { } ,
jump = true ,
knock_back = true ,
walk_chance = 50 ,
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stand_chance = 30 ,
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attack_chance = 5 ,
passive = false ,
blood_amount = 5 ,
blood_texture = " mobs_blood.png " ,
shoot_offset = 0 ,
floats = 1 , -- floats in water by default
replace_offset = 0 ,
timer = 0 ,
env_damage_timer = 0 , -- only used when state = "attack"
tamed = false ,
pause_timer = 0 ,
horny = false ,
hornytimer = 0 ,
child = false ,
gotten = false ,
health = 0 ,
reach = 3 ,
docile_by_day = false ,
time_of_day = 0.5 ,
fear_height = 0 ,
runaway_timer = 0 ,
immune_to = { } ,
explosion_timer = 3 ,
allow_fuse_reset = true ,
stop_to_explode = true ,
dogshoot_count = 0 ,
dogshoot_count_max = 5 ,
dogshoot_count2_max = 5 ,
group_attack = false ,
attack_monsters = false ,
attack_animals = false ,
attack_players = true ,
attack_npcs = true ,
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friendly_fire = true ,
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facing_fence = false ,
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_breed_countdown = nil ,
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_cmi_is_mob = true
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}
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local mob_class = mobs.mob_class -- Compatibility
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local mob_class_meta = { __index = mob_class }
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-- play sound
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function mob_class : mob_sound ( sound )
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if sound then
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-- higher pitch for a child
local pitch = self.child and 1.5 or 1.0
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-- a little random pitch to be different
pitch = pitch + random ( - 10 , 10 ) * 0.005
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minetest.sound_play ( sound , {
object = self.object ,
gain = 1.0 ,
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max_hear_distance = self.sounds . distance ,
pitch = pitch
} , true )
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end
end
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-- attack player/mob
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function mob_class : do_attack ( player )
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if self.state == " attack " then
return
end
self.attack = player
self.state = " attack "
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if random ( 0 , 100 ) < 90 then
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self : mob_sound ( self.sounds . war_cry )
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end
end
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-- calculate distance
local get_distance = function ( a , b )
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if not a or not b then return 50 end -- nil check and default distance
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local x , y , z = a.x - b.x , a.y - b.y , a.z - b.z
return square ( x * x + y * y + z * z )
end
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-- collision function based on jordan4ibanez' open_ai mod
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function mob_class : collision ( )
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local pos = self.object : get_pos ( ) ; if not pos then return { 0 , 0 } end
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local x , z = 0 , 0
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local vel = self.object : get_velocity ( )
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local width = - self.collisionbox [ 1 ] + self.collisionbox [ 4 ] + 0.5
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for _ , object in ipairs ( minetest.get_objects_inside_radius ( pos , width ) ) do
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if object : is_player ( ) then
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local pos2 = object : get_pos ( )
local vec = { x = pos.x - pos2.x , z = pos.z - pos2.z }
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local force = ( width + 0.5 ) - vector.distance (
{ x = pos.x , y = 0 , z = pos.z } ,
{ x = pos2.x , y = 0 , z = pos2.z } )
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x = x + ( vec.x * force )
z = z + ( vec.z * force )
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end
end
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return ( { x , z } )
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end
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-- check if string exists in another string or table
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local function check_for ( look_for , look_inside )
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if type ( look_inside ) == " string " and look_inside == look_for then
return true
elseif type ( look_inside ) == " table " then
for _ , str in pairs ( look_inside ) do
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if not str then goto continue end
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if not str or not str.find then print ( " Every node list (fly_in, follow, specific_attack or runaway_from) should contain strings, but entry ' " .. _ .. " ' is a " .. type ( str ) .. " . " ) end
if not str.find then goto continue end
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if str then
if str : find ( " group: " ) then
local group = str : split ( " : " ) [ 2 ] or " "
if minetest.get_item_group ( look_for , group ) ~= 0 then
return true
end
end
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end
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if str == look_for then
return true
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end
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:: continue ::
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end
end
return false
end
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-- move mob in facing direction
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function mob_class : set_velocity ( v )
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-- halt mob if it has been ordered to stay
if self.order == " stand " then
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local vel = self.object : get_velocity ( ) or { y = 0 }
self.object : set_velocity ( { x = 0 , y = vel.y , z = 0 } )
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return
end
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local c_x , c_y = 0 , 0
-- can mob be pushed, if so calculate direction
if self.pushable then
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c_x , c_y = unpack ( self : collision ( ) )
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end
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local yaw = ( self.object : get_yaw ( ) or 0 ) + ( self.rotate or 0 )
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-- nil check for velocity
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v = v or 0.01
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-- check if standing in liquid with max viscosity of 7
local visc = min ( minetest.registered_nodes [ self.standing_in ] . liquid_viscosity , 7 )
-- only slow mob trying to move while inside a viscous fluid that
-- they aren't meant to be in (fish in water, spiders in cobweb etc)
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if v > 0 and visc and visc > 0 and not check_for ( self.standing_in , self.fly_in ) then
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v = v / ( visc + 1 )
end
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-- set velocity
local vel = self.object : get_velocity ( ) or 0
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local new_vel = {
x = ( sin ( yaw ) * - v ) + c_x ,
y = vel.y ,
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z = ( cos ( yaw ) * v ) + c_y }
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self.object : set_velocity ( new_vel )
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end
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-- global version of above function
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function mobs : set_velocity ( entity , v )
mob_class.set_velocity ( entity , v )
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end
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-- calculate mob velocity
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function mob_class : get_velocity ( )
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local v = self.object : get_velocity ( )
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if not v then return 0 end
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return ( v.x * v.x + v.z * v.z ) ^ 0.5
end
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-- set and return valid yaw
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function mob_class : set_yaw ( yaw , delay )
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if not yaw or yaw ~= yaw then
yaw = 0
end
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delay = mob_smooth_rotate and delay or 0
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-- simplified yaw clamp
if yaw > 6.283185 then
yaw = yaw - 6.283185
elseif yaw < 0 then
yaw = 6.283185 + yaw
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end
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if delay == 0 then
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self.object : set_yaw ( yaw )
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2018-04-08 12:25:06 +01:00
return yaw
end
self.target_yaw = yaw
self.delay = delay
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return self.target_yaw
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end
-- global function to set mob yaw
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function mobs : yaw ( entity , yaw , delay )
mob_class.set_yaw ( entity , yaw , delay )
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end
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-- set defined animation
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function mob_class : set_animation ( anim , force )
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if not self.animation or not anim then return end
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self.animation . current = self.animation . current or " "
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-- only use different animation for attacks when using same set
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if force ~= true and anim ~= " punch " and anim ~= " shoot "
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and string.find ( self.animation . current , anim ) then
return
end
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local num = 0
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-- check for more than one animation (max 4)
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for n = 1 , 4 do
if self.animation [ anim .. n .. " _start " ]
and self.animation [ anim .. n .. " _end " ] then
num = n
end
end
-- choose random animation from set
if num > 0 then
num = random ( 0 , num )
anim = anim .. ( num ~= 0 and num or " " )
end
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if ( anim == self.animation . current and force ~= true )
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or not self.animation [ anim .. " _start " ]
or not self.animation [ anim .. " _end " ] then
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return
end
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self.animation . current = anim
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self.object : set_animation ( {
x = self.animation [ anim .. " _start " ] ,
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y = self.animation [ anim .. " _end " ] } ,
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self.animation [ anim .. " _speed " ] or self.animation . speed_normal or 15 ,
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0 , self.animation [ anim .. " _loop " ] ~= false )
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end
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function mobs : set_animation ( entity , anim )
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entity.set_animation ( entity , anim )
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end
2018-11-01 09:49:15 +00:00
-- check line of sight (BrunoMine)
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local function line_of_sight ( self , pos1 , pos2 , stepsize )
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2018-11-01 09:49:15 +00:00
stepsize = stepsize or 1
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local s = minetest.line_of_sight ( pos1 , pos2 , stepsize )
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-- normal walking and flying mobs can see you through air
if s == true then
return true
end
-- New pos1 to be analyzed
local npos1 = { x = pos1.x , y = pos1.y , z = pos1.z }
local r , pos = minetest.line_of_sight ( npos1 , pos2 , stepsize )
-- Checks the return
if r == true then return true end
-- Nodename found
local nn = minetest.get_node ( pos ) . name
-- Target Distance (td) to travel
local td = get_distance ( pos1 , pos2 )
-- Actual Distance (ad) traveled
local ad = 0
-- It continues to advance in the line of sight in search of a real
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-- obstruction which counts as 'walkable' nodebox.
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while minetest.registered_nodes [ nn ]
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and ( minetest.registered_nodes [ nn ] . walkable == false ) do
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-- Check if you can still move forward
if td < ad + stepsize then
return true -- Reached the target
end
-- Moves the analyzed pos
local d = get_distance ( pos1 , pos2 )
npos1.x = ( ( pos2.x - pos1.x ) / d * stepsize ) + pos1.x
npos1.y = ( ( pos2.y - pos1.y ) / d * stepsize ) + pos1.y
npos1.z = ( ( pos2.z - pos1.z ) / d * stepsize ) + pos1.z
-- NaN checks
if d == 0
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or npos1.x ~= npos1.x or npos1.y ~= npos1.y or npos1.z ~= npos1.z then
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return false
end
ad = ad + stepsize
-- scan again
r , pos = minetest.line_of_sight ( npos1 , pos2 , stepsize )
if r == true then return true end
-- New Nodename found
nn = minetest.get_node ( pos ) . name
end
return false
end
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-- check line of sight (by BrunoMine, tweaked by Astrobe)
local function new_line_of_sight ( self , pos1 , pos2 , stepsize )
if not pos1 or not pos2 then return end
stepsize = stepsize or 1
local stepv = vmultiply ( vdirection ( pos1 , pos2 ) , stepsize )
local s , pos = minetest.line_of_sight ( pos1 , pos2 , stepsize )
-- normal walking and flying mobs can see you through air
if s == true then return true end
-- New pos1 to be analyzed
local npos1 = { x = pos1.x , y = pos1.y , z = pos1.z }
local r , pos = minetest.line_of_sight ( npos1 , pos2 , stepsize )
-- Checks the return
if r == true then return true end
-- Nodename found
local nn = minetest.get_node ( pos ) . name
-- It continues to advance in the line of sight in search of a real
-- obstruction which counts as 'walkable' nodebox.
while minetest.registered_nodes [ nn ]
and ( minetest.registered_nodes [ nn ] . walkable == false ) do
npos1 = vadd ( npos1 , stepv )
if get_distance ( npos1 , pos2 ) < stepsize then return true end
-- scan again
r , pos = minetest.line_of_sight ( npos1 , pos2 , stepsize )
if r == true then return true end
-- New Nodename found
nn = minetest.get_node ( pos ) . name
end
return false
end
2019-05-08 16:14:49 +01:00
-- check line of sight using raycasting (thanks Astrobe)
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local function ray_line_of_sight ( self , pos1 , pos2 )
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local ray = minetest.raycast ( pos1 , pos2 , true , false )
local thing = ray : next ( )
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while thing do -- thing.type, thing.ref
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if thing.type == " node " then
local name = minetest.get_node ( thing.under ) . name
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if minetest.registered_items [ name ]
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and minetest.registered_items [ name ] . walkable then
return false
end
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end
thing = ray : next ( )
end
return true
end
function mob_class : line_of_sight ( pos1 , pos2 , stepsize )
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if minetest.raycast then -- only use if minetest 5.0 is detected
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return ray_line_of_sight ( self , pos1 , pos2 )
end
return line_of_sight ( self , pos1 , pos2 , stepsize )
end
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-- global function
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function mobs : line_of_sight ( entity , pos1 , pos2 , stepsize )
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return entity : line_of_sight ( pos1 , pos2 , stepsize )
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end
2017-01-17 14:14:12 +00:00
2020-04-29 20:15:35 +01:00
function mob_class : attempt_flight_correction ( override )
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if self : flight_check ( ) and override ~= true then return true end
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-- We are not flying in what we are supposed to.
-- See if we can find intended flight medium and return to it
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local pos = self.object : get_pos ( ) ; if not pos then return true end
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local searchnodes = self.fly_in
if type ( searchnodes ) == " string " then
searchnodes = { self.fly_in }
end
local flyable_nodes = minetest.find_nodes_in_area (
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{ x = pos.x - 1 , y = pos.y - 1 , z = pos.z - 1 } ,
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{ x = pos.x + 1 , y = pos.y + 2 , z = pos.z + 1 } , searchnodes )
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if # flyable_nodes < 1 then
return false
end
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local escape_target = flyable_nodes [ random ( # flyable_nodes ) ]
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local escape_direction = vdirection ( pos , escape_target )
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self.object : set_velocity ( vmultiply ( escape_direction , 1 ) )
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return true
end
2017-01-17 14:14:12 +00:00
-- are we flying in what we are suppose to? (taikedz)
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function mob_class : flight_check ( )
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2018-05-30 10:55:39 +01:00
local def = minetest.registered_nodes [ self.standing_in ]
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2019-09-12 09:44:45 +01:00
if not def then return false end
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2020-06-28 20:46:57 +01:00
-- are we standing inside what we should be to fly/swim ?
if check_for ( self.standing_in , self.fly_in ) then
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return true
end
2017-04-19 18:41:12 +01:00
2017-10-18 13:41:29 +01:00
-- stops mobs getting stuck inside stairs and plantlike nodes
2017-10-04 11:13:23 +01:00
if def.drawtype ~= " airlike "
and def.drawtype ~= " liquid "
and def.drawtype ~= " flowingliquid " then
return true
end
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return false
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end
2017-01-05 19:20:37 +00:00
2020-05-07 11:15:04 +01:00
-- turn mob to face position
2023-04-26 09:16:38 +01:00
local function yaw_to_pos ( self , target , rot )
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rot = rot or 0
local pos = self.object : get_pos ( )
local vec = { x = target.x - pos.x , z = target.z - pos.z }
local yaw = ( atan ( vec.z / vec.x ) + rot + pi / 2 ) - self.rotate
if target.x > pos.x then
yaw = yaw + pi
end
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yaw = self : set_yaw ( yaw , rot )
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return yaw
end
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function mobs : yaw_to_pos ( self , target , rot )
return yaw_to_pos ( self , target , rot )
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end
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-- if stay near set then periodically check for nodes and turn towards them
2019-01-24 11:14:25 +00:00
function mob_class : do_stay_near ( )
if not self.stay_near then return false end
local pos = self.object : get_pos ( )
local searchnodes = self.stay_near [ 1 ]
local chance = self.stay_near [ 2 ] or 10
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if not pos or random ( chance ) > 1 then
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return false
end
if type ( searchnodes ) == " string " then
searchnodes = { self.stay_near [ 1 ] }
end
local r = self.view_range
local nearby_nodes = minetest.find_nodes_in_area (
{ x = pos.x - r , y = pos.y - 1 , z = pos.z - r } ,
2020-05-01 10:29:12 +01:00
{ x = pos.x + r , y = pos.y + 1 , z = pos.z + r } , searchnodes )
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if # nearby_nodes < 1 then
return false
end
2020-05-07 11:15:04 +01:00
yaw_to_pos ( self , nearby_nodes [ random ( # nearby_nodes ) ] )
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self : set_animation ( " walk " )
self : set_velocity ( self.walk_velocity )
return true
end
2017-10-18 13:41:29 +01:00
-- custom particle effects
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local function effect (
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pos , amount , texture , min_size , max_size , radius , gravity , glow , fall )
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radius = radius or 2
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min_size = min_size or 0.5
max_size = max_size or 1
gravity = gravity or - 10
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glow = glow or 0
2020-06-20 10:07:32 +01:00
if fall == true then
fall = 0
elseif fall == false then
fall = radius
else
fall = - radius
end
2016-04-15 14:57:57 +01:00
minetest.add_particlespawner ( {
amount = amount ,
time = 0.25 ,
minpos = pos ,
maxpos = pos ,
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minvel = { x = - radius , y = fall , z = - radius } ,
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maxvel = { x = radius , y = radius , z = radius } ,
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minacc = { x = 0 , y = gravity , z = 0 } ,
maxacc = { x = 0 , y = gravity , z = 0 } ,
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minexptime = 0.1 ,
maxexptime = 1 ,
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minsize = min_size ,
maxsize = max_size ,
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texture = texture ,
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glow = glow
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} )
end
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function mobs : effect (
pos , amount , texture , min_size , max_size , radius , gravity , glow , fall )
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effect ( pos , amount , texture , min_size , max_size , radius , gravity , glow , fall )
end
2017-01-05 19:20:37 +00:00
2021-08-16 10:48:16 +01:00
-- Thanks Wuzzy for the following editable settings
local HORNY_TIME = 30
local HORNY_AGAIN_TIME = 60 * 5 -- 5 minutes
local CHILD_GROW_TIME = 60 * 20 -- 20 minutes
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-- update nametag and infotext
2018-12-20 11:14:10 +00:00
function mob_class : update_tag ( )
2016-04-15 14:57:57 +01:00
2023-06-07 08:21:34 +01:00
local col
local qua = self.hp_max / 6
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if self.health <= qua then
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col = " #FF0000 "
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elseif self.health <= ( qua * 2 ) then
col = " #FF7A00 "
elseif self.health <= ( qua * 3 ) then
col = " #FFB500 "
elseif self.health <= ( qua * 4 ) then
col = " #FFFF00 "
elseif self.health <= ( qua * 5 ) then
col = " #B4FF00 "
elseif self.health > ( qua * 5 ) then
col = " #00FF00 "
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end
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local text = " "
if self.horny == true then
text = " \n Loving: " .. ( self.hornytimer - ( HORNY_TIME + HORNY_AGAIN_TIME ) )
elseif self.child == true then
text = " \n Growing: " .. ( self.hornytimer - CHILD_GROW_TIME )
elseif self._breed_countdown then
text = " \n Breeding: " .. self._breed_countdown
end
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if self.protected then
if self.protected == 2 then
text = text .. " \n Protection: Level 2 "
else
text = text .. " \n Protection: Level 1 "
end
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end
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self.infotext = " Health: " .. self.health .. " / " .. self.hp_max
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.. ( self.owner == " " and " " or " \n Owner: " .. self.owner )
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.. text
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-- set changes
2016-04-15 14:57:57 +01:00
self.object : set_properties ( {
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nametag = self.nametag , nametag_color = col , infotext = self.infotext } )
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end
2017-01-05 19:20:37 +00:00
2017-05-27 10:18:21 +01:00
-- drop items
2018-12-20 11:14:10 +00:00
function mob_class : item_drop ( )
2017-05-27 10:18:21 +01:00
2020-05-06 21:21:20 +01:00
-- no drops if disabled by setting or mob is child
if not mobs_drop_items or self.child then return end
2020-04-29 15:01:21 +01:00
2019-09-12 09:44:45 +01:00
local pos = self.object : get_pos ( )
-- check for drops function
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self.drops = type ( self.drops ) == " function " and self.drops ( pos ) or self.drops
2019-09-12 09:44:45 +01:00
2018-07-19 09:19:00 +01:00
-- check for nil or no drops
if not self.drops or # self.drops == 0 then
return
end
2018-09-04 16:35:01 +01:00
-- was mob killed by player?
2020-05-15 13:26:34 +01:00
local death_by_player = self.cause_of_death
and self.cause_of_death . puncher
2020-07-25 10:52:29 +01:00
and self.cause_of_death . puncher : is_player ( )
2018-09-04 16:35:01 +01:00
2022-11-15 10:39:59 +00:00
-- check for tool 'looting_level' under tool_capabilities as default, or use
-- meta string 'looting_level' if found (max looting level is 3).
local looting = 0
if death_by_player then
local wield_stack = self.cause_of_death . puncher : get_wielded_item ( )
local wield_name = wield_stack : get_name ( )
local wield_stack_meta = wield_stack : get_meta ( )
local item_def = minetest.registered_items [ wield_name ]
local item_looting = item_def and item_def.tool_capabilities and
item_def.tool_capabilities . looting_level or 0
looting = tonumber ( wield_stack_meta : get_string ( " looting_level " ) ) or item_looting
looting = min ( looting , 3 )
end
--print("--- looting level", looting)
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local obj , item , num
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for n = 1 , # self.drops do
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if random ( self.drops [ n ] . chance ) == 1 then
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2018-07-19 09:19:00 +01:00
num = random ( self.drops [ n ] . min or 0 , self.drops [ n ] . max or 1 )
2017-05-27 10:18:21 +01:00
item = self.drops [ n ] . name
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-- cook items on a hot death
if self.cause_of_death . hot then
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local output = minetest.get_craft_result ( {
method = " cooking " , width = 1 , items = { item } } )
if output and output.item and not output.item : is_empty ( ) then
item = output.item : get_name ( )
end
end
2020-05-06 21:21:20 +01:00
-- only drop rare items (drops.min = 0) if killed by player
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if death_by_player or self.drops [ n ] . min ~= 0 then
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obj = minetest.add_item ( pos , ItemStack ( item .. " " .. ( num + looting ) ) )
2018-09-04 16:35:01 +01:00
end
2017-05-27 10:18:21 +01:00
2017-05-27 18:36:30 +01:00
if obj and obj : get_luaentity ( ) then
2017-05-27 10:18:21 +01:00
2018-06-27 09:44:00 +01:00
obj : set_velocity ( {
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x = random ( - 10 , 10 ) / 9 ,
y = 6 ,
2019-09-12 09:44:45 +01:00
z = random ( - 10 , 10 ) / 9
2017-05-27 10:18:21 +01:00
} )
2018-09-04 16:35:01 +01:00
2017-06-04 20:23:40 +01:00
elseif obj then
2017-05-27 10:18:21 +01:00
obj : remove ( ) -- item does not exist
end
end
end
self.drops = { }
end
2020-05-15 13:26:34 +01:00
-- remove mob and descrease counter
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local function remove_mob ( self , decrease )
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self.object : remove ( )
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if decrease and active_limit > 1 then
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active_mobs = active_mobs - 1
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if active_mobs < 0 then
active_mobs = 0
end
2020-05-15 13:26:34 +01:00
end
--print("-- active mobs: " .. active_mobs .. " / " .. active_limit)
end
2020-07-23 20:13:15 +01:00
-- global function for removing mobs
function mobs : remove ( self , decrease )
remove_mob ( self , decrease )
end
2020-05-15 13:26:34 +01:00
2016-04-15 14:57:57 +01:00
-- check if mob is dead or only hurt
2018-12-20 11:14:10 +00:00
function mob_class : check_for_death ( cmi_cause )
2016-04-15 14:57:57 +01:00
2020-12-05 12:06:34 +00:00
-- We dead already
if self.state == " die " then
return true
end
2017-05-28 20:57:14 +01:00
-- has health actually changed?
if self.health == self.old_health and self.health > 0 then
2020-03-06 13:17:18 +00:00
return false
2017-05-28 20:57:14 +01:00
end
2020-04-29 15:01:21 +01:00
local damaged = self.health < self.old_health
2016-04-15 14:57:57 +01:00
self.old_health = self.health
-- still got some health? play hurt sound
if self.health > 0 then
2020-04-29 15:01:21 +01:00
-- only play hurt sound if damaged
if damaged then
self : mob_sound ( self.sounds . damage )
end
2016-04-15 14:57:57 +01:00
-- make sure health isn't higher than max
if self.health > self.hp_max then
self.health = self.hp_max
end
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self : update_tag ( )
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2016-04-15 14:57:57 +01:00
return false
end
2018-09-04 16:35:01 +01:00
self.cause_of_death = cmi_cause
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-- drop items and play death sound
2018-12-20 11:14:10 +00:00
self : item_drop ( )
self : mob_sound ( self.sounds . death )
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local pos = self.object : get_pos ( )
2017-05-27 21:29:46 +01:00
2016-04-15 14:57:57 +01:00
-- execute custom death function
2020-11-15 18:23:52 +00:00
if pos and self.on_die then
2016-09-05 14:40:01 +01:00
2018-12-20 11:14:10 +00:00
self : on_die ( pos )
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if use_cmi then
cmi.notify_die ( self.object , cmi_cause )
end
2020-05-15 13:26:34 +01:00
remove_mob ( self , true )
2016-09-28 19:27:43 +01:00
2016-09-05 14:40:01 +01:00
return true
2016-04-15 14:57:57 +01:00
end
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-- reset vars and set state
self.attack = nil
self.following = nil
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.passive = true
self.state = " die "
self.fly = false
2020-05-06 21:21:20 +01:00
-- check for custom death function and die animation
2016-12-03 20:33:42 +00:00
if self.animation
and self.animation . die_start
2016-12-02 20:42:05 +00:00
and self.animation . die_end then
2017-07-29 15:45:19 +01:00
local frames = self.animation . die_end - self.animation . die_start
local speed = self.animation . die_speed or 15
2020-11-15 18:23:52 +00:00
local length = max ( ( frames / speed ) , 0 )
2020-12-06 08:55:17 +00:00
local rot = self.animation . die_rotate and 5
2017-07-29 15:45:19 +01:00
2020-12-05 12:06:34 +00:00
self.object : set_properties ( {
2020-12-06 08:55:17 +00:00
pointable = false , collide_with_objects = false ,
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automatic_rotate = rot , static_save = false
2020-12-05 12:06:34 +00:00
} )
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
self : set_animation ( " die " )
2016-12-02 20:42:05 +00:00
2017-07-29 15:45:19 +01:00
minetest.after ( length , function ( self )
2017-06-18 19:21:04 +01:00
2020-11-15 18:23:52 +00:00
if self.object : get_luaentity ( ) then
2017-06-18 19:21:04 +01:00
2020-11-15 18:23:52 +00:00
if use_cmi then
cmi.notify_die ( self.object , cmi_cause )
end
2020-05-15 13:26:34 +01:00
2020-11-15 18:23:52 +00:00
remove_mob ( self , true )
end
2016-12-02 20:42:05 +00:00
end , self )
2020-11-15 18:23:52 +00:00
return true
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elseif pos then -- otherwise remove mob and show particle effect
2017-06-18 19:21:04 +01:00
if use_cmi then
cmi.notify_die ( self.object , cmi_cause )
end
2020-05-15 13:26:34 +01:00
remove_mob ( self , true )
2016-04-15 14:57:57 +01:00
2020-11-15 18:23:52 +00:00
effect ( pos , 20 , " tnt_smoke.png " )
end
2016-07-21 15:20:14 +01:00
2016-04-15 14:57:57 +01:00
return true
end
2017-01-05 19:20:37 +00:00
2020-04-27 13:17:20 +01:00
-- get node but use fallback for nil or unknown
2023-04-26 09:16:38 +01:00
local function node_ok ( pos , fallback )
2020-04-27 13:17:20 +01:00
local node = minetest.get_node_or_nil ( pos )
if node and minetest.registered_nodes [ node.name ] then
return node
end
2022-07-29 18:52:28 +01:00
return minetest.registered_nodes [ ( fallback or mobs.fallback_node ) ]
2020-04-27 13:17:20 +01:00
end
-- Returns true is node can deal damage to self
2022-01-16 07:44:53 +00:00
function mobs : is_node_dangerous ( mob_object , nodename )
2020-04-27 13:17:20 +01:00
2022-01-16 07:44:53 +00:00
if mob_object.water_damage > 0
2020-04-27 13:17:20 +01:00
and minetest.get_item_group ( nodename , " water " ) ~= 0 then
return true
end
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if mob_object.lava_damage > 0
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and minetest.get_item_group ( nodename , " lava " ) ~= 0 then
return true
end
2022-01-16 07:44:53 +00:00
if mob_object.fire_damage > 0
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and minetest.get_item_group ( nodename , " fire " ) ~= 0 then
2020-04-27 13:17:20 +01:00
return true
end
if minetest.registered_nodes [ nodename ] . damage_per_second > 0 then
return true
end
return false
end
2022-01-16 07:44:53 +00:00
local function is_node_dangerous ( mob_object , nodename )
return mobs : is_node_dangerous ( mob_object , nodename )
2022-01-15 09:41:21 +00:00
end
2020-04-27 13:17:20 +01:00
2016-04-15 14:57:57 +01:00
-- is mob facing a cliff
2018-12-20 11:14:10 +00:00
function mob_class : is_at_cliff ( )
2016-04-15 14:57:57 +01:00
2022-04-21 08:28:35 +01:00
if self.driver or self.fear_height == 0 then -- 0 for no falling protection!
2016-04-15 14:57:57 +01:00
return false
end
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-- get yaw but if nil returned object no longer exists
2017-09-21 09:24:18 +01:00
local yaw = self.object : get_yaw ( )
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if not yaw then return false end
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local dir_x = - sin ( yaw ) * ( self.collisionbox [ 4 ] + 0.5 )
local dir_z = cos ( yaw ) * ( self.collisionbox [ 4 ] + 0.5 )
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local pos = self.object : get_pos ( )
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local ypos = pos.y + self.collisionbox [ 2 ] -- just above floor
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local free_fall , blocker = minetest.line_of_sight (
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{ x = pos.x + dir_x , y = ypos , z = pos.z + dir_z } ,
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{ x = pos.x + dir_x , y = ypos - self.fear_height , z = pos.z + dir_z } )
2016-04-15 14:57:57 +01:00
2020-05-06 21:21:20 +01:00
-- check for straight drop
2020-04-27 13:17:20 +01:00
if free_fall then
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return true
2020-05-06 21:21:20 +01:00
end
2016-04-15 14:57:57 +01:00
2022-07-29 18:52:28 +01:00
local bnode = node_ok ( blocker , " air " )
2016-04-15 14:57:57 +01:00
2020-05-06 21:21:20 +01:00
-- will we drop onto dangerous node?
if is_node_dangerous ( self , bnode.name ) then
return true
2016-04-15 14:57:57 +01:00
end
2020-05-06 21:21:20 +01:00
local def = minetest.registered_nodes [ bnode.name ]
return ( not def and def.walkable )
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end
2017-01-05 19:20:37 +00:00
2017-06-10 09:47:24 +01:00
-- environmental damage (water, lava, fire, light etc.)
2018-12-20 11:14:10 +00:00
function mob_class : do_env_damage ( )
2016-04-15 14:57:57 +01:00
2022-05-14 11:21:36 +01:00
self : update_tag ( )
2016-06-18 09:35:57 +01:00
2020-07-17 21:12:43 +01:00
local pos = self.object : get_pos ( ) ; if not pos then return end
2016-04-15 14:57:57 +01:00
self.time_of_day = minetest.get_timeofday ( )
2020-05-15 13:26:34 +01:00
-- halt mob if standing inside ignore node
2018-09-04 16:35:01 +01:00
if self.standing_in == " ignore " then
2020-05-06 21:21:20 +01:00
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self.object : set_velocity ( { x = 0 , y = 0 , z = 0 } )
2020-05-06 21:21:20 +01:00
2020-03-06 13:17:18 +00:00
return true
2016-04-15 14:57:57 +01:00
end
2020-05-27 09:10:59 +01:00
-- particle appears at random mob height
2021-04-11 17:23:22 +01:00
local py = {
x = pos.x ,
y = pos.y + random ( self.collisionbox [ 2 ] , self.collisionbox [ 5 ] ) ,
z = pos.z
}
2020-05-27 09:10:59 +01:00
2017-06-10 09:47:24 +01:00
local nodef = minetest.registered_nodes [ self.standing_in ]
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2017-06-10 09:47:24 +01:00
-- water
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if self.water_damage ~= 0 and nodef.groups . water then
2016-04-15 14:57:57 +01:00
2021-04-05 08:52:48 +01:00
self.health = self.health - self.water_damage
2016-04-15 14:57:57 +01:00
2021-04-11 17:23:22 +01:00
effect ( py , 5 , " bubble.png " , nil , nil , 1 , nil )
2016-04-15 14:57:57 +01:00
2021-04-05 08:52:48 +01:00
if self : check_for_death ( { type = " environment " ,
pos = pos , node = self.standing_in } ) then
return true
2017-06-10 09:47:24 +01:00
end
2017-05-28 20:49:50 +01:00
2021-04-05 08:52:48 +01:00
-- lava damage
2021-06-13 09:39:59 +01:00
elseif self.lava_damage ~= 0 and nodef.groups . lava then
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self.health = self.health - self.lava_damage
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effect ( py , 15 , " fire_basic_flame.png " , 1 , 5 , 1 , 0.2 , 15 , true )
2017-05-27 10:18:21 +01:00
2021-04-05 08:52:48 +01:00
if self : check_for_death ( { type = " environment " , pos = pos ,
node = self.standing_in , hot = true } ) then
return true
end
2016-04-15 14:57:57 +01:00
2021-04-05 08:52:48 +01:00
-- fire damage
2021-06-13 09:39:59 +01:00
elseif self.fire_damage ~= 0 and nodef.groups . fire then
2016-04-15 14:57:57 +01:00
2021-04-05 08:52:48 +01:00
self.health = self.health - self.fire_damage
2017-01-17 14:27:55 +00:00
2021-04-11 17:23:22 +01:00
effect ( py , 15 , " fire_basic_flame.png " , 1 , 5 , 1 , 0.2 , 15 , true )
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if self : check_for_death ( { type = " environment " , pos = pos ,
node = self.standing_in , hot = true } ) then
return true
2017-06-10 09:47:24 +01:00
end
2017-05-28 20:49:50 +01:00
2021-04-05 08:52:48 +01:00
-- damage_per_second node check (not fire and lava)
2023-06-13 07:58:17 +01:00
elseif nodef.damage_per_second and nodef.damage_per_second ~= 0
2021-04-11 17:23:22 +01:00
and nodef.groups . lava == nil and nodef.groups . fire == nil then
2017-05-27 10:18:21 +01:00
2017-06-10 09:47:24 +01:00
self.health = self.health - nodef.damage_per_second
2017-01-17 14:27:55 +00:00
2021-04-11 17:23:22 +01:00
effect ( py , 5 , " tnt_smoke.png " )
2017-01-17 14:27:55 +00:00
2018-12-20 11:14:10 +00:00
if self : check_for_death ( { type = " environment " ,
2020-05-15 13:26:34 +01:00
pos = pos , node = self.standing_in } ) then
return true
end
2017-06-10 09:47:24 +01:00
end
2020-05-01 10:29:12 +01:00
2020-12-06 09:53:02 +00:00
-- air damage
if self.air_damage ~= 0 and self.standing_in == " air " then
self.health = self.health - self.air_damage
2021-04-11 17:23:22 +01:00
effect ( py , 3 , " bubble.png " , 1 , 1 , 1 , 0.2 )
2020-12-06 09:53:02 +00:00
if self : check_for_death ( { type = " environment " ,
pos = pos , node = self.standing_in } ) then
return true
end
end
2023-03-17 10:30:26 +00:00
-- is mob light sensitive, or scared of the dark :P
2020-07-25 10:52:29 +01:00
if self.light_damage ~= 0 then
2023-05-02 08:35:12 +01:00
local light
2023-05-14 10:44:12 +01:00
-- if max set to 16 then only kill mob with natural sunlight
if self.light_damage_max == 16 then
2023-05-02 08:35:12 +01:00
light = minetest.get_natural_light ( pos ) or 0
else
light = minetest.get_node_light ( pos ) or 0
end
2020-07-25 10:52:29 +01:00
if light >= self.light_damage_min
and light <= self.light_damage_max then
self.health = self.health - self.light_damage
2021-04-11 17:23:22 +01:00
effect ( py , 5 , " tnt_smoke.png " )
2020-07-25 10:52:29 +01:00
if self : check_for_death ( { type = " light " } ) then
return true
end
end
end
2017-06-10 09:47:24 +01:00
--- suffocation inside solid node
2020-05-02 19:28:13 +01:00
if ( self.suffocation and self.suffocation ~= 0 )
2020-05-01 10:29:12 +01:00
and ( nodef.walkable == nil or nodef.walkable == true )
and ( nodef.collision_box == nil or nodef.collision_box . type == " regular " )
and ( nodef.node_box == nil or nodef.node_box . type == " regular " )
and ( nodef.groups . disable_suffocation ~= 1 ) then
2017-06-10 09:47:24 +01:00
2020-05-02 19:28:13 +01:00
local damage
2020-05-06 21:21:20 +01:00
2020-05-02 19:28:13 +01:00
if self.suffocation == true then
damage = 2
else
damage = ( self.suffocation or 2 )
end
self.health = self.health - damage
2017-06-10 09:47:24 +01:00
2020-05-01 10:29:12 +01:00
if self : check_for_death ( { type = " suffocation " ,
2020-05-15 13:26:34 +01:00
pos = pos , node = self.standing_in } ) then
return true
end
2023-05-24 07:22:36 +01:00
-- try to jump out of block
self.object : set_velocity ( { x = 0 , y = self.jump_height , z = 0 } )
2016-04-15 14:57:57 +01:00
end
2020-05-01 10:29:12 +01:00
2020-03-06 13:23:53 +00:00
return self : check_for_death ( { type = " unknown " } )
2016-04-15 14:57:57 +01:00
end
2017-01-05 19:20:37 +00:00
2016-04-16 09:58:53 +01:00
-- jump if facing a solid node (not fences or gates)
2018-12-20 11:14:10 +00:00
function mob_class : do_jump ( )
2016-04-15 14:57:57 +01:00
2023-05-18 11:19:28 +01:00
local vel = self.object : get_velocity ( ) ; if not vel then return false end
2017-08-11 10:46:03 +01:00
2023-05-24 07:22:36 +01:00
-- don't jump if ordered to stand or already in mid-air or moving forwards
if self.state == " stand " or vel.y ~= 0 or self : get_velocity ( ) > 0.2 then
2017-03-10 16:05:37 +00:00
return false
2016-04-15 14:57:57 +01:00
end
2020-06-29 15:00:32 +01:00
-- we can only jump if standing on solid node
if minetest.registered_nodes [ self.standing_on ] . walkable == false then
2017-03-10 16:05:37 +00:00
return false
2016-04-15 14:57:57 +01:00
end
2023-05-18 11:19:28 +01:00
-- is there anything stopping us from jumping up onto a block?
local blocked = minetest.registered_nodes [ self.looking_above ] . walkable
2022-07-12 08:37:38 +01:00
-- if mob can leap then remove blockages and let them try
if self.can_leap == true then
blocked = false
self.facing_fence = false
end
2023-05-18 08:53:08 +01:00
-- jump if possible
if self.jump and self.jump_height > 0 and not self.fly and not self.child
and self.order ~= " stand "
2023-05-18 11:19:28 +01:00
and ( self.walk_chance == 0 or minetest.registered_items [ self.looking_at ] . walkable )
2023-05-18 08:53:08 +01:00
and not blocked
and not self.facing_fence
2023-05-18 11:19:28 +01:00
and self.looking_at ~= node_snow then
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
local v = self.object : get_velocity ( )
2017-03-10 16:05:37 +00:00
2021-06-13 09:39:59 +01:00
v.y = self.jump_height
2016-04-15 14:57:57 +01:00
2023-05-18 11:19:28 +01:00
self : set_animation ( " jump " ) -- only if defined
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
self.object : set_velocity ( v )
2018-06-03 08:32:42 +01:00
2021-06-13 09:39:59 +01:00
-- when in air move forward
minetest.after ( 0.3 , function ( self , v )
2018-06-03 08:32:42 +01:00
2021-06-13 09:39:59 +01:00
if self.object : get_luaentity ( ) then
2018-04-27 20:22:55 +01:00
2021-06-13 09:39:59 +01:00
self.object : set_acceleration ( {
x = v.x * 2 ,
y = 0 ,
z = v.z * 2
} )
2018-04-08 11:15:55 +01:00
end
2021-06-13 09:39:59 +01:00
end , self , v )
2020-04-30 09:33:46 +01:00
2021-06-13 09:39:59 +01:00
if self : get_velocity ( ) > 0 then
self : mob_sound ( self.sounds . jump )
2017-08-11 10:46:03 +01:00
end
2021-06-13 09:39:59 +01:00
self.jump_count = 0
return true
2020-04-30 09:33:46 +01:00
end
2017-03-10 16:05:37 +00:00
2021-06-13 09:39:59 +01:00
-- if blocked for 3 counts then turn
if not self.following and ( self.facing_fence or blocked ) then
2018-11-01 09:49:15 +00:00
2020-04-30 09:33:46 +01:00
self.jump_count = ( self.jump_count or 0 ) + 1
2020-05-06 21:21:20 +01:00
2021-06-13 09:39:59 +01:00
if self.jump_count > 2 then
2018-11-01 09:49:15 +00:00
2020-04-30 09:33:46 +01:00
local yaw = self.object : get_yaw ( ) or 0
local turn = random ( 0 , 2 ) + 1.35
2018-11-01 09:49:15 +00:00
2022-10-31 15:05:34 +00:00
self : set_yaw ( yaw + turn , 12 )
2020-05-06 21:21:20 +01:00
2020-04-30 09:33:46 +01:00
self.jump_count = 0
2018-11-01 09:49:15 +00:00
end
2016-04-15 14:57:57 +01:00
end
2017-03-10 16:05:37 +00:00
return false
2016-04-15 14:57:57 +01:00
end
2017-01-05 19:20:37 +00:00
2016-04-15 14:57:57 +01:00
-- blast damage to entities nearby (modified from TNT mod)
2023-04-26 09:16:38 +01:00
local function entity_physics ( pos , radius )
2016-04-15 14:57:57 +01:00
radius = radius * 2
local objs = minetest.get_objects_inside_radius ( pos , radius )
local obj_pos , dist
2016-06-05 16:48:12 +01:00
for n = 1 , # objs do
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
obj_pos = objs [ n ] : get_pos ( )
2016-04-15 14:57:57 +01:00
2016-06-07 09:51:11 +01:00
dist = get_distance ( pos , obj_pos )
2018-12-29 12:19:51 +00:00
2016-06-07 09:51:11 +01:00
if dist < 1 then dist = 1 end
2016-04-15 14:57:57 +01:00
2016-06-07 09:51:11 +01:00
local damage = floor ( ( 4 / dist ) * radius )
2016-04-15 14:57:57 +01:00
2017-01-07 19:35:00 +00:00
-- punches work on entities AND players
2020-05-28 16:21:20 +01:00
objs [ n ] : punch ( objs [ n ] , 1.0 , {
2017-01-07 19:35:00 +00:00
full_punch_interval = 1.0 ,
2022-09-03 16:13:41 +01:00
damage_groups = { fleshy = damage }
2017-08-11 10:46:03 +01:00
} , pos )
2016-04-15 14:57:57 +01:00
end
end
2017-01-05 19:20:37 +00:00
2021-03-10 08:14:42 +00:00
-- can mob see player
2023-04-26 09:16:38 +01:00
local function is_invisible ( self , player_name )
2021-03-10 08:14:42 +00:00
if mobs.invis [ player_name ] and not self.ignore_invisibility then
return true
end
end
2016-04-15 14:57:57 +01:00
-- should mob follow what I'm holding ?
2018-12-20 11:14:10 +00:00
function mob_class : follow_holding ( clicker )
2016-04-15 14:57:57 +01:00
2021-03-10 08:14:42 +00:00
if is_invisible ( self , clicker : get_player_name ( ) ) then
2016-06-09 11:56:03 +01:00
return false
end
2016-04-15 14:57:57 +01:00
local item = clicker : get_wielded_item ( )
2020-06-28 20:46:57 +01:00
-- are we holding an item mob can follow ?
if check_for ( item : get_name ( ) , self.follow ) then
2016-04-15 14:57:57 +01:00
return true
end
return false
end
2017-01-05 19:20:37 +00:00
2016-04-16 09:58:53 +01:00
-- find two animals of same type and breed if nearby and horny
2018-12-20 11:14:10 +00:00
function mob_class : breed ( )
2016-04-15 14:57:57 +01:00
2020-12-05 12:06:34 +00:00
-- child takes a long time before growing into adult
2016-04-15 14:57:57 +01:00
if self.child == true then
self.hornytimer = self.hornytimer + 1
2020-12-05 12:06:34 +00:00
if self.hornytimer > CHILD_GROW_TIME then
2016-04-15 14:57:57 +01:00
self.child = false
self.hornytimer = 0
2023-05-27 19:29:01 +01:00
-- replace child texture with adult one
if self.mommy_tex then
self.base_texture = self.mommy_tex
self.mommy_tex = nil
end
2016-04-15 14:57:57 +01:00
self.object : set_properties ( {
textures = self.base_texture ,
mesh = self.base_mesh ,
visual_size = self.base_size ,
collisionbox = self.base_colbox ,
2019-09-12 09:44:45 +01:00
selectionbox = self.base_selbox
2016-04-15 14:57:57 +01:00
} )
2017-09-15 16:06:35 +01:00
-- custom function when child grows up
if self.on_grown then
self.on_grown ( self )
else
2021-02-03 21:29:26 +00:00
local pos = self.object : get_pos ( ) ; if not pos then return end
local ent = self.object : get_luaentity ( )
2021-06-13 09:39:59 +01:00
2023-06-09 08:32:59 +01:00
pos.y = pos.y + ( ent.collisionbox [ 2 ] * - 1 )
2021-06-13 09:39:59 +01:00
2021-02-03 21:29:26 +00:00
self.object : set_pos ( pos )
2021-06-13 09:39:59 +01:00
-- jump slightly when fully grown so as not to fall into ground
2022-09-18 11:17:58 +01:00
self.object : set_velocity ( { x = 0 , y = 2 , z = 0 } )
2017-09-15 16:06:35 +01:00
end
2016-04-15 14:57:57 +01:00
end
return
end
2020-12-05 12:06:34 +00:00
-- horny animal can mate for HORNY_TIME seconds,
-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
2016-04-15 14:57:57 +01:00
if self.horny == true
2020-12-05 12:06:34 +00:00
and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
2016-04-15 14:57:57 +01:00
self.hornytimer = self.hornytimer + 1
2020-12-05 12:06:34 +00:00
if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
2016-04-15 14:57:57 +01:00
self.hornytimer = 0
self.horny = false
end
2021-08-16 10:48:16 +01:00
self : update_tag ( )
2016-04-15 14:57:57 +01:00
end
2017-09-15 16:06:35 +01:00
-- find another same animal who is also horny and mate if nearby
2016-04-15 14:57:57 +01:00
if self.horny == true
2020-12-05 12:06:34 +00:00
and self.hornytimer <= HORNY_TIME then
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local pos = self.object : get_pos ( )
2016-04-15 14:57:57 +01:00
2022-06-28 08:08:35 +01:00
effect ( { x = pos.x , y = pos.y + 1 , z = pos.z } , 8 , " heart.png " , 3 , 4 , 1 , 0.1 )
2016-04-15 14:57:57 +01:00
2016-06-05 16:48:12 +01:00
local objs = minetest.get_objects_inside_radius ( pos , 3 )
2020-05-21 20:38:08 +01:00
local ent
2016-04-15 14:57:57 +01:00
2016-06-05 16:48:12 +01:00
for n = 1 , # objs do
2016-04-15 14:57:57 +01:00
2016-06-05 16:48:12 +01:00
ent = objs [ n ] : get_luaentity ( )
2016-04-15 14:57:57 +01:00
-- check for same animal with different colour
local canmate = false
if ent then
if ent.name == self.name then
canmate = true
else
2020-05-21 20:38:08 +01:00
local entname = ent.name : split ( " : " )
local selfname = self.name : split ( " : " )
2016-04-15 14:57:57 +01:00
if entname [ 1 ] == selfname [ 1 ] then
2022-06-28 08:08:35 +01:00
2020-05-21 20:38:08 +01:00
entname = entname [ 2 ] : split ( " _ " )
selfname = selfname [ 2 ] : split ( " _ " )
2016-04-15 14:57:57 +01:00
if entname [ 1 ] == selfname [ 1 ] then
canmate = true
end
end
end
end
2020-12-05 12:06:34 +00:00
-- found another similar horny animal that isn't self?
if ent and ent.object ~= self.object
2016-04-15 14:57:57 +01:00
and canmate == true
and ent.horny == true
2020-12-05 12:06:34 +00:00
and ent.hornytimer <= HORNY_TIME then
local pos2 = ent.object : get_pos ( )
2016-04-15 14:57:57 +01:00
2020-12-05 12:06:34 +00:00
-- Have mobs face one another
yaw_to_pos ( self , pos2 )
yaw_to_pos ( ent , self.object : get_pos ( ) )
2016-04-15 14:57:57 +01:00
2020-12-05 12:06:34 +00:00
self.hornytimer = HORNY_TIME + 1
ent.hornytimer = HORNY_TIME + 1
2016-04-15 14:57:57 +01:00
2021-08-16 10:48:16 +01:00
self : update_tag ( )
2020-05-15 13:26:34 +01:00
-- have we reached active mob limit
2020-05-16 10:44:38 +01:00
if active_limit > 0 and active_mobs >= active_limit then
2020-05-15 13:26:34 +01:00
minetest.chat_send_player ( self.owner ,
S ( " Active Mob Limit Reached! " )
.. " ( " .. active_mobs
.. " / " .. active_limit .. " ) " )
return
end
2016-04-15 14:57:57 +01:00
-- spawn baby
2018-06-03 08:32:42 +01:00
minetest.after ( 5 , function ( self , ent )
if not self.object : get_luaentity ( ) then
return
end
2016-04-15 14:57:57 +01:00
2023-03-31 14:14:43 +01:00
-- reset parent movement
self.follow_stop = false
ent.follow_stop = false
2017-09-15 16:06:35 +01:00
-- custom breed function
if self.on_breed then
-- when false skip going any further
2018-12-20 11:14:10 +00:00
if self : on_breed ( ent ) == false then
2023-03-31 14:14:43 +01:00
return
2017-09-15 16:06:35 +01:00
end
else
effect ( pos , 15 , " tnt_smoke.png " , 1 , 2 , 2 , 15 , 5 )
end
2021-02-03 21:29:26 +00:00
pos.y = pos.y + 0.5 -- spawn child a little higher
2016-04-15 14:57:57 +01:00
local mob = minetest.add_entity ( pos , self.name )
local ent2 = mob : get_luaentity ( )
local textures = self.base_texture
2023-05-27 19:29:01 +01:00
-- make sure baby is actually there
if ent2 then
2016-04-15 14:57:57 +01:00
2023-05-27 19:29:01 +01:00
-- using specific child texture (if found)
if self.child_texture then
textures = self.child_texture [ 1 ]
ent2.mommy_tex = self.base_texture
end
-- and resize to half height
mob : set_properties ( {
textures = textures ,
visual_size = {
x = self.base_size . x * .5 ,
y = self.base_size . y * .5
} ,
collisionbox = {
self.base_colbox [ 1 ] * .5 ,
self.base_colbox [ 2 ] * .5 ,
self.base_colbox [ 3 ] * .5 ,
self.base_colbox [ 4 ] * .5 ,
self.base_colbox [ 5 ] * .5 ,
self.base_colbox [ 6 ] * .5
} ,
selectionbox = {
self.base_selbox [ 1 ] * .5 ,
self.base_selbox [ 2 ] * .5 ,
self.base_selbox [ 3 ] * .5 ,
self.base_selbox [ 4 ] * .5 ,
self.base_selbox [ 5 ] * .5 ,
self.base_selbox [ 6 ] * .5
}
} )
-- tamed and owned by parents' owner
ent2.child = true
ent2.tamed = true
ent2.owner = self.owner
ent2.base_texture = textures
end
2018-06-03 08:32:42 +01:00
end , self , ent )
2016-04-15 14:57:57 +01:00
break
end
end
end
end
2017-01-05 19:20:37 +00:00
2016-04-16 09:58:53 +01:00
-- find and replace what mob is looking for (grass, wheat etc.)
2018-12-20 11:14:10 +00:00
function mob_class : replace ( pos )
2016-04-15 14:57:57 +01:00
2020-05-19 21:07:54 +01:00
local vel = self.object : get_velocity ( )
if not vel then return end
2018-01-26 11:13:59 +00:00
if not mobs_griefing
or not self.replace_rate
2017-03-07 11:50:15 +00:00
or not self.replace_what
or self.child == true
2020-05-19 21:07:54 +01:00
or vel.y ~= 0
2020-05-21 20:38:08 +01:00
or random ( self.replace_rate ) > 1 then
2017-03-07 11:50:15 +00:00
return
end
2016-04-15 14:57:57 +01:00
2017-03-07 11:50:15 +00:00
local what , with , y_offset
2016-04-15 14:57:57 +01:00
2017-03-07 11:50:15 +00:00
if type ( self.replace_what [ 1 ] ) == " table " then
2016-04-15 14:57:57 +01:00
2017-03-07 11:50:15 +00:00
local num = random ( # self.replace_what )
2016-04-15 14:57:57 +01:00
2017-03-07 11:50:15 +00:00
what = self.replace_what [ num ] [ 1 ] or " "
with = self.replace_what [ num ] [ 2 ] or " "
y_offset = self.replace_what [ num ] [ 3 ] or 0
else
what = self.replace_what
with = self.replace_with or " "
y_offset = self.replace_offset or 0
end
2016-04-15 14:57:57 +01:00
2017-03-07 11:50:15 +00:00
pos.y = pos.y + y_offset
2016-04-15 14:57:57 +01:00
2017-03-07 11:50:15 +00:00
if # minetest.find_nodes_in_area ( pos , pos , what ) > 0 then
2020-05-15 13:26:34 +01:00
-- print("replace node = ".. minetest.get_node(pos).name, pos.y)
2017-03-07 11:50:15 +00:00
2017-07-04 20:12:57 +01:00
if self.on_replace then
2020-05-05 21:32:24 +01:00
local oldnode = what or " "
2020-01-12 09:42:28 +00:00
local newnode = with
2020-05-13 08:12:56 +01:00
-- pass actual node name when using table or groups
if type ( oldnode ) == " table "
or oldnode : find ( " group: " ) then
2020-01-12 09:42:28 +00:00
oldnode = minetest.get_node ( pos ) . name
end
if self : on_replace ( pos , oldnode , newnode ) == false then
return
end
2016-04-15 14:57:57 +01:00
end
2020-01-12 09:42:28 +00:00
minetest.set_node ( pos , { name = with } )
2016-04-15 14:57:57 +01:00
end
end
2017-01-05 19:20:37 +00:00
2016-04-15 14:57:57 +01:00
-- check if daytime and also if mob is docile during daylight hours
2018-12-20 11:14:10 +00:00
function mob_class : day_docile ( )
2016-04-15 14:57:57 +01:00
if self.docile_by_day == false then
return false
elseif self.docile_by_day == true
and self.time_of_day > 0.2
and self.time_of_day < 0.8 then
return true
end
end
2017-01-05 19:20:37 +00:00
2018-05-04 09:20:00 +01:00
local los_switcher = false
local height_switcher = false
2023-04-03 11:53:05 +01:00
-- are we able to dig this node and add drops?
2023-04-26 09:16:38 +01:00
local function can_dig_drop ( pos )
2021-06-13 09:39:59 +01:00
if minetest.is_protected ( pos , " " ) then
return false
end
local node = node_ok ( pos , " air " ) . name
local ndef = minetest.registered_nodes [ node ]
if node ~= " ignore "
and ndef
and ndef.drawtype ~= " airlike "
and not ndef.groups . level
and not ndef.groups . unbreakable
and not ndef.groups . liquid then
local drops = minetest.get_node_drops ( node )
for _ , item in ipairs ( drops ) do
minetest.add_item ( {
x = pos.x - 0.5 + random ( ) ,
y = pos.y - 0.5 + random ( ) ,
z = pos.z - 0.5 + random ( )
} , item )
end
minetest.remove_node ( pos )
return true
end
return false
end
2018-05-04 09:20:00 +01:00
2021-07-22 09:34:21 +01:00
local pathfinder_mod = minetest.get_modpath ( " pathfinder " )
2022-05-14 11:21:36 +01:00
2020-05-06 21:21:20 +01:00
-- path finding and smart mob routine by rnd,
-- line_of_sight and other edits by Elkien3
2018-12-20 11:14:10 +00:00
function mob_class : smart_mobs ( s , p , dist , dtime )
2016-04-15 14:57:57 +01:00
local s1 = self.path . lastpos
2020-07-25 10:52:29 +01:00
local target_pos = p
2020-07-23 20:13:15 +01:00
2018-05-04 09:20:00 +01:00
2016-04-15 14:57:57 +01:00
-- is it becoming stuck?
2018-05-04 09:20:00 +01:00
if abs ( s1.x - s.x ) + abs ( s1.z - s.z ) < .5 then
2016-04-15 14:57:57 +01:00
self.path . stuck_timer = self.path . stuck_timer + dtime
else
self.path . stuck_timer = 0
end
self.path . lastpos = { x = s.x , y = s.y , z = s.z }
2018-05-04 09:20:00 +01:00
local use_pathfind = false
local has_lineofsight = minetest.line_of_sight (
{ x = s.x , y = ( s.y ) + .5 , z = s.z } ,
{ x = target_pos.x , y = ( target_pos.y ) + 1.5 , z = target_pos.z } , .2 )
2016-04-15 14:57:57 +01:00
-- im stuck, search for path
2018-05-04 09:20:00 +01:00
if not has_lineofsight then
if los_switcher == true then
use_pathfind = true
los_switcher = false
end -- cannot see target!
else
if los_switcher == false then
2016-04-15 14:57:57 +01:00
2018-05-04 09:20:00 +01:00
los_switcher = true
use_pathfind = false
minetest.after ( 1 , function ( self )
2018-06-03 08:32:42 +01:00
if self.object : get_luaentity ( ) then
if has_lineofsight then
self.path . following = false
end
end
2018-05-04 09:20:00 +01:00
end , self )
end -- can see target!
end
2023-02-27 18:13:32 +00:00
if self.path . stuck_timer > pathfinding_stuck_timeout and not self.path . following then
2018-05-04 09:20:00 +01:00
use_pathfind = true
2016-04-15 14:57:57 +01:00
self.path . stuck_timer = 0
2018-05-04 09:20:00 +01:00
minetest.after ( 1 , function ( self )
2018-06-03 08:32:42 +01:00
if self.object : get_luaentity ( ) then
if has_lineofsight then
self.path . following = false
end
end
2018-05-04 09:20:00 +01:00
end , self )
end
2023-02-27 18:13:32 +00:00
if self.path . stuck_timer > pathfinding_stuck_path_timeout and self.path . following then
2018-05-04 09:20:00 +01:00
use_pathfind = true
self.path . stuck_timer = 0
minetest.after ( 1 , function ( self )
2018-06-03 08:32:42 +01:00
if self.object : get_luaentity ( ) then
if has_lineofsight then
self.path . following = false
end
end
2018-05-04 09:20:00 +01:00
end , self )
end
2022-09-29 14:15:21 +01:00
if abs ( vsubtract ( s , target_pos ) . y ) > self.stepheight then
2018-05-04 09:20:00 +01:00
if height_switcher then
use_pathfind = true
height_switcher = false
end
else
if not height_switcher then
use_pathfind = false
height_switcher = true
end
end
2020-05-21 20:38:08 +01:00
-- lets try find a path, first take care of positions
-- since pathfinder is very sensitive
2018-05-04 09:20:00 +01:00
if use_pathfind then
2016-04-15 14:57:57 +01:00
-- round position to center of node to avoid stuck in walls
-- also adjust height for player models!
2016-06-07 09:51:11 +01:00
s.x = floor ( s.x + 0.5 )
s.z = floor ( s.z + 0.5 )
2016-04-15 14:57:57 +01:00
2016-09-05 14:40:01 +01:00
local ssight , sground = minetest.line_of_sight ( s , {
2016-04-15 14:57:57 +01:00
x = s.x , y = s.y - 4 , z = s.z } , 1 )
-- determine node above ground
if not ssight then
s.y = sground.y + 1
end
2017-10-09 15:24:40 +01:00
local p1 = self.attack : get_pos ( )
2016-04-15 14:57:57 +01:00
2016-06-07 09:51:11 +01:00
p1.x = floor ( p1.x + 0.5 )
p1.y = floor ( p1.y + 0.5 )
p1.z = floor ( p1.z + 0.5 )
2016-04-15 14:57:57 +01:00
2023-02-27 18:13:32 +00:00
local dropheight = pathfinding_max_drop
2020-05-06 21:21:20 +01:00
2017-06-01 13:50:42 +01:00
if self.fear_height ~= 0 then dropheight = self.fear_height end
2020-04-29 15:01:21 +01:00
local jumpheight = 0
2020-05-06 21:21:20 +01:00
2023-02-27 18:13:32 +00:00
if self.jump and self.jump_height >= pathfinding_max_jump then
2023-04-03 11:53:05 +01:00
jumpheight = min ( ceil (
self.jump_height / pathfinding_max_jump ) , pathfinding_max_jump )
2020-05-21 20:38:08 +01:00
2020-04-29 15:01:21 +01:00
elseif self.stepheight > 0.5 then
jumpheight = 1
end
2023-02-27 18:13:32 +00:00
if pathfinder_mod and pathfinder_enable then
2021-07-22 09:34:21 +01:00
self.path . way = pathfinder.find_path ( s , p1 , self , dtime )
else
2023-03-25 08:47:31 +00:00
self.path . way = minetest.find_path ( s , p1 , pathfinding_searchdistance ,
jumpheight , dropheight , pathfinding_algorithm )
2021-07-22 09:34:21 +01:00
end
2018-05-04 09:20:00 +01:00
--[[
2018-05-17 09:20:44 +01:00
-- show path using particles
2018-05-04 09:20:00 +01:00
if self.path . way and # self.path . way > 0 then
2021-07-22 09:34:21 +01:00
2020-05-15 13:26:34 +01:00
print ( " -- path length: " .. tonumber ( # self.path . way ) )
2021-07-22 09:34:21 +01:00
2018-05-04 09:20:00 +01:00
for _ , pos in pairs ( self.path . way ) do
2022-09-29 14:15:21 +01:00
2018-05-04 09:20:00 +01:00
minetest.add_particle ( {
2022-09-29 14:15:21 +01:00
pos = pos ,
velocity = { x = 0 , y = 0 , z = 0 } ,
acceleration = { x = 0 , y = 0 , z = 0 } ,
expirationtime = 1 ,
size = 4 ,
collisiondetection = false ,
vertical = false ,
texture = " heart.png " ,
2018-05-04 09:20:00 +01:00
} )
end
end
] ]
2016-04-15 14:57:57 +01:00
self.state = " "
2020-07-23 20:13:15 +01:00
2020-07-25 10:52:29 +01:00
if self.attack then
self : do_attack ( self.attack )
end
2016-04-15 14:57:57 +01:00
-- no path found, try something else
if not self.path . way then
self.path . following = false
-- lets make way by digging/building if not accessible
2018-01-26 11:13:59 +00:00
if self.pathfinding == 2 and mobs_griefing then
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
-- is player more than 1 block higher than mob?
if p1.y > ( s.y + 1 ) then
2016-04-15 14:57:57 +01:00
2017-03-30 19:33:07 +01:00
-- build upwards
2016-04-15 14:57:57 +01:00
if not minetest.is_protected ( s , " " ) then
2017-03-29 11:49:38 +01:00
local ndef1 = minetest.registered_nodes [ self.standing_in ]
if ndef1 and ( ndef1.buildable_to or ndef1.groups . liquid ) then
2021-06-13 09:39:59 +01:00
minetest.set_node ( s , { name = mobs.fallback_node } )
2017-03-29 11:49:38 +01:00
end
2016-04-15 14:57:57 +01:00
end
2020-05-21 20:38:08 +01:00
local sheight = ceil ( self.collisionbox [ 5 ] ) + 1
2016-04-15 14:57:57 +01:00
-- assume mob is 2 blocks high so it digs above its head
s.y = s.y + sheight
2017-03-30 19:33:07 +01:00
-- remove one block above to make room to jump
2021-06-13 09:39:59 +01:00
can_dig_drop ( s )
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
s.y = s.y - sheight
self.object : set_pos ( { x = s.x , y = s.y + 2 , z = s.z } )
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
-- is player more than 1 block lower than mob
elseif p1.y < ( s.y - 1 ) then
2017-03-29 11:49:38 +01:00
2021-06-13 09:39:59 +01:00
-- dig down
s.y = s.y - self.collisionbox [ 4 ] - 0.2
2017-03-29 11:49:38 +01:00
2021-06-13 09:39:59 +01:00
can_dig_drop ( s )
2016-04-15 14:57:57 +01:00
else -- dig 2 blocks to make door toward player direction
2017-09-21 09:24:18 +01:00
local yaw1 = self.object : get_yaw ( ) + pi / 2
2016-04-15 14:57:57 +01:00
local p1 = {
2016-06-07 09:51:11 +01:00
x = s.x + cos ( yaw1 ) ,
2016-04-15 14:57:57 +01:00
y = s.y ,
2016-06-07 09:51:11 +01:00
z = s.z + sin ( yaw1 )
2016-04-15 14:57:57 +01:00
}
2021-06-13 09:39:59 +01:00
-- dig bottom node first incase of door
can_dig_drop ( p1 )
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
p1.y = p1.y + 1
2016-04-15 14:57:57 +01:00
2021-06-13 09:39:59 +01:00
can_dig_drop ( p1 )
2016-04-15 14:57:57 +01:00
end
end
-- will try again in 2 second
2023-02-27 18:13:32 +00:00
self.path . stuck_timer = pathfinding_stuck_timeout - 2
2016-04-15 14:57:57 +01:00
2020-07-23 20:13:15 +01:00
elseif s.y < p1.y and ( not self.fly ) then
2020-04-29 15:01:21 +01:00
self : do_jump ( ) --add jump to pathfinding
self.path . following = true
2016-04-15 14:57:57 +01:00
else
-- yay i found path
2020-07-25 10:52:29 +01:00
if self.attack then
self : mob_sound ( self.sounds . war_cry )
else
self : mob_sound ( self.sounds . random )
end
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.walk_velocity )
2016-04-15 14:57:57 +01:00
-- follow path now that it has it
self.path . following = true
end
end
end
2017-01-05 19:20:37 +00:00
2021-01-04 12:28:17 +00:00
-- peaceful player privilege support
local function is_peaceful_player ( player )
2022-10-27 16:57:53 +01:00
-- main setting enabled
2023-06-05 23:04:25 -04:00
if peaceful_player_enabled and player : is_player ( ) then
2021-01-04 12:28:17 +00:00
2023-06-05 23:04:25 -04:00
local player_name = player : get_player_name ( )
2021-01-04 12:28:17 +00:00
2023-06-05 23:04:25 -04:00
-- player priv enabled
if player_name
and minetest.check_player_privs ( player_name , " peaceful_player " ) then
return true
end
2021-01-04 12:28:17 +00:00
end
return false
end
2019-09-12 09:44:45 +01:00
-- general attack function for all mobs
2018-12-20 11:14:10 +00:00
function mob_class : general_attack ( )
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- return if already attacking, passive or docile during day
if self.passive
2020-04-26 21:16:46 +01:00
or self.state == " runaway "
2016-04-15 19:56:24 +01:00
or self.state == " attack "
2018-12-20 11:14:10 +00:00
or self : day_docile ( ) then
2016-04-15 19:56:24 +01:00
return
end
2016-04-15 14:57:57 +01:00
2020-07-18 20:39:49 +01:00
local s = self.object : get_pos ( ) ; if not s then return end
2016-06-05 16:48:12 +01:00
local objs = minetest.get_objects_inside_radius ( s , self.view_range )
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- remove entities we aren't interested in
2016-06-05 16:48:12 +01:00
for n = 1 , # objs do
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
local ent = objs [ n ] : get_luaentity ( )
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- are we a player?
if objs [ n ] : is_player ( ) then
2016-06-09 11:56:03 +01:00
2020-05-15 13:26:34 +01:00
-- if player invisible or mob cannot attack then remove from list
2020-05-21 20:38:08 +01:00
if not damage_enabled
or self.attack_players == false
2018-06-27 09:44:00 +01:00
or ( self.owner and self.type ~= " monster " )
2021-03-10 08:14:42 +00:00
or is_invisible ( self , objs [ n ] : get_player_name ( ) )
2020-07-25 10:52:29 +01:00
or ( self.specific_attack
and not check_for ( " player " , self.specific_attack ) ) then
2018-06-27 09:44:00 +01:00
objs [ n ] = nil
--print("- pla", n)
2016-06-09 11:56:03 +01:00
end
2016-04-15 14:57:57 +01:00
2023-05-26 14:04:50 +01:00
-- are we a creatura mob?
elseif creatura and ent and ent._cmi_is_mob ~= true
and ent.hitbox and ent.stand_node then
2023-05-26 16:17:58 +01:00
-- monsters attack all creatura mobs, npc and animals will only attack
-- if the animal owner is currently being attacked by creatura mob
if self.name == ent.name
or ( self.type ~= " monster "
and self.owner ~= ( ent._target and ent._target : get_player_name ( ) or " . " ) )
or ( self.specific_attack
and not check_for ( ent.name , self.specific_attack ) ) then
objs [ n ] = nil
--print("-- creatura", ent.name)
end
2023-05-26 14:04:50 +01:00
2018-06-27 09:44:00 +01:00
-- or are we a mob?
elseif ent and ent._cmi_is_mob then
-- remove mobs not to attack
if self.name == ent.name
or ( not self.attack_animals and ent.type == " animal " )
or ( not self.attack_monsters and ent.type == " monster " )
or ( not self.attack_npcs and ent.type == " npc " )
2020-07-25 10:52:29 +01:00
or ( self.specific_attack
and not check_for ( ent.name , self.specific_attack ) ) then
2018-06-27 09:44:00 +01:00
objs [ n ] = nil
--print("- mob", n, self.name, ent.name)
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- remove all other entities
else
--print(" -obj", n)
objs [ n ] = nil
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
local p , sp , dist , min_player
2016-04-15 19:56:24 +01:00
local min_dist = self.view_range + 1
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- go through remaining entities and select closest
for _ , player in pairs ( objs ) do
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
p = player : get_pos ( )
sp = s
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
dist = get_distance ( p , s )
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- aim higher to make looking up hills more realistic
p.y = p.y + 1
sp.y = sp.y + 1
2018-05-05 15:40:32 +01:00
2018-06-27 09:44:00 +01:00
-- choose closest player to attack that isnt self
if dist ~= 0
and dist < min_dist
2021-01-04 12:28:17 +00:00
and self : line_of_sight ( sp , p , 2 ) == true
and not is_peaceful_player ( player ) then
2018-06-27 09:44:00 +01:00
min_dist = dist
min_player = player
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
-- attack closest player or mob
2020-05-21 20:38:08 +01:00
if min_player and random ( 100 ) > self.attack_chance then
2018-12-20 11:14:10 +00:00
self : do_attack ( min_player )
2016-04-15 19:56:24 +01:00
end
end
2016-04-15 14:57:57 +01:00
2017-01-05 19:20:37 +00:00
2018-01-26 15:34:06 +00:00
-- find someone to runaway from
2018-12-20 11:14:10 +00:00
function mob_class : do_runaway_from ( )
2018-01-26 15:34:06 +00:00
if not self.runaway_from then
return
end
2020-10-01 12:12:12 +01:00
local s = self.object : get_pos ( ) ; if not s then return end
2018-06-27 09:44:00 +01:00
local p , sp , dist , pname
local player , obj , min_player , name
2018-01-26 15:34:06 +00:00
local min_dist = self.view_range + 1
local objs = minetest.get_objects_inside_radius ( s , self.view_range )
for n = 1 , # objs do
if objs [ n ] : is_player ( ) then
2018-06-27 09:44:00 +01:00
pname = objs [ n ] : get_player_name ( )
2021-03-10 08:14:42 +00:00
if is_invisible ( self , pname )
2018-06-27 09:44:00 +01:00
or self.owner == pname then
2018-01-26 15:34:06 +00:00
2018-06-27 09:44:00 +01:00
name = " "
2018-01-26 15:34:06 +00:00
else
player = objs [ n ]
name = " player "
end
else
obj = objs [ n ] : get_luaentity ( )
if obj then
player = obj.object
name = obj.name or " "
end
end
-- find specific mob to runaway from
if name ~= " " and name ~= self.name
2020-07-25 10:52:29 +01:00
and ( self.runaway_from and check_for ( name , self.runaway_from ) ) then
2018-01-26 15:34:06 +00:00
sp = s
2020-07-01 14:43:17 +01:00
p = player and player : get_pos ( ) or s
2018-01-26 15:34:06 +00:00
-- aim higher to make looking up hills more realistic
p.y = p.y + 1
sp.y = sp.y + 1
dist = get_distance ( p , s )
2018-06-27 09:44:00 +01:00
-- choose closest player/mob to runaway from
2023-03-25 08:47:31 +00:00
if dist < min_dist and self : line_of_sight ( sp , p , 2 ) == true then
2018-05-05 15:40:32 +01:00
min_dist = dist
min_player = player
2018-01-26 15:34:06 +00:00
end
end
end
if min_player then
2020-05-07 11:15:04 +01:00
yaw_to_pos ( self , min_player : get_pos ( ) , 3 )
2018-01-26 15:34:06 +00:00
self.state = " runaway "
2018-01-27 15:39:21 +00:00
self.runaway_timer = 3
2018-01-26 15:34:06 +00:00
self.following = nil
end
end
2016-04-15 19:56:24 +01:00
-- follow player if owner or holding item, if fish outta water then flop
2018-12-20 11:14:10 +00:00
function mob_class : follow_flop ( )
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- find player to follow
2020-04-29 15:01:21 +01:00
if ( self.follow ~= " " or self.order == " follow " )
2016-04-15 19:56:24 +01:00
and not self.following
and self.state ~= " attack "
and self.state ~= " runaway " then
2016-04-15 14:57:57 +01:00
2020-07-20 07:32:24 +01:00
local s = self.object : get_pos ( ) ; if not s then return end
2016-06-05 16:48:12 +01:00
local players = minetest.get_connected_players ( )
2016-04-15 14:57:57 +01:00
2016-06-05 16:48:12 +01:00
for n = 1 , # players do
2016-04-15 14:57:57 +01:00
2023-06-05 23:04:25 -04:00
if players [ n ] then
if players [ n ] : is_player ( ) then
if not is_invisible ( self , players [ n ] : get_player_name ( ) )
and get_distance ( players [ n ] : get_pos ( ) , s ) < self.view_range then
self.following = players [ n ]
break
end
end
2016-04-15 14:57:57 +01:00
end
end
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
if self.type == " npc "
and self.order == " follow "
and self.state ~= " attack "
and self.owner ~= " " then
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- npc stop following player if not owner
if self.following
2023-03-25 08:47:31 +00:00
and self.owner and self.owner ~= self.following : get_player_name ( ) then
2016-04-15 19:56:24 +01:00
self.following = nil
end
else
2020-12-05 12:06:34 +00:00
-- stop following player if not holding specific item or mob is horny
2023-03-25 08:47:31 +00:00
if self.following and self.following : is_player ( )
and ( self : follow_holding ( self.following ) == false or self.horny ) then
2016-04-15 19:56:24 +01:00
self.following = nil
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- follow that thing
if self.following then
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local s = self.object : get_pos ( )
2016-04-15 19:56:24 +01:00
local p
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
if self.following : is_player ( ) then
2017-10-09 15:24:40 +01:00
p = self.following : get_pos ( )
2016-04-15 19:56:24 +01:00
elseif self.following . object then
2017-10-09 15:24:40 +01:00
p = self.following . object : get_pos ( )
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
if p then
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
local dist = get_distance ( p , s )
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- dont follow if out of range
if dist > self.view_range then
self.following = nil
else
2020-05-07 11:15:04 +01:00
yaw_to_pos ( self , p )
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- anyone but standing npc's can move along
2022-09-06 11:32:50 +01:00
if dist >= self.reach
2016-04-15 19:56:24 +01:00
and self.order ~= " stand " then
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.walk_velocity )
2022-09-06 11:32:50 +01:00
self.follow_stop = nil
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
if self.walk_chance ~= 0 then
2018-12-20 11:14:10 +00:00
self : set_animation ( " walk " )
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
self : set_animation ( " stand " )
2022-09-06 11:32:50 +01:00
self.follow_stop = true
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
return
2016-04-15 14:57:57 +01:00
end
end
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2017-01-17 14:14:12 +00:00
-- swimmers flop when out of their element, and swim again when back in
if self.fly then
2019-01-17 09:29:39 +00:00
if not self : attempt_flight_correction ( ) then
2016-04-15 14:57:57 +01:00
2017-01-17 14:14:12 +00:00
self.state = " flop "
2020-12-06 09:53:02 +00:00
-- do we have a custom on_flop function?
if self.on_flop then
if self : on_flop ( self ) then
return
end
end
2018-06-27 09:44:00 +01:00
self.object : set_velocity ( { x = 0 , y = - 5 , z = 0 } )
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
self : set_animation ( " stand " )
2016-04-15 14:57:57 +01:00
2017-01-17 14:14:12 +00:00
return
2020-05-06 21:21:20 +01:00
2017-01-17 14:14:12 +00:00
elseif self.state == " flop " then
self.state = " stand "
end
2016-04-15 19:56:24 +01:00
end
end
2017-01-05 19:20:37 +00:00
2016-05-12 11:43:59 +01:00
-- dogshoot attack switch and counter function
2018-12-20 11:14:10 +00:00
function mob_class : dogswitch ( dtime )
2016-05-12 11:43:59 +01:00
-- switch mode not activated
2023-03-25 08:47:31 +00:00
if not self.dogshoot_switch or not dtime then
2016-05-12 11:43:59 +01:00
return 0
end
self.dogshoot_count = self.dogshoot_count + dtime
2023-03-25 08:47:31 +00:00
if ( self.dogshoot_switch == 1 and self.dogshoot_count > self.dogshoot_count_max )
or ( self.dogshoot_switch == 2 and self.dogshoot_count > self.dogshoot_count2_max ) then
2016-05-12 11:43:59 +01:00
self.dogshoot_count = 0
if self.dogshoot_switch == 1 then
self.dogshoot_switch = 2
else
self.dogshoot_switch = 1
end
end
return self.dogshoot_switch
end
2017-01-05 19:20:37 +00:00
2016-04-15 19:56:24 +01:00
-- execute current state (stand, walk, run, attacks)
2018-12-20 11:14:10 +00:00
function mob_class : do_states ( dtime )
2016-04-15 14:57:57 +01:00
2020-07-20 18:10:08 +01:00
local yaw = self.object : get_yaw ( ) ; if not yaw then return end
2017-07-29 19:58:26 +01:00
2023-02-08 11:59:40 +00:00
-- are we standing in something that hurts ? Try to get out
if is_node_dangerous ( self , self.standing_in ) then
local s = self.object : get_pos ( )
local lp
-- is there something I need to avoid?
if self.water_damage > 0
and self.lava_damage > 0 then
lp = minetest.find_node_near ( s , 1 , { " group:water " , " group:igniter " } )
elseif self.water_damage > 0 then
lp = minetest.find_node_near ( s , 1 , { " group:water " } )
elseif self.lava_damage > 0 then
lp = minetest.find_node_near ( s , 1 , { " group:igniter " } )
end
if lp then
if self.pause_timer <= 0 then
lp = minetest.find_nodes_in_area_under_air (
{ x = s.x - 5 , y = s.y , z = s.z - 5 } ,
{ x = s.x + 5 , y = s.y + 2 , z = s.z + 5 } ,
{ " group:soil " , " group:stone " , " group:sand " , node_ice , node_snowblock } )
-- did we find land?
if lp and # lp > 0 then
-- select position of random block to climb onto
lp = lp [ random ( # lp ) ]
yaw = yaw_to_pos ( self , lp )
end
self.pause_timer = 3
self.following = nil
self : set_velocity ( self.run_velocity )
self : set_animation ( " walk " )
return
end
end
end
2022-09-06 11:32:50 +01:00
if self.state == " stand " and not self.follow_stop then
2016-04-15 14:57:57 +01:00
2020-07-17 20:58:52 +01:00
if self.randomly_turn and random ( 4 ) == 1 then
2016-04-15 14:57:57 +01:00
2020-05-07 11:15:04 +01:00
local lp
2017-10-09 15:24:40 +01:00
local s = self.object : get_pos ( )
2017-01-06 11:58:56 +00:00
local objs = minetest.get_objects_inside_radius ( s , 3 )
2016-04-15 19:56:24 +01:00
2017-01-06 11:58:56 +00:00
for n = 1 , # objs do
2016-04-15 14:57:57 +01:00
2017-01-06 11:58:56 +00:00
if objs [ n ] : is_player ( ) then
2017-10-09 15:24:40 +01:00
lp = objs [ n ] : get_pos ( )
2017-01-06 11:58:56 +00:00
break
2016-04-15 14:57:57 +01:00
end
end
2016-04-15 19:56:24 +01:00
-- look at any players nearby, otherwise turn randomly
if lp then
2020-05-07 11:15:04 +01:00
yaw = yaw_to_pos ( self , lp )
2016-04-15 19:56:24 +01:00
else
2017-07-29 19:57:55 +01:00
yaw = yaw + random ( - 0.5 , 0.5 )
2016-04-15 14:57:57 +01:00
end
2022-10-31 15:05:34 +00:00
self : set_yaw ( yaw , 8 )
2016-04-15 14:57:57 +01:00
end
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
self : set_animation ( " stand " )
2016-04-15 14:57:57 +01:00
2018-09-04 16:35:01 +01:00
-- mobs ordered to stand stay standing
if self.order ~= " stand "
and self.walk_chance ~= 0
and self.facing_fence ~= true
2020-05-21 20:38:08 +01:00
and random ( 100 ) <= self.walk_chance
2019-11-16 12:52:35 +00:00
and self.at_cliff == false then
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.walk_velocity )
2018-09-04 16:35:01 +01:00
self.state = " walk "
2018-12-20 11:14:10 +00:00
self : set_animation ( " walk " )
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
elseif self.state == " walk " then
2016-04-15 14:57:57 +01:00
2023-02-08 11:59:40 +00:00
if self.randomly_turn and random ( 100 ) <= 30 then
2016-04-15 14:57:57 +01:00
2017-07-29 19:57:55 +01:00
yaw = yaw + random ( - 0.5 , 0.5 )
2016-04-15 14:57:57 +01:00
2022-10-31 15:05:34 +00:00
self : set_yaw ( yaw , 8 )
2020-04-29 20:15:35 +01:00
-- for flying/swimming mobs randomly move up and down also
2023-03-25 08:47:31 +00:00
if self.fly_in and not self.following then
2020-04-29 20:15:35 +01:00
self : attempt_flight_correction ( true )
end
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
-- stand for great fall in front
2017-08-11 10:46:03 +01:00
if self.facing_fence == true
2019-11-16 12:52:35 +00:00
or self.at_cliff
2020-05-21 20:38:08 +01:00
or random ( 100 ) <= self.stand_chance then
2016-04-15 14:57:57 +01:00
2020-04-29 20:15:35 +01:00
-- don't stand if mob flies and keep_flying set
2023-03-25 08:47:31 +00:00
if ( self.fly and not self.keep_flying ) or not self.fly then
2020-04-29 20:15:35 +01:00
self : set_velocity ( 0 )
self.state = " stand "
self : set_animation ( " stand " , true )
end
2016-04-15 19:56:24 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.walk_velocity )
2017-01-31 14:30:00 +00:00
2022-05-01 08:15:25 +01:00
-- figure out which animation to use while in motion
2018-12-20 11:14:10 +00:00
if self : flight_check ( )
2017-01-31 14:30:00 +00:00
and self.animation
and self.animation . fly_start
and self.animation . fly_end then
2022-05-01 08:15:25 +01:00
local on_ground = minetest.registered_nodes [ self.standing_on ] . walkable
local in_water = minetest.registered_nodes [ self.standing_in ] . groups.water
if on_ground and in_water then
self : set_animation ( " fly " )
elseif on_ground then
self : set_animation ( " walk " )
else
self : set_animation ( " fly " )
end
2017-01-31 14:30:00 +00:00
else
2018-12-20 11:14:10 +00:00
self : set_animation ( " walk " )
2017-01-31 14:30:00 +00:00
end
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- runaway when punched
elseif self.state == " runaway " then
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
self.runaway_timer = self.runaway_timer + 1
2016-04-15 14:57:57 +01:00
2016-09-05 20:02:26 +01:00
-- stop after 5 seconds or when at cliff
if self.runaway_timer > 5
2019-11-16 12:52:35 +00:00
or self.at_cliff
2018-09-04 16:35:01 +01:00
or self.order == " stand " then
2016-04-15 19:56:24 +01:00
self.runaway_timer = 0
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
2016-04-15 19:56:24 +01:00
self.state = " stand "
2018-12-20 11:14:10 +00:00
self : set_animation ( " stand " )
2016-04-15 19:56:24 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.run_velocity )
self : set_animation ( " walk " )
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- attack routines (explode, dogfight, shoot, dogshoot)
elseif self.state == " attack " then
2016-04-15 14:57:57 +01:00
2020-07-23 20:13:15 +01:00
-- get mob and enemy positions and distance between
2017-10-09 15:24:40 +01:00
local s = self.object : get_pos ( )
2020-07-27 19:17:07 +01:00
local p = self.attack and self.attack : get_pos ( )
2020-07-23 20:13:15 +01:00
local dist = p and get_distance ( p , s ) or 500
2016-04-15 14:57:57 +01:00
2020-07-23 20:13:15 +01:00
-- stop attacking if player out of range or invisible
2016-04-15 14:57:57 +01:00
if dist > self.view_range
or not self.attack
2017-10-09 15:24:40 +01:00
or not self.attack : get_pos ( )
2016-06-09 18:48:38 +01:00
or self.attack : get_hp ( ) <= 0
2020-05-21 20:38:08 +01:00
or ( self.attack : is_player ( )
2021-03-10 08:14:42 +00:00
and is_invisible ( self , self.attack : get_player_name ( ) ) ) then
2016-04-15 14:57:57 +01:00
2023-04-26 09:16:38 +01:00
--print(" ** stop attacking **", self.name, self.health, dist, self.view_range)
2020-05-07 11:15:04 +01:00
2016-04-15 14:57:57 +01:00
self.attack = nil
2023-04-26 09:16:38 +01:00
self.following = nil
2016-04-15 14:57:57 +01:00
self.v_start = false
self.timer = 0
self.blinktimer = 0
2018-04-08 12:25:06 +01:00
self.path . way = nil
2023-04-26 09:16:38 +01:00
self : set_velocity ( 0 )
self.state = " stand "
self : set_animation ( " stand " , true )
2016-04-15 14:57:57 +01:00
return
end
if self.attack_type == " explode " then
2022-10-31 15:05:34 +00:00
yaw_to_pos ( self , p )
2016-04-15 14:57:57 +01:00
2018-03-12 11:32:21 +00:00
local node_break_radius = self.explosion_radius or 1
local entity_damage_radius = self.explosion_damage_radius
or ( node_break_radius * 2 )
2020-05-07 11:15:04 +01:00
-- look a little higher to fix raycast
s.y = s.y + 0.5 ; p.y = p.y + 0.5
2018-03-12 11:32:21 +00:00
-- start timer when in reach and line of sight
if not self.v_start
and dist <= self.reach
2018-12-20 11:14:10 +00:00
and self : line_of_sight ( s , p , 2 ) then
2018-03-12 11:32:21 +00:00
2017-10-13 14:57:55 +01:00
self.v_start = true
self.timer = 0
self.blinktimer = 0
2018-12-20 11:14:10 +00:00
self : mob_sound ( self.sounds . fuse )
2020-05-07 11:15:04 +01:00
2020-05-15 13:26:34 +01:00
--print("=== explosion timer started", self.explosion_timer)
2018-03-12 11:32:21 +00:00
2018-03-31 09:21:58 +01:00
-- stop timer if out of reach or direct line of sight
2018-03-12 11:32:21 +00:00
elseif self.allow_fuse_reset
and self.v_start
2020-05-07 11:15:04 +01:00
and ( dist > self.reach or not self : line_of_sight ( s , p , 2 ) ) then
2020-05-15 13:26:34 +01:00
--print("=== explosion timer stopped")
2020-05-07 11:15:04 +01:00
2018-03-12 11:32:21 +00:00
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.blinkstatus = false
2020-05-21 20:38:08 +01:00
self.object : set_texture_mod ( " " )
2017-10-13 14:57:55 +01:00
end
2016-04-15 14:57:57 +01:00
2018-03-13 20:33:29 +00:00
-- walk right up to player unless the timer is active
if self.v_start and ( self.stop_to_explode or dist < 1.5 ) then
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
2017-10-13 14:57:55 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.run_velocity )
2017-10-13 14:57:55 +01:00
end
2016-04-15 14:57:57 +01:00
2017-10-13 14:57:55 +01:00
if self.animation and self.animation . run_start then
2018-12-20 11:14:10 +00:00
self : set_animation ( " run " )
2016-04-15 14:57:57 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_animation ( " walk " )
2017-10-13 14:57:55 +01:00
end
2018-03-13 20:33:29 +00:00
if self.v_start then
2016-05-08 18:08:25 +01:00
2016-04-15 14:57:57 +01:00
self.timer = self.timer + dtime
self.blinktimer = ( self.blinktimer or 0 ) + dtime
if self.blinktimer > 0.2 then
self.blinktimer = 0
if self.blinkstatus then
2020-06-29 15:00:32 +01:00
2020-05-16 14:43:03 +01:00
self.object : set_texture_mod ( self.texture_mods )
2016-04-15 14:57:57 +01:00
else
2020-06-29 15:00:32 +01:00
2022-09-29 14:15:21 +01:00
self.object : set_texture_mod ( self.texture_mods .. " ^[brighten " )
2016-04-15 14:57:57 +01:00
end
self.blinkstatus = not self.blinkstatus
end
2020-05-15 13:26:34 +01:00
--print("=== explosion timer", self.timer)
2017-10-13 14:57:55 +01:00
if self.timer > self.explosion_timer then
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local pos = self.object : get_pos ( )
2016-04-15 14:57:57 +01:00
2023-02-27 18:13:32 +00:00
-- dont damage anything if area protected or next to waterpathfinding_max_jump
2016-04-15 14:57:57 +01:00
if minetest.find_node_near ( pos , 1 , { " group:water " } )
or minetest.is_protected ( pos , " " ) then
2018-04-08 12:27:33 +01:00
node_break_radius = 1
2016-04-15 14:57:57 +01:00
end
2020-05-15 13:26:34 +01:00
remove_mob ( self , true )
2016-04-15 14:57:57 +01:00
2022-09-22 08:04:58 +01:00
mobs : boom ( self , pos , entity_damage_radius , node_break_radius )
2017-03-24 10:13:25 +00:00
2020-04-29 15:01:21 +01:00
return true
2016-04-15 14:57:57 +01:00
end
end
elseif self.attack_type == " dogfight "
2018-12-20 11:14:10 +00:00
or ( self.attack_type == " dogshoot " and self : dogswitch ( dtime ) == 2 )
2020-07-23 20:13:15 +01:00
or ( self.attack_type == " dogshoot " and dist <= self.reach
and self : dogswitch ( ) == 0 ) then
2016-04-15 14:57:57 +01:00
if self.fly
and dist > self.reach then
local p1 = s
2016-06-07 09:51:11 +01:00
local me_y = floor ( p1.y )
2016-04-15 14:57:57 +01:00
local p2 = p
2016-06-07 09:51:11 +01:00
local p_y = floor ( p2.y + 1 )
2018-06-27 09:44:00 +01:00
local v = self.object : get_velocity ( )
2016-04-15 14:57:57 +01:00
2019-01-17 09:29:39 +00:00
if self : flight_check ( ) then
2016-04-15 14:57:57 +01:00
if me_y < p_y then
2018-06-27 09:44:00 +01:00
self.object : set_velocity ( {
2023-03-25 08:47:31 +00:00
x = v.x , y = 1 * self.walk_velocity , z = v.z } )
2016-04-15 14:57:57 +01:00
elseif me_y > p_y then
2018-06-27 09:44:00 +01:00
self.object : set_velocity ( {
2023-03-25 08:47:31 +00:00
x = v.x , y = - 1 * self.walk_velocity , z = v.z } )
2016-04-15 14:57:57 +01:00
end
else
if me_y < p_y then
2023-03-25 08:47:31 +00:00
self.object : set_velocity ( { x = v.x , y = 0.01 , z = v.z } )
2016-04-15 14:57:57 +01:00
elseif me_y > p_y then
2023-03-25 08:47:31 +00:00
self.object : set_velocity ( { x = v.x , y = - 0.01 , z = v.z } )
2016-04-15 14:57:57 +01:00
end
end
end
-- rnd: new movement direction
if self.path . following
and self.path . way
and self.attack_type ~= " dogshoot " then
-- no paths longer than 50
2023-03-25 08:47:31 +00:00
if # self.path . way > 50 or dist < self.reach then
2016-04-15 14:57:57 +01:00
self.path . following = false
return
end
local p1 = self.path . way [ 1 ]
if not p1 then
self.path . following = false
return
end
2020-07-25 10:52:29 +01:00
if abs ( p1.x - s.x ) + abs ( p1.z - s.z ) < 0.6 then
2016-04-15 14:57:57 +01:00
-- reached waypoint, remove it from queue
2020-10-03 09:34:38 +01:00
table_remove ( self.path . way , 1 )
2016-04-15 14:57:57 +01:00
end
-- set new temporary target
p = { x = p1.x , y = p1.y , z = p1.z }
end
2022-10-31 15:05:34 +00:00
yaw_to_pos ( self , p )
2016-04-15 14:57:57 +01:00
-- move towards enemy if beyond mob reach
2022-06-28 08:08:35 +01:00
if dist > ( self.reach + ( self.reach_ext or 0 ) ) then
2016-04-15 14:57:57 +01:00
2023-03-25 08:47:31 +00:00
-- path finding by rnd (only when enabled in setting and mob)
if self.pathfinding and pathfinding_enable then
2018-12-20 11:14:10 +00:00
self : smart_mobs ( s , p , dist , dtime )
2016-04-15 14:57:57 +01:00
end
2021-06-13 09:39:59 +01:00
-- distance padding to stop spinning mob
local pad = abs ( p.x - s.x ) + abs ( p.z - s.z )
2022-06-28 08:08:35 +01:00
self.reach_ext = 0 -- extended ready off by default
2021-06-13 09:39:59 +01:00
if self.at_cliff or pad < 0.2 then
2016-04-15 14:57:57 +01:00
2022-06-28 08:08:35 +01:00
-- when on top of player extend reach slightly so player can
-- still be attacked.
self.reach_ext = 0.8
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
self : set_animation ( " stand " )
2016-04-15 14:57:57 +01:00
else
if self.path . stuck then
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.walk_velocity )
2016-04-15 14:57:57 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_velocity ( self.run_velocity )
2016-04-15 14:57:57 +01:00
end
2017-07-26 18:13:39 +01:00
if self.animation and self.animation . run_start then
2018-12-20 11:14:10 +00:00
self : set_animation ( " run " )
2017-07-26 18:13:39 +01:00
else
2018-12-20 11:14:10 +00:00
self : set_animation ( " walk " )
2017-07-26 18:13:39 +01:00
end
2016-04-15 14:57:57 +01:00
end
else -- rnd: if inside reach range
self.path . stuck = false
self.path . stuck_timer = 0
self.path . following = false -- not stuck anymore
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
2016-04-15 14:57:57 +01:00
2020-06-19 16:07:29 +01:00
if self.timer > 1 then
2016-04-15 14:57:57 +01:00
2020-06-19 16:07:29 +01:00
-- no custom attack or custom attack returns true to continue
if not self.custom_attack
or self : custom_attack ( self , p ) == true then
2016-04-15 14:57:57 +01:00
2016-04-28 20:18:00 +01:00
self.timer = 0
2019-09-12 09:44:45 +01:00
self : set_animation ( " punch " )
2016-05-08 18:08:25 +01:00
2016-04-28 20:18:00 +01:00
local p2 = p
local s2 = s
2016-04-15 14:57:57 +01:00
2017-03-10 16:05:37 +00:00
p2.y = p2.y + .5
s2.y = s2.y + .5
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
if self : line_of_sight ( p2 , s2 ) == true then
2016-04-15 14:57:57 +01:00
2016-04-28 20:18:00 +01:00
-- play attack sound
2018-12-20 11:14:10 +00:00
self : mob_sound ( self.sounds . attack )
2016-04-28 20:18:00 +01:00
2016-12-20 18:17:56 +00:00
-- punch player (or what player is attached to)
local attached = self.attack : get_attach ( )
2020-05-21 20:38:08 +01:00
2016-12-20 18:17:56 +00:00
if attached then
self.attack = attached
end
2020-05-21 20:38:08 +01:00
2021-05-15 09:33:35 +01:00
local dgroup = self.damage_group or " fleshy "
2016-04-28 20:18:00 +01:00
self.attack : punch ( self.object , 1.0 , {
full_punch_interval = 1.0 ,
2021-05-15 09:33:35 +01:00
damage_groups = { [ dgroup ] = self.damage }
2016-04-28 20:18:00 +01:00
} , nil )
2016-04-15 14:57:57 +01:00
end
2016-04-28 20:18:00 +01:00
end
2016-04-15 14:57:57 +01:00
end
end
elseif self.attack_type == " shoot "
2018-12-20 11:14:10 +00:00
or ( self.attack_type == " dogshoot " and self : dogswitch ( dtime ) == 1 )
2020-05-07 11:15:04 +01:00
or ( self.attack_type == " dogshoot " and dist > self.reach and
self : dogswitch ( ) == 0 ) then
2016-04-15 14:57:57 +01:00
p.y = p.y - .5
s.y = s.y + .5
2020-06-29 15:00:32 +01:00
local vec = { x = p.x - s.x , y = p.y - s.y , z = p.z - s.z }
2016-04-15 14:57:57 +01:00
2022-10-31 15:05:34 +00:00
yaw_to_pos ( self , p )
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
self : set_velocity ( 0 )
2016-04-15 14:57:57 +01:00
2023-03-25 08:47:31 +00:00
if self.shoot_interval and self.timer > self.shoot_interval
2020-05-21 20:38:08 +01:00
and random ( 100 ) <= 60 then
2016-04-15 14:57:57 +01:00
self.timer = 0
2018-12-20 11:14:10 +00:00
self : set_animation ( " shoot " )
2016-04-15 14:57:57 +01:00
-- play shoot attack sound
2018-12-20 11:14:10 +00:00
self : mob_sound ( self.sounds . shoot_attack )
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local p = self.object : get_pos ( )
2016-04-15 14:57:57 +01:00
p.y = p.y + ( self.collisionbox [ 2 ] + self.collisionbox [ 5 ] ) / 2
2017-09-08 09:37:30 +01:00
if minetest.registered_entities [ self.arrow ] then
2017-01-21 10:38:43 +00:00
2017-09-08 09:37:30 +01:00
local obj = minetest.add_entity ( p , self.arrow )
local ent = obj : get_luaentity ( )
2017-01-20 09:32:51 +00:00
local amount = ( vec.x * vec.x + vec.y * vec.y + vec.z * vec.z ) ^ 0.5
2021-08-01 18:58:21 +01:00
-- check for custom override for arrow
if self.arrow_override then
self.arrow_override ( ent )
end
2017-01-20 09:32:51 +00:00
local v = ent.velocity or 1 -- or set to default
2017-09-08 09:37:30 +01:00
2017-01-20 09:32:51 +00:00
ent.switch = 1
ent.owner_id = tostring ( self.object ) -- add unique owner id to arrow
-- offset makes shoot aim accurate
vec.y = vec.y + self.shoot_offset
vec.x = vec.x * ( v / amount )
vec.y = vec.y * ( v / amount )
vec.z = vec.z * ( v / amount )
2018-06-27 09:44:00 +01:00
obj : set_velocity ( vec )
2017-01-20 09:32:51 +00:00
end
2016-04-15 14:57:57 +01:00
end
end
2016-04-15 19:56:24 +01:00
end
end
2016-04-15 14:57:57 +01:00
2017-01-05 19:20:37 +00:00
2016-05-08 14:59:13 +01:00
-- falling and fall damage
2018-12-20 11:14:10 +00:00
function mob_class : falling ( pos )
2016-04-15 14:57:57 +01:00
2018-11-29 12:14:54 +00:00
if self.fly or self.disable_falling then
2016-04-15 19:56:24 +01:00
return
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- floating in water (or falling)
2018-06-27 09:44:00 +01:00
local v = self.object : get_velocity ( )
2016-04-15 14:57:57 +01:00
2020-04-07 08:36:57 +01:00
-- sanity check
if not v then return end
2021-03-18 20:23:55 +00:00
local fall_speed = self.fall_speed
2016-04-15 14:57:57 +01:00
2020-06-29 15:00:32 +01:00
-- in water then use liquid viscosity for float/sink speed
2021-03-18 20:23:55 +00:00
if self.floats == 1 and self.standing_in
and minetest.registered_nodes [ self.standing_in ] . groups.liquid then
2020-06-29 15:00:32 +01:00
local visc = min (
2021-03-18 20:23:55 +00:00
minetest.registered_nodes [ self.standing_in ] . liquid_viscosity , 7 ) + 1
2016-04-15 19:56:24 +01:00
2021-03-18 20:23:55 +00:00
self.object : set_velocity ( { x = v.x , y = 0.6 , z = v.z } )
fall_speed = - 1.2 / visc
2016-04-15 19:56:24 +01:00
else
2016-04-15 14:57:57 +01:00
2017-06-28 09:43:51 +01:00
-- fall damage onto solid ground
2016-04-15 19:56:24 +01:00
if self.fall_damage == 1
2018-06-27 09:44:00 +01:00
and self.object : get_velocity ( ) . y == 0 then
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local d = ( self.old_y or 0 ) - self.object : get_pos ( ) . y
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
if d > 5 then
2016-04-15 14:57:57 +01:00
2016-06-07 09:51:11 +01:00
self.health = self.health - floor ( d - 5 )
2016-04-15 14:57:57 +01:00
2017-01-07 19:35:00 +00:00
effect ( pos , 5 , " tnt_smoke.png " , 1 , 2 , 2 , nil )
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
if self : check_for_death ( { type = " fall " } ) then
2020-04-27 13:17:20 +01:00
return true
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
2017-10-09 15:24:40 +01:00
self.old_y = self.object : get_pos ( ) . y
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
end
2020-06-29 15:00:32 +01:00
-- fall at set speed
2021-06-13 09:39:59 +01:00
self.object : set_acceleration ( { x = 0 , y = fall_speed , z = 0 } )
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2017-01-05 19:20:37 +00:00
2018-07-01 14:08:17 +01:00
-- is Took Ranks mod active?
local tr = minetest.get_modpath ( " toolranks " )
2017-03-18 19:38:53 +00:00
-- deal damage and effects when mob punched
2020-05-15 13:26:34 +01:00
function mob_class : on_punch ( hitter , tflp , tool_capabilities , dir , damage )
2016-04-15 14:57:57 +01:00
2018-09-05 10:33:17 +01:00
-- mob health check
if self.health <= 0 then
2020-09-16 12:04:03 +01:00
return true
2017-09-15 16:06:35 +01:00
end
2023-03-25 08:47:31 +00:00
-- custom punch function (if false returned, do not continue and return true)
if self.do_punch and self : do_punch ( hitter , tflp , tool_capabilities , dir ) == false then
2020-09-16 12:04:03 +01:00
return true
2018-09-05 10:33:17 +01:00
end
2017-02-24 09:38:11 +00:00
2016-05-23 16:32:22 +01:00
-- error checking when mod profiling is enabled
if not tool_capabilities then
2021-06-13 09:39:59 +01:00
minetest.log ( " warning " , " [mobs] Mod profiling enabled, damage not enabled " )
2020-09-16 12:04:03 +01:00
return true
2016-05-23 16:32:22 +01:00
end
2021-04-04 22:25:40 +01:00
-- is mob protected
if self.protected then
2020-05-15 13:26:34 +01:00
2021-04-04 22:25:40 +01:00
-- did player hit mob and if so is it in protected area
2021-04-05 08:52:48 +01:00
if hitter : is_player ( ) then
2020-05-15 13:26:34 +01:00
2021-04-05 08:52:48 +01:00
local player_name = hitter : get_player_name ( )
2021-04-04 22:25:40 +01:00
2021-04-05 08:52:48 +01:00
if player_name ~= self.owner
and minetest.is_protected ( self.object : get_pos ( ) , player_name ) then
minetest.chat_send_player ( hitter : get_player_name ( ) ,
S ( " Mob has been protected! " ) )
return true
end
2021-04-04 22:25:40 +01:00
-- if protection is on level 2 then dont let arrows harm mobs
elseif self.protected == 2 then
local ent = hitter and hitter : get_luaentity ( )
if ent and ent._is_arrow then
return true -- arrow entity
elseif not ent then
return true -- non entity
end
end
2016-12-20 18:17:56 +00:00
end
2016-11-08 16:11:00 +00:00
2016-04-15 19:56:24 +01:00
local weapon = hitter : get_wielded_item ( )
2018-09-05 10:33:17 +01:00
local weapon_def = weapon : get_definition ( ) or { }
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- calculate mob damage
local damage = 0
local armor = self.object : get_armor_groups ( ) or { }
local tmp
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- quick error check incase it ends up 0 (serialize.h check test)
if tflp == 0 then
tflp = 0.2
end
2016-04-15 14:57:57 +01:00
2017-06-18 19:21:04 +01:00
if use_cmi then
damage = cmi.calculate_damage ( self.object , hitter , tflp , tool_capabilities , dir )
else
2016-04-15 14:57:57 +01:00
2017-06-18 19:21:04 +01:00
for group , _ in pairs ( ( tool_capabilities.damage_groups or { } ) ) do
2016-04-15 19:56:24 +01:00
2017-06-18 19:21:04 +01:00
tmp = tflp / ( tool_capabilities.full_punch_interval or 1.4 )
2016-04-15 14:57:57 +01:00
2017-06-18 19:21:04 +01:00
if tmp < 0 then
tmp = 0.0
elseif tmp > 1 then
tmp = 1.0
end
damage = damage + ( tool_capabilities.damage_groups [ group ] or 0 )
2021-04-05 08:52:48 +01:00
* tmp * ( ( armor [ group ] or 0 ) / 100.0 )
2017-06-18 19:21:04 +01:00
end
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- check for tool immunity or special damage
2016-06-05 16:48:12 +01:00
for n = 1 , # self.immune_to do
2016-04-15 19:56:24 +01:00
2018-09-05 10:33:17 +01:00
if self.immune_to [ n ] [ 1 ] == weapon_def.name then
2016-04-15 19:56:24 +01:00
2016-06-05 16:48:12 +01:00
damage = self.immune_to [ n ] [ 2 ] or 0
2021-06-13 09:39:59 +01:00
2016-04-15 19:56:24 +01:00
break
2018-05-30 10:55:39 +01:00
2020-05-15 13:26:34 +01:00
-- if "all" then no tools deal damage unless it's specified in list
2018-05-30 10:55:39 +01:00
elseif self.immune_to [ n ] [ 1 ] == " all " then
damage = self.immune_to [ n ] [ 2 ] or 0
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
end
2020-05-15 13:26:34 +01:00
--print("Mob Damage is", damage)
2016-10-31 21:37:38 +00:00
-- healing
if damage <= - 1 then
2021-06-13 09:39:59 +01:00
2016-10-31 21:37:38 +00:00
self.health = self.health - floor ( damage )
2021-06-13 09:39:59 +01:00
2020-05-15 13:26:34 +01:00
return true
2016-10-31 21:37:38 +00:00
end
2018-09-05 10:33:17 +01:00
if use_cmi
2021-06-13 09:39:59 +01:00
and cmi.notify_punch ( self.object , hitter , tflp , tool_capabilities , dir , damage ) then
2020-09-16 12:04:03 +01:00
return true
2017-06-18 19:21:04 +01:00
end
2016-04-15 19:56:24 +01:00
-- add weapon wear
2022-10-31 15:05:34 +00:00
local punch_interval = tool_capabilities.full_punch_interval or 1.4
2016-04-15 14:57:57 +01:00
2018-09-05 10:33:17 +01:00
-- toolrank support
local wear = floor ( ( punch_interval / 75 ) * 9000 )
2018-07-01 14:08:17 +01:00
2018-09-05 10:33:17 +01:00
if mobs.is_creative ( hitter : get_player_name ( ) ) then
2023-03-25 08:47:31 +00:00
wear = tr and 1 or 0
2018-09-05 10:33:17 +01:00
end
2018-07-01 14:08:17 +01:00
2021-06-13 09:39:59 +01:00
if tr and weapon_def.original_description then
toolranks.new_afteruse ( weapon , hitter , nil , { wear = wear } )
2018-09-05 10:33:17 +01:00
else
weapon : add_wear ( wear )
2016-04-15 19:56:24 +01:00
end
2018-09-05 10:33:17 +01:00
hitter : set_wielded_item ( weapon )
2017-01-05 19:20:37 +00:00
-- only play hit sound and show blood effects if damage is 1 or over
if damage >= 1 then
2016-10-30 21:06:33 +00:00
2021-05-27 15:42:21 +01:00
-- select tool use sound if found, or fallback to default
2023-03-03 11:56:49 +00:00
local snd = weapon_def.sound and weapon_def.sound . use or " mobs_punch "
2016-10-30 21:06:33 +00:00
2021-05-15 09:33:35 +01:00
minetest.sound_play ( snd , { object = self.object , max_hear_distance = 8 } , true )
2017-01-05 19:20:37 +00:00
-- blood_particles
2018-09-05 10:33:17 +01:00
if not disable_blood and self.blood_amount > 0 then
2016-10-30 21:06:33 +00:00
2017-10-09 15:24:40 +01:00
local pos = self.object : get_pos ( )
2020-05-01 10:29:12 +01:00
local blood = self.blood_texture
local amount = self.blood_amount
2016-10-30 21:06:33 +00:00
2021-05-15 09:33:35 +01:00
pos.y = pos.y + ( - self.collisionbox [ 2 ] + self.collisionbox [ 5 ] ) * .5
2016-10-30 21:06:33 +00:00
2020-05-01 10:29:12 +01:00
-- lots of damage = more blood :)
if damage > 10 then
amount = self.blood_amount * 2
end
2018-01-12 19:18:48 +00:00
-- do we have a single blood texture or multiple?
if type ( self.blood_texture ) == " table " then
2020-05-21 20:38:08 +01:00
blood = self.blood_texture [ random ( # self.blood_texture ) ]
2020-05-01 10:29:12 +01:00
end
2018-01-12 19:18:48 +00:00
2020-05-01 10:29:12 +01:00
effect ( pos , amount , blood , 1 , 2 , 1.75 , nil , nil , true )
2017-01-05 19:20:37 +00:00
end
2016-04-15 19:56:24 +01:00
2023-03-13 10:55:25 +00:00
-- add healthy afterglow when hit (can cause lag with larger textures)
if mob_hit_effect then
self.old_texture_mods = self.texture_mods
self.object : set_texture_mod ( self.texture_mods .. self.damage_texture_modifier )
minetest.after ( 0.3 , function ( )
if self and self.object and self.object : get_pos ( ) then
self.texture_mods = self.old_texture_mods
self.old_texture_mods = nil
self.object : set_texture_mod ( self.texture_mods )
end
end )
end
2023-03-26 08:31:40 +01:00
-- check for friendly fire (arrows from same mob)
if self.friendly_fire then
self.health = self.health - floor ( damage ) -- do damage regardless
else
local entity = hitter and hitter : get_luaentity ( )
-- check if arrow from same mob, if so then do no damage
2023-03-27 10:48:05 +01:00
if ( entity and entity.name ~= self.arrow ) or hitter : is_player ( ) then
2023-03-26 08:31:40 +01:00
self.health = self.health - floor ( damage )
end
end
2016-04-15 19:56:24 +01:00
2018-09-05 10:33:17 +01:00
-- exit here if dead, check for tools with fire damage
local hot = tool_capabilities and tool_capabilities.damage_groups
and tool_capabilities.damage_groups . fire
2021-05-15 09:33:35 +01:00
if self : check_for_death ( { type = " punch " , puncher = hitter , hot = hot } ) then
2020-05-15 13:26:34 +01:00
return true
2017-01-05 19:20:37 +00:00
end
2022-05-14 11:21:36 +01:00
end
2016-04-15 19:56:24 +01:00
2018-09-05 10:33:17 +01:00
-- knock back effect (only on full punch)
2021-05-15 09:33:35 +01:00
if self.knock_back and tflp >= punch_interval then
2016-10-22 09:36:08 +01:00
2018-09-05 10:33:17 +01:00
local v = self.object : get_velocity ( )
2020-04-11 17:51:15 +01:00
-- sanity check
2020-09-16 12:04:03 +01:00
if not v then return true end
2020-04-11 17:51:15 +01:00
2018-09-05 10:33:17 +01:00
local kb = damage or 1
local up = 2
2016-04-15 14:57:57 +01:00
2018-09-05 10:33:17 +01:00
-- if already in air then dont go up anymore when hit
2023-04-03 11:53:05 +01:00
if v.y > 0 or self.fly then
2018-09-05 10:33:17 +01:00
up = 0
end
2017-09-20 20:06:53 +01:00
2018-09-05 10:33:17 +01:00
-- direction error check
dir = dir or { x = 0 , y = 0 , z = 0 }
2016-04-15 14:57:57 +01:00
2018-09-05 10:33:17 +01:00
-- use tool knockback value or default
2020-07-25 10:52:29 +01:00
kb = tool_capabilities.damage_groups [ " knockback " ] or kb
2018-09-05 10:33:17 +01:00
2021-06-13 09:39:59 +01:00
self.object : set_velocity ( { x = dir.x * kb , y = up , z = dir.z * kb } )
2018-09-05 10:33:17 +01:00
2023-03-04 07:21:54 +00:00
-- turn mob on knockback and play run/walk animation
2023-03-03 11:56:49 +00:00
self : set_yaw ( ( random ( 0 , 360 ) - 180 ) / 180 * pi , 12 )
2023-03-13 11:52:59 +00:00
if self.animation and self.animation . injured_end and damage >= 1 then
self : set_animation ( " injured " )
2023-03-03 11:56:49 +00:00
else
self : set_animation ( " walk " )
end
2018-09-05 10:33:17 +01:00
self.pause_timer = 0.25
end
2016-10-31 21:37:38 +00:00
2016-04-15 19:56:24 +01:00
-- if skittish then run away
2023-03-25 08:47:31 +00:00
if self.runaway == true and self.order ~= " stand " then
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local lp = hitter : get_pos ( )
2023-01-19 17:46:07 +00:00
yaw_to_pos ( self , lp , 3 )
2016-04-15 19:56:24 +01:00
self.state = " runaway "
self.runaway_timer = 0
self.following = nil
end
2016-04-15 14:57:57 +01:00
2017-05-12 10:02:42 +01:00
local name = hitter : get_player_name ( ) or " "
2016-04-15 19:56:24 +01:00
-- attack puncher and call other mobs for help
if self.passive == false
and self.state ~= " flop "
and self.child == false
2018-06-27 09:44:00 +01:00
and self.attack_players == true
2016-06-09 11:56:03 +01:00
and hitter : get_player_name ( ) ~= self.owner
2021-03-10 08:14:42 +00:00
and not is_invisible ( self , name )
2020-06-09 13:13:15 +01:00
and self.object ~= hitter then
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- attack whoever punched mob
self.state = " "
2018-12-20 11:14:10 +00:00
self : do_attack ( hitter )
2016-04-15 14:57:57 +01:00
2016-04-15 19:56:24 +01:00
-- alert others to the attack
2023-03-03 11:56:49 +00:00
local objs = minetest.get_objects_inside_radius ( hitter : get_pos ( ) , self.view_range )
2020-05-21 20:38:08 +01:00
local obj
2016-04-15 14:57:57 +01:00
2016-06-05 16:48:12 +01:00
for n = 1 , # objs do
2016-04-15 14:57:57 +01:00
2016-06-05 16:48:12 +01:00
obj = objs [ n ] : get_luaentity ( )
2016-04-15 14:57:57 +01:00
2018-06-27 09:44:00 +01:00
if obj and obj._cmi_is_mob then
2016-04-15 19:56:24 +01:00
2020-05-13 08:12:56 +01:00
-- only alert members of same mob and assigned helper
2016-04-15 19:56:24 +01:00
if obj.group_attack == true
2017-05-12 10:02:42 +01:00
and obj.state ~= " attack "
and obj.owner ~= name
2023-03-03 11:56:49 +00:00
and ( obj.name == self.name or obj.name == self.group_helper ) then
2018-12-20 11:14:10 +00:00
obj : do_attack ( hitter )
2016-04-15 19:56:24 +01:00
end
2017-05-12 10:02:42 +01:00
-- have owned mobs attack player threat
if obj.owner == name and obj.owner_loyal then
2018-12-20 11:14:10 +00:00
obj : do_attack ( self.object )
2017-05-12 10:02:42 +01:00
end
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
end
end
2023-03-04 07:21:54 +00:00
return true
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2017-01-05 19:20:37 +00:00
2023-04-03 08:08:37 +01:00
-- helper function to clean mob staticdata
local function clean_staticdata ( self )
local tmp , t = { }
for _ , stat in pairs ( self ) do
t = type ( stat )
if t ~= " function "
and t ~= " nil "
and t ~= " userdata "
and _ ~= " object "
and _ ~= " _cmi_components " then
tmp [ _ ] = self [ _ ]
end
end
return tmp
2016-04-15 19:56:24 +01:00
end
2016-04-15 14:57:57 +01:00
2017-01-05 19:20:37 +00:00
2017-03-18 19:38:53 +00:00
-- get entity staticdata
2020-05-06 10:10:50 +01:00
function mob_class : mob_staticdata ( )
2017-03-18 19:38:53 +00:00
2020-05-16 10:44:38 +01:00
-- this handles mob count for mobs activated, unloaded, reloaded
if active_limit > 0 and self.active_toggle then
active_mobs = active_mobs + self.active_toggle
self.active_toggle = - self.active_toggle
--print("-- staticdata", active_mobs, active_limit, self.active_toggle)
end
2017-03-18 19:38:53 +00:00
-- remove mob when out of range unless tamed
if remove_far
and self.remove_ok
2018-01-13 20:11:07 +00:00
and self.type ~= " npc "
and self.state ~= " attack "
2017-03-18 19:38:53 +00:00
and not self.tamed
and self.lifetimer < 20000 then
2020-05-15 13:26:34 +01:00
--print("REMOVED " .. self.name)
2017-03-18 19:38:53 +00:00
2020-05-15 13:26:34 +01:00
remove_mob ( self , true )
2017-03-18 19:38:53 +00:00
2020-05-06 10:10:50 +01:00
return minetest.serialize ( { remove_ok = true , static_save = true } )
2017-03-18 19:38:53 +00:00
end
self.remove_ok = true
self.attack = nil
self.following = nil
self.state = " stand "
-- used to rotate older mobs
2020-05-15 13:26:34 +01:00
if self.drawtype and self.drawtype == " side " then
2020-05-21 20:38:08 +01:00
self.rotate = rad ( 90 )
2017-03-18 19:38:53 +00:00
end
2017-06-18 19:21:04 +01:00
if use_cmi then
2023-03-25 08:47:31 +00:00
self.serialized_cmi_components = cmi.serialize_components ( self._cmi_components )
2017-03-18 19:38:53 +00:00
end
2023-04-03 08:08:37 +01:00
return minetest.serialize ( clean_staticdata ( self ) )
2017-03-18 19:38:53 +00:00
end
-- activate mob and reload settings
2018-12-20 11:14:10 +00:00
function mob_class : mob_activate ( staticdata , def , dtime )
2016-04-15 19:56:24 +01:00
2020-05-16 10:44:38 +01:00
-- if dtime == 0 then entity has just been created
-- anything higher means it is respawning (thanks SorceryKid)
if dtime == 0 and active_limit > 0 then
self.active_toggle = 1
2016-04-15 19:56:24 +01:00
end
2020-05-15 13:26:34 +01:00
-- remove mob if not tamed and mob total reached
2020-05-16 10:44:38 +01:00
if active_limit > 0 and active_mobs >= active_limit and not self.tamed then
2020-05-15 13:26:34 +01:00
remove_mob ( self )
--print("-- mob limit reached, removing " .. self.name)
return
end
2020-05-16 10:44:38 +01:00
-- remove monsters in peaceful mode
if self.type == " monster " and peaceful_only then
remove_mob ( self , true )
return
end
2023-04-03 08:08:37 +01:00
-- load entity variables from staticdata into self.
2016-04-15 19:56:24 +01:00
local tmp = minetest.deserialize ( staticdata )
if tmp then
2020-06-19 11:25:37 +01:00
2020-06-19 11:33:33 +01:00
local t
2016-04-15 19:56:24 +01:00
for _ , stat in pairs ( tmp ) do
2020-06-19 11:25:37 +01:00
2020-06-19 11:33:33 +01:00
t = type ( stat )
2020-06-19 11:25:37 +01:00
2023-03-25 08:47:31 +00:00
if t ~= " function " and t ~= " nil " and t ~= " userdata " then
2020-06-19 11:25:37 +01:00
self [ _ ] = stat
end
2016-04-15 14:57:57 +01:00
end
2016-04-15 19:56:24 +01:00
end
2019-04-02 08:41:09 +01:00
-- force current model into mob
self.mesh = def.mesh
self.base_mesh = def.mesh
self.collisionbox = def.collisionbox
self.selectionbox = def.selectionbox
2016-04-15 19:56:24 +01:00
-- select random texture, set model and size
if not self.base_texture then
2017-02-02 14:26:04 +00:00
-- compatiblity with old simple mobs textures
2018-08-31 10:31:30 +01:00
if def.textures and type ( def.textures [ 1 ] ) == " string " then
2017-02-02 14:26:04 +00:00
def.textures = { def.textures }
2017-02-02 13:51:51 +00:00
end
2021-04-05 08:52:48 +01:00
self.base_texture = def.textures and def.textures [ random ( # def.textures ) ]
2016-04-15 19:56:24 +01:00
self.base_mesh = def.mesh
self.base_size = self.visual_size
self.base_colbox = self.collisionbox
2018-01-04 10:16:21 +00:00
self.base_selbox = self.selectionbox
2016-04-15 19:56:24 +01:00
end
2018-01-13 20:11:07 +00:00
-- for current mobs that dont have this set
if not self.base_selbox then
self.base_selbox = self.selectionbox or self.base_colbox
end
2016-04-15 19:56:24 +01:00
-- set texture, model and size
local textures = self.base_texture
local mesh = self.base_mesh
local vis_size = self.base_size
local colbox = self.base_colbox
2018-01-04 10:16:21 +00:00
local selbox = self.base_selbox
2016-04-15 19:56:24 +01:00
-- specific texture if gotten
2020-05-15 13:26:34 +01:00
if self.gotten == true and def.gotten_texture then
2016-04-15 19:56:24 +01:00
textures = def.gotten_texture
end
-- specific mesh if gotten
2020-05-15 13:26:34 +01:00
if self.gotten == true and def.gotten_mesh then
2016-04-15 19:56:24 +01:00
mesh = def.gotten_mesh
end
-- set child objects to half size
if self.child == true then
2020-05-16 10:44:38 +01:00
vis_size = { x = self.base_size . x * .5 , y = self.base_size . y * .5 }
2016-04-15 19:56:24 +01:00
if def.child_texture then
textures = def.child_texture [ 1 ]
end
colbox = {
2020-05-15 13:26:34 +01:00
self.base_colbox [ 1 ] * .5 , self.base_colbox [ 2 ] * .5 ,
self.base_colbox [ 3 ] * .5 , self.base_colbox [ 4 ] * .5 ,
self.base_colbox [ 5 ] * .5 , self.base_colbox [ 6 ] * .5 }
2018-01-04 10:16:21 +00:00
selbox = {
2020-05-15 13:26:34 +01:00
self.base_selbox [ 1 ] * .5 , self.base_selbox [ 2 ] * .5 ,
self.base_selbox [ 3 ] * .5 , self.base_selbox [ 4 ] * .5 ,
self.base_selbox [ 5 ] * .5 , self.base_selbox [ 6 ] * .5 }
2016-04-15 19:56:24 +01:00
end
if self.health == 0 then
2019-03-23 18:36:22 +00:00
self.health = random ( self.hp_min , self.hp_max )
2016-04-15 19:56:24 +01:00
end
2017-10-18 13:41:29 +01:00
-- pathfinding init
2016-04-15 19:56:24 +01:00
self.path = { }
self.path . way = { } -- path to follow, table of positions
self.path . lastpos = { x = 0 , y = 0 , z = 0 }
self.path . stuck = false
self.path . following = false -- currently following path?
self.path . stuck_timer = 0 -- if stuck for too long search for path
2020-05-15 13:26:34 +01:00
-- Armor groups (immortal = 1 for custom damage handling)
2020-05-06 10:10:50 +01:00
local armor
if type ( self.armor ) == " table " then
2020-10-03 09:34:38 +01:00
armor = table_copy ( self.armor )
2020-05-06 10:10:50 +01:00
else
2022-07-07 17:09:34 +01:00
armor = { fleshy = self.armor , immortal = 1 }
2020-05-06 10:10:50 +01:00
end
self.object : set_armor_groups ( armor )
2017-10-18 13:41:29 +01:00
-- mob defaults
2017-10-09 15:24:40 +01:00
self.old_y = self.object : get_pos ( ) . y
2016-04-15 19:56:24 +01:00
self.old_health = self.health
self.sounds . distance = self.sounds . distance or 10
self.textures = textures
self.mesh = mesh
self.collisionbox = colbox
2018-01-04 10:16:21 +00:00
self.selectionbox = selbox
2016-04-15 19:56:24 +01:00
self.visual_size = vis_size
2018-05-30 10:55:39 +01:00
self.standing_in = " air "
2020-06-29 15:00:32 +01:00
self.standing_on = " air "
2016-04-15 19:56:24 +01:00
2023-03-25 08:47:31 +00:00
-- check for existing nametag
self.nametag = self.nametag or def.nametag
2017-09-05 16:32:46 +01:00
2016-04-15 19:56:24 +01:00
-- set anything changed above
self.object : set_properties ( self )
2018-12-20 11:14:10 +00:00
self : set_yaw ( ( random ( 0 , 360 ) - 180 ) / 180 * pi , 6 )
self : update_tag ( )
self : set_animation ( " stand " )
2017-06-18 19:21:04 +01:00
2020-05-16 14:43:03 +01:00
-- apply any texture mods
self.object : set_texture_mod ( self.texture_mods )
2020-05-06 10:10:50 +01:00
-- set 5.x flag to remove monsters when map area unloaded
2021-07-31 08:35:53 +01:00
if remove_far and self.type == " monster " and not self.tamed then
2020-05-06 10:10:50 +01:00
self.static_save = false
end
2017-09-01 12:27:31 +01:00
-- run on_spawn function if found
2023-03-25 08:47:31 +00:00
if self.on_spawn and not self.on_spawn_run and self.on_spawn ( self ) then
self.on_spawn_run = true -- if true, set flag to run once only
2017-09-01 12:27:31 +01:00
end
2017-10-18 19:56:04 +01:00
-- run after_activate
if def.after_activate then
2019-01-07 16:29:04 +00:00
def.after_activate ( self , staticdata , def , dtime )
2017-10-18 19:56:04 +01:00
end
2017-06-18 19:21:04 +01:00
if use_cmi then
2022-09-29 14:15:21 +01:00
self._cmi_components = cmi.activate_components ( self.serialized_cmi_components )
2017-06-18 19:21:04 +01:00
cmi.notify_activate ( self.object , dtime )
end
2016-04-15 19:56:24 +01:00
end
2017-01-05 19:20:37 +00:00
2018-09-08 18:21:33 +01:00
-- handle mob lifetimer and expiration
2018-12-20 11:14:10 +00:00
function mob_class : mob_expire ( pos , dtime )
2016-04-15 20:08:31 +01:00
-- when lifetimer expires remove mob (except npc and tamed)
if self.type ~= " npc "
and not self.tamed
2016-04-25 20:23:38 +01:00
and self.state ~= " attack "
2016-05-29 21:00:56 +01:00
and remove_far ~= true
and self.lifetimer < 20000 then
2016-04-15 20:08:31 +01:00
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 then
-- only despawn away from player
2016-04-25 20:23:38 +01:00
local objs = minetest.get_objects_inside_radius ( pos , 15 )
2016-04-15 20:08:31 +01:00
2016-06-05 16:48:12 +01:00
for n = 1 , # objs do
2016-04-15 20:08:31 +01:00
2016-06-05 16:48:12 +01:00
if objs [ n ] : is_player ( ) then
2016-04-15 20:08:31 +01:00
self.lifetimer = 20
return
end
end
2022-05-14 11:21:36 +01:00
-- minetest.log("action", S("lifetimer expired, removed @1", self.name))
2016-04-15 20:08:31 +01:00
2017-01-07 19:35:00 +00:00
effect ( pos , 15 , " tnt_smoke.png " , 2 , 4 , 2 , 0 )
2016-04-15 20:08:31 +01:00
2020-05-15 13:26:34 +01:00
remove_mob ( self , true )
2016-04-15 20:08:31 +01:00
return
end
end
2018-09-08 18:21:33 +01:00
end
2023-05-18 11:19:28 +01:00
-- get nodes mob is standing on/in, facing/above
function mob_class : get_nodes ( )
local pos = self.object : get_pos ( )
local yaw = self.object : get_yaw ( )
-- child mobs have a lower y_level
local y_level = self.child and self.collisionbox [ 2 ] * 0.5 or self.collisionbox [ 2 ]
self.standing_in = node_ok ( {
x = pos.x , y = pos.y + y_level + 0.25 , z = pos.z } , " air " ) . name
self.standing_on = node_ok ( {
x = pos.x , y = pos.y + y_level - 0.25 , z = pos.z } , " air " ) . name
-- find front position
local dir_x = - sin ( yaw ) * ( self.collisionbox [ 4 ] + 0.5 )
local dir_z = cos ( yaw ) * ( self.collisionbox [ 4 ] + 0.5 )
-- nodes in front of mob and front/above
self.looking_at = node_ok ( {
x = pos.x + dir_x , y = pos.y + y_level + 0.25 , z = pos.z + dir_z } ) . name
self.looking_above = node_ok ( {
x = pos.x + dir_x , y = pos.y + y_level + 1.25 , z = pos.z + dir_z } ) . name
-- are we facing a fence or wall
if self.looking_at : find ( " fence " )
or self.looking_at : find ( " gate " )
or self.looking_at : find ( " wall " ) then
self.facing_fence = true
else
self.facing_fence = nil
end
--[[
print ( " on: " .. self.standing_on
.. " , front: " .. self.looking_at
.. " , front above: " .. self.looking_above
.. " , fence: " .. ( self.facing_fence and " yes " or " no " )
)
] ]
end
2018-09-08 18:21:33 +01:00
-- main mob function
2020-05-15 13:26:34 +01:00
function mob_class : on_step ( dtime , moveresult )
2021-06-13 09:39:59 +01:00
if self.state == " die " then return end
2018-09-08 18:21:33 +01:00
if use_cmi then
cmi.notify_step ( self.object , dtime )
end
local pos = self.object : get_pos ( )
2020-04-06 09:30:50 +01:00
local yaw = self.object : get_yaw ( )
-- early warning check, if no yaw then no entity, skip rest of function
if not yaw then return end
2016-04-15 20:08:31 +01:00
2018-05-30 10:55:39 +01:00
self.node_timer = ( self.node_timer or 0 ) + dtime
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-- get nodes every 1/4 second
2023-05-19 08:46:37 +01:00
if self.node_timer > node_timer_interval then
2018-05-30 10:55:39 +01:00
2023-05-18 11:19:28 +01:00
-- get nodes above, below, in front and front-above
self : get_nodes ( )
2018-09-08 18:21:33 +01:00
2023-05-18 11:19:28 +01:00
self.node_timer = 0
2019-08-23 08:25:06 +01:00
2019-11-16 12:52:35 +00:00
-- check and stop if standing at cliff and fear of heights
self.at_cliff = self : is_at_cliff ( )
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if self.pause_timer <= 0 and self.at_cliff then
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self : set_velocity ( 0 )
end
2020-05-15 13:26:34 +01:00
-- has mob expired (0.25 instead of dtime since were in a timer)
2023-05-19 08:46:37 +01:00
self : mob_expire ( pos , node_timer_interval )
2023-05-18 08:53:08 +01:00
2023-05-18 11:19:28 +01:00
-- check if mob can jump or is blocked facing fence/gate etc.
self : do_jump ( )
2018-05-30 10:55:39 +01:00
end
2020-04-27 13:17:20 +01:00
-- check if falling, flying, floating and return if player died
if self : falling ( pos ) then
return
end
2016-04-15 20:08:31 +01:00
2018-04-08 12:25:06 +01:00
-- smooth rotation by ThomasMonroe314
if self.delay and self.delay > 0 then
if self.delay == 1 then
yaw = self.target_yaw
else
local dif = abs ( yaw - self.target_yaw )
if yaw > self.target_yaw then
if dif > pi then
2022-09-29 14:15:21 +01:00
dif = 2 * pi - dif
yaw = yaw + dif / self.delay -- need to add
2018-04-08 12:25:06 +01:00
else
yaw = yaw - dif / self.delay -- need to subtract
end
elseif yaw < self.target_yaw then
if dif > pi then
dif = 2 * pi - dif
yaw = yaw - dif / self.delay -- need to subtract
else
yaw = yaw + dif / self.delay -- need to add
end
end
if yaw > ( pi * 2 ) then yaw = yaw - ( pi * 2 ) end
if yaw < 0 then yaw = yaw + ( pi * 2 ) end
end
self.delay = self.delay - 1
self.object : set_yaw ( yaw )
end
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-- environmental damage timer (every 1 second)
self.env_damage_timer = self.env_damage_timer + dtime
if self.env_damage_timer > 1 then
self.env_damage_timer = 0
-- check for environmental damage (water, fire, lava etc.)
if self : do_env_damage ( ) then return end
-- node replace check (cow eats grass etc.)
self : replace ( pos )
end
2016-04-15 20:08:31 +01:00
-- knockback timer
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
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if self.pause_timer <= 0 and self.order == " stand " then
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2023-04-27 10:21:31 +01:00
self.pause_timer = 0
self : set_velocity ( 0 )
self : set_animation ( " stand " , true )
end
2023-04-26 09:46:57 +01:00
2016-04-15 20:08:31 +01:00
return
end
2023-03-25 08:47:31 +00:00
-- run custom function (defined in mob lua file) - when false skip going any further
2023-03-27 10:48:05 +01:00
if self.do_custom and self : do_custom ( dtime , moveresult ) == false then
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return
2016-05-06 11:20:36 +01:00
end
2016-04-15 20:08:31 +01:00
-- attack timer
self.timer = self.timer + dtime
-- never go over 100
if self.timer > 100 then
self.timer = 1
end
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-- when attacking call do_states live (return if dead)
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if self.state == " attack " then
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if self : do_states ( dtime ) then return end
2016-04-15 20:08:31 +01:00
end
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-- one second timed calls
self.timer1 = ( self.timer1 or 0 ) + dtime
2016-04-15 20:08:31 +01:00
2023-05-19 08:46:37 +01:00
if self.timer1 >= main_timer_interval then
2016-04-15 20:08:31 +01:00
2023-05-17 11:36:55 +01:00
-- mob plays random sound at times
if random ( 100 ) == 1 then
self : mob_sound ( self.sounds . random )
end
2016-04-15 20:08:31 +01:00
2023-05-17 11:36:55 +01:00
self : general_attack ( )
2016-04-15 20:08:31 +01:00
2023-05-17 11:36:55 +01:00
self : breed ( )
2016-04-15 20:08:31 +01:00
2023-05-17 11:36:55 +01:00
self : follow_flop ( )
2016-04-15 20:08:31 +01:00
2023-05-18 08:53:08 +01:00
-- when not attacking call do_states every second (return if dead)
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if self.state ~= " attack " then
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if self : do_states ( main_timer_interval ) then return end
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end
2016-04-15 20:08:31 +01:00
2023-05-17 11:36:55 +01:00
self : do_runaway_from ( self )
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2023-05-17 11:36:55 +01:00
self : do_stay_near ( )
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2023-05-17 11:36:55 +01:00
self.timer1 = 0
end
2016-04-15 20:08:31 +01:00
end
2017-01-05 19:20:37 +00:00
2016-05-01 19:41:50 +01:00
-- default function when mobs are blown up with TNT
2018-12-20 11:14:10 +00:00
function mob_class : on_blast ( damage )
2016-05-01 19:41:50 +01:00
2020-05-15 13:26:34 +01:00
--print("-- blast damage", damage)
2016-05-01 19:41:50 +01:00
2018-12-20 11:14:10 +00:00
self.object : punch ( self.object , 1.0 , {
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full_punch_interval = 1.0 , damage_groups = { fleshy = damage } } , nil )
2016-05-01 19:41:50 +01:00
2020-03-06 19:43:35 +00:00
-- return no damage, no knockback, no item drops, mob api handles all
return false , false , { }
2016-05-01 19:41:50 +01:00
end
2017-01-05 19:20:37 +00:00
2016-04-15 19:56:24 +01:00
mobs.spawning_mobs = { }
2017-03-18 19:38:53 +00:00
-- register mob entity
2016-04-15 19:56:24 +01:00
function mobs : register_mob ( name , def )
2020-06-22 21:24:06 +01:00
mobs.spawning_mobs [ name ] = { }
2016-04-15 19:56:24 +01:00
2021-06-11 22:25:00 +01:00
local collisionbox = def.collisionbox or { - 0.25 , - 0.25 , - 0.25 , 0.25 , 0.25 , 0.25 }
-- quick fix to stop mobs glitching through nodes if too small
2023-03-12 11:35:21 +00:00
if mob_height_fix and - collisionbox [ 2 ] + collisionbox [ 5 ] < 1.01 then
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collisionbox [ 5 ] = collisionbox [ 2 ] + 0.99
end
2018-12-20 11:14:10 +00:00
minetest.register_entity ( name , setmetatable ( {
2016-04-15 19:56:24 +01:00
2018-12-20 11:14:10 +00:00
stepheight = def.stepheight ,
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name = name ,
type = def.type ,
attack_type = def.attack_type ,
fly = def.fly ,
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fly_in = def.fly_in ,
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keep_flying = def.keep_flying ,
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owner = def.owner ,
order = def.order ,
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on_die = def.on_die ,
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on_flop = def.on_flop ,
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do_custom = def.do_custom ,
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jump_height = def.jump_height ,
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can_leap = def.can_leap ,
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drawtype = def.drawtype , -- DEPRECATED, use rotate instead
2020-05-21 20:38:08 +01:00
rotate = rad ( def.rotate or 0 ) , -- 0=front 90=side 180=back 270=side2
2020-01-09 09:38:46 +00:00
glow = def.glow ,
2018-12-20 11:14:10 +00:00
lifetimer = def.lifetimer ,
2016-09-29 09:59:24 +01:00
hp_min = max ( 1 , ( def.hp_min or 5 ) * difficulty ) ,
hp_max = max ( 1 , ( def.hp_max or 10 ) * difficulty ) ,
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collisionbox = collisionbox , --def.collisionbox,
selectionbox = def.selectionbox or collisionbox , --def.collisionbox,
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visual = def.visual ,
2018-12-20 11:14:10 +00:00
visual_size = def.visual_size ,
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mesh = def.mesh ,
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makes_footstep_sound = def.makes_footstep_sound ,
view_range = def.view_range ,
walk_velocity = def.walk_velocity ,
run_velocity = def.run_velocity ,
2017-06-16 20:36:15 +01:00
damage = max ( 0 , ( def.damage or 0 ) * difficulty ) ,
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damage_group = def.damage_group ,
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damage_texture_modifier = def.damage_texture_modifier or " ^[colorize:#c9900070 " ,
2018-12-20 11:14:10 +00:00
light_damage = def.light_damage ,
light_damage_min = def.light_damage_min ,
light_damage_max = def.light_damage_max ,
water_damage = def.water_damage ,
lava_damage = def.lava_damage ,
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fire_damage = def.fire_damage ,
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air_damage = def.air_damage ,
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suffocation = def.suffocation ,
fall_damage = def.fall_damage ,
fall_speed = def.fall_speed ,
drops = def.drops ,
armor = def.armor ,
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on_rightclick = def.on_rightclick ,
arrow = def.arrow ,
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arrow_override = def.arrow_override ,
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shoot_interval = def.shoot_interval ,
2018-12-20 11:14:10 +00:00
sounds = def.sounds ,
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animation = def.animation ,
follow = def.follow ,
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jump = def.jump ,
walk_chance = def.walk_chance ,
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stand_chance = def.stand_chance ,
2018-12-20 11:14:10 +00:00
attack_chance = def.attack_chance ,
passive = def.passive ,
knock_back = def.knock_back ,
blood_amount = def.blood_amount ,
blood_texture = def.blood_texture ,
shoot_offset = def.shoot_offset ,
floats = def.floats ,
2016-04-15 19:56:24 +01:00
replace_rate = def.replace_rate ,
replace_what = def.replace_what ,
replace_with = def.replace_with ,
2018-12-20 11:14:10 +00:00
replace_offset = def.replace_offset ,
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on_replace = def.on_replace ,
2018-12-20 11:14:10 +00:00
reach = def.reach ,
2016-09-26 14:03:22 +01:00
texture_list = def.textures ,
2020-05-16 14:43:03 +01:00
texture_mods = def.texture_mods or " " ,
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child_texture = def.child_texture ,
2018-12-20 11:14:10 +00:00
docile_by_day = def.docile_by_day ,
fear_height = def.fear_height ,
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runaway = def.runaway ,
pathfinding = def.pathfinding ,
2018-12-20 11:14:10 +00:00
immune_to = def.immune_to ,
2016-04-15 19:56:24 +01:00
explosion_radius = def.explosion_radius ,
2018-03-12 11:32:21 +00:00
explosion_damage_radius = def.explosion_damage_radius ,
2018-12-20 11:14:10 +00:00
explosion_timer = def.explosion_timer ,
allow_fuse_reset = def.allow_fuse_reset ,
stop_to_explode = def.stop_to_explode ,
2016-04-28 20:18:00 +01:00
custom_attack = def.custom_attack ,
2016-05-08 18:08:25 +01:00
double_melee_attack = def.double_melee_attack ,
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dogshoot_switch = def.dogshoot_switch ,
2018-12-20 11:14:10 +00:00
dogshoot_count_max = def.dogshoot_count_max ,
dogshoot_count2_max = def.dogshoot_count2_max or def.dogshoot_count_max ,
group_attack = def.group_attack ,
2020-05-13 08:12:56 +01:00
group_helper = def.group_helper ,
2018-12-20 11:14:10 +00:00
attack_monsters = def.attacks_monsters or def.attack_monsters ,
attack_animals = def.attack_animals ,
attack_players = def.attack_players ,
attack_npcs = def.attack_npcs ,
2016-09-05 19:47:08 +01:00
specific_attack = def.specific_attack ,
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friendly_fire = def.friendly_fire ,
2018-01-26 15:34:06 +00:00
runaway_from = def.runaway_from ,
2017-05-12 10:02:42 +01:00
owner_loyal = def.owner_loyal ,
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pushable = def.pushable ,
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stay_near = def.stay_near ,
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randomly_turn = def.randomly_turn ~= false ,
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ignore_invisibility = def.ignore_invisibility ,
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messages = def.messages ,
2016-05-01 19:41:50 +01:00
2017-09-01 12:27:31 +01:00
on_spawn = def.on_spawn ,
2018-12-20 11:14:10 +00:00
on_blast = def.on_blast , -- class redifinition
2017-09-15 16:06:35 +01:00
do_punch = def.do_punch ,
on_breed = def.on_breed ,
on_grown = def.on_grown ,
2017-06-18 19:21:04 +01:00
on_activate = function ( self , staticdata , dtime )
2018-12-20 11:14:10 +00:00
return self : mob_activate ( staticdata , def , dtime )
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end ,
2020-05-06 10:10:50 +01:00
get_staticdata = function ( self )
return self : mob_staticdata ( self )
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end
2020-05-06 10:10:50 +01:00
2018-12-20 11:14:10 +00:00
} , mob_class_meta ) )
2016-04-15 14:57:57 +01:00
end -- END mobs:register_mob function
2017-01-05 19:20:37 +00:00
2016-10-21 14:46:50 +01:00
-- count how many mobs of one type are inside an area
2019-06-30 19:10:37 +01:00
-- will also return true for second value if player is inside area
2023-04-26 09:16:38 +01:00
local function count_mobs ( pos , type )
2016-10-21 14:46:50 +01:00
2018-10-05 18:37:04 +01:00
local total = 0
local objs = minetest.get_objects_inside_radius ( pos , aoc_range * 2 )
local ent
2019-06-30 19:10:37 +01:00
local players
2016-10-21 14:46:50 +01:00
for n = 1 , # objs do
if not objs [ n ] : is_player ( ) then
2018-10-05 18:37:04 +01:00
ent = objs [ n ] : get_luaentity ( )
2016-10-21 14:46:50 +01:00
2017-02-10 11:47:42 +00:00
-- count mob type and add to total also
2018-10-05 18:37:04 +01:00
if ent and ent.name and ent.name == type then
total = total + 1
2016-10-21 14:46:50 +01:00
end
2019-06-30 19:10:37 +01:00
else
players = true
2016-10-21 14:46:50 +01:00
end
end
2019-06-30 19:10:37 +01:00
return total , players
2016-10-21 14:46:50 +01:00
end
2017-01-05 19:20:37 +00:00
2020-10-29 10:46:59 +00:00
-- do we have enough space to spawn mob? (thanks wuzzy)
2023-04-26 09:16:38 +01:00
local function can_spawn ( pos , name )
2020-10-29 10:46:59 +00:00
local ent = minetest.registered_entities [ name ]
local width_x = max ( 1 , ceil ( ent.collisionbox [ 4 ] - ent.collisionbox [ 1 ] ) )
local min_x , max_x
if width_x % 2 == 0 then
max_x = floor ( width_x / 2 )
min_x = - ( max_x - 1 )
else
max_x = floor ( width_x / 2 )
min_x = - max_x
end
local width_z = max ( 1 , ceil ( ent.collisionbox [ 6 ] - ent.collisionbox [ 3 ] ) )
local min_z , max_z
if width_z % 2 == 0 then
max_z = floor ( width_z / 2 )
min_z = - ( max_z - 1 )
else
max_z = floor ( width_z / 2 )
min_z = - max_z
end
local max_y = max ( 0 , ceil ( ent.collisionbox [ 5 ] - ent.collisionbox [ 2 ] ) - 1 )
local pos2
for y = 0 , max_y do
for x = min_x , max_x do
for z = min_z , max_z do
pos2 = { x = pos.x + x , y = pos.y + y , z = pos.z + z }
if minetest.registered_nodes [ node_ok ( pos2 ) . name ] . walkable == true then
return nil
end
end
end
end
-- tweak X/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
return pos
end
function mobs : can_spawn ( pos , name )
return can_spawn ( pos , name )
end
2016-04-15 14:57:57 +01:00
-- global functions
2020-06-22 21:24:06 +01:00
function mobs : add_mob ( pos , def )
2022-09-03 16:13:41 +01:00
-- nil check
if not pos or not def then
--print("--- no position or definition given")
return
end
2020-06-22 21:24:06 +01:00
-- is mob actually registered?
if not mobs.spawning_mobs [ def.name ]
or not minetest.registered_entities [ def.name ] then
--print("--- mob doesn't exist", def.name)
return
end
-- are we over active mob limit
if active_limit > 0 and active_mobs >= active_limit then
--print("--- active mob limit reached", active_mobs, active_limit)
return
end
-- get total number of this mob in area
local num_mob , is_pla = count_mobs ( pos , def.name )
if not is_pla then
--print("--- no players within active area, will not spawn " .. def.name)
return
end
2023-03-25 08:47:31 +00:00
local aoc = mobs.spawning_mobs [ def.name ] and mobs.spawning_mobs [ def.name ] . aoc or 1
2020-06-22 21:24:06 +01:00
if def.ignore_count ~= true and num_mob >= aoc then
--print("--- too many " .. def.name .. " in area", num_mob .. "/" .. aoc)
return
end
local mob = minetest.add_entity ( pos , def.name )
--print("[mobs] Spawned " .. def.name .. " at " .. minetest.pos_to_string(pos))
local ent = mob : get_luaentity ( )
if not ent then
--print("[mobs] entity not found " .. def.name)
return false
end
if def.child then
local textures = ent.base_texture
-- using specific child texture (if found)
if ent.child_texture then
textures = ent.child_texture [ 1 ]
end
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-- and resize to half height (multiplication is faster than division)
2020-06-22 21:24:06 +01:00
mob : set_properties ( {
textures = textures ,
visual_size = {
x = ent.base_size . x * .5 ,
y = ent.base_size . y * .5
} ,
collisionbox = {
ent.base_colbox [ 1 ] * .5 ,
ent.base_colbox [ 2 ] * .5 ,
ent.base_colbox [ 3 ] * .5 ,
ent.base_colbox [ 4 ] * .5 ,
ent.base_colbox [ 5 ] * .5 ,
ent.base_colbox [ 6 ] * .5
} ,
selectionbox = {
ent.base_selbox [ 1 ] * .5 ,
ent.base_selbox [ 2 ] * .5 ,
ent.base_selbox [ 3 ] * .5 ,
ent.base_selbox [ 4 ] * .5 ,
ent.base_selbox [ 5 ] * .5 ,
ent.base_selbox [ 6 ] * .5
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}
2020-06-22 21:24:06 +01:00
} )
ent.child = true
end
if def.owner then
ent.tamed = true
ent.owner = def.owner
end
if def.nametag then
-- limit name entered to 64 characters long
if def.nametag : len ( ) > 64 then
def.nametag = def.nametag : sub ( 1 , 64 )
end
ent.nametag = def.nametag
ent : update_tag ( )
end
2020-06-25 09:33:59 +01:00
return ent
2020-06-22 21:24:06 +01:00
end
2018-03-22 09:32:17 +00:00
function mobs : spawn_abm_check ( pos , node , name )
-- global function to add additional spawn checks
-- return true to stop spawning mob
end
2020-09-04 13:59:14 +01:00
function mobs : spawn_specific ( name , nodes , neighbors , min_light , max_light , interval ,
chance , aoc , min_height , max_height , day_toggle , on_spawn , map_load )
2016-04-15 14:57:57 +01:00
2018-01-26 11:13:59 +00:00
-- Do mobs spawn at all?
2020-06-22 21:24:06 +01:00
if not mobs_spawn or not mobs.spawning_mobs [ name ] then
2020-07-27 19:17:07 +01:00
--print ("--- spawning not registered for " .. name)
2018-01-26 11:13:59 +00:00
return
end
2016-10-21 14:46:50 +01:00
-- chance/spawn number override in minetest.conf for registered mob
2020-10-03 09:34:38 +01:00
local numbers = settings : get ( name )
2016-04-15 14:57:57 +01:00
2016-10-21 14:46:50 +01:00
if numbers then
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2016-10-21 14:46:50 +01:00
numbers = numbers : split ( " , " )
chance = tonumber ( numbers [ 1 ] ) or chance
aoc = tonumber ( numbers [ 2 ] ) or aoc
2016-04-15 14:57:57 +01:00
2016-10-21 14:46:50 +01:00
if chance == 0 then
2021-06-13 09:39:59 +01:00
2020-05-06 10:10:50 +01:00
minetest.log ( " warning " ,
string.format ( " [mobs] %s has spawning disabled " , name ) )
2016-04-15 14:57:57 +01:00
return
end
2020-05-06 10:10:50 +01:00
minetest.log ( " action " , string.format (
" [mobs] Chance setting for %s changed to %s (total: %s) " ,
2019-01-07 16:25:10 +00:00
name , chance , aoc ) )
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end
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mobs.spawning_mobs [ name ] . aoc = aoc
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local spawn_action = function (
pos , node , active_object_count , active_object_count_wider )
2016-04-15 14:57:57 +01:00
2020-09-04 13:59:14 +01:00
-- use instead of abm's chance setting when using lbm
if map_load and random ( max ( 1 , ( chance * mob_chance_multiplier ) ) ) > 1 then
return
end
2016-04-15 14:57:57 +01:00
2020-09-04 13:59:14 +01:00
-- use instead of abm's neighbor setting when using lbm
if map_load and not minetest.find_node_near ( pos , 1 , neighbors ) then
--print("--- lbm neighbors not found")
return
end
2016-04-15 14:57:57 +01:00
2020-09-04 13:59:14 +01:00
-- is mob actually registered?
if not mobs.spawning_mobs [ name ]
or not minetest.registered_entities [ name ] then
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--print("--- mob doesn't exist", name)
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return
end
2020-05-15 13:26:34 +01:00
2020-09-04 13:59:14 +01:00
-- are we over active mob limit
if active_limit > 0 and active_mobs >= active_limit then
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--print("--- active mob limit reached", active_mobs, active_limit)
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return
end
2016-10-21 14:46:50 +01:00
2020-09-04 13:59:14 +01:00
-- additional custom checks for spawning mob
if mobs : spawn_abm_check ( pos , node , name ) == true then
return
end
2018-03-22 09:32:17 +00:00
2020-09-04 13:59:14 +01:00
-- do not spawn if too many entities in area
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if active_object_count_wider and active_object_count_wider >= max_per_block then
2018-10-05 18:37:04 +01:00
--print("--- too many entities in area", active_object_count_wider)
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return
end
2018-10-05 18:37:04 +01:00
2020-09-04 13:59:14 +01:00
-- get total number of this mob in area
local num_mob , is_pla = count_mobs ( pos , name )
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if not is_pla then
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--print("--- no players within active area, will not spawn " .. name)
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return
end
2018-10-05 18:37:04 +01:00
2020-09-04 13:59:14 +01:00
if num_mob >= aoc then
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--print("--- too many " .. name .. " in area", num_mob .. "/" .. aoc)
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return
end
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-- if toggle set to nil then ignore day/night check
2020-09-04 13:59:14 +01:00
if day_toggle ~= nil then
2016-04-15 14:57:57 +01:00
2020-09-04 13:59:14 +01:00
local tod = ( minetest.get_timeofday ( ) or 0 ) * 24000
2016-04-15 14:57:57 +01:00
2020-09-04 13:59:14 +01:00
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
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--print("--- mob needs night", name)
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return
end
else
-- night time but mob wants day
if day_toggle == true then
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--print("--- mob needs day", name)
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return
2016-04-15 14:57:57 +01:00
end
end
2020-09-04 13:59:14 +01:00
end
2016-04-15 14:57:57 +01:00
2020-09-04 13:59:14 +01:00
-- spawn above node
pos.y = pos.y + 1
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2020-09-04 13:59:14 +01:00
-- are we spawning within height limits?
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if pos.y > max_height or pos.y < min_height then
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--print("--- height limits not met", name, pos.y)
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return
end
2016-12-06 11:41:04 +00:00
2020-09-04 13:59:14 +01:00
-- are light levels ok?
local light = minetest.get_node_light ( pos )
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if not light or light > max_light or light < min_light then
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--print("--- light limits not met", name, light)
2020-09-04 13:59:14 +01:00
return
end
2016-10-08 10:29:32 +01:00
2021-07-14 15:43:02 +01:00
-- check if mob can spawn inside protected areas
if ( spawn_protected == false
or ( spawn_monster_protected == false
and minetest.registered_entities [ name ] . type == " monster " ) )
2020-09-04 13:59:14 +01:00
and minetest.is_protected ( pos , " " ) then
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--print("--- inside protected area", name)
2020-09-04 13:59:14 +01:00
return
end
2020-05-01 10:29:12 +01:00
2020-09-04 13:59:14 +01:00
-- only spawn a set distance away from player
local objs = minetest.get_objects_inside_radius ( pos , mob_nospawn_range )
2018-06-04 16:51:11 +01:00
2020-09-04 13:59:14 +01:00
for n = 1 , # objs do
2018-06-04 16:51:11 +01:00
2020-09-04 13:59:14 +01:00
if objs [ n ] : is_player ( ) then
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--print("--- player too close", name)
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return
2018-06-04 16:51:11 +01:00
end
2020-09-04 13:59:14 +01:00
end
2018-06-04 16:51:11 +01:00
2021-01-14 10:28:18 +00:00
local ent = minetest.registered_entities [ name ]
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-- should we check mob area for obstructions ?
if mob_area_spawn ~= true then
-- do we have enough height clearance to spawn mob?
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local height = max ( 0 , ent.collisionbox [ 5 ] - ent.collisionbox [ 2 ] )
2020-11-30 14:43:49 +00:00
2021-01-14 10:28:18 +00:00
for n = 0 , floor ( height ) do
2020-11-30 14:43:49 +00:00
local pos2 = { x = pos.x , y = pos.y + n , z = pos.z }
if minetest.registered_nodes [ node_ok ( pos2 ) . name ] . walkable == true then
--print ("--- inside block", name, node_ok(pos2).name)
return
end
end
else
-- returns position if we have enough space to spawn mob
pos = can_spawn ( pos , name )
end
2016-04-15 14:57:57 +01:00
2020-10-29 10:46:59 +00:00
if pos then
2020-05-01 10:29:12 +01:00
2021-01-14 10:28:18 +00:00
-- adjust for mob collision box
pos.y = pos.y + ( ent.collisionbox [ 2 ] * - 1 ) - 0.4
2020-10-29 10:46:59 +00:00
local mob = minetest.add_entity ( pos , name )
2020-09-04 13:59:14 +01:00
2020-09-04 14:00:53 +01:00
-- print("[mobs] Spawned " .. name .. " at "
-- .. minetest.pos_to_string(pos) .. " on "
-- .. node.name .. " near " .. neighbors[1])
2020-09-04 13:59:14 +01:00
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if on_spawn and mob then
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on_spawn ( mob : get_luaentity ( ) , pos )
end
else
--print("--- not enough space to spawn", name)
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end
end
2020-05-01 10:29:12 +01:00
2020-09-04 13:59:14 +01:00
-- are we registering an abm or lbm?
if map_load == true then
2020-05-15 13:26:34 +01:00
2020-09-04 13:59:14 +01:00
minetest.register_lbm ( {
name = name .. " _spawning " ,
label = name .. " spawning " ,
nodenames = nodes ,
run_at_every_load = false ,
2020-05-15 13:26:34 +01:00
2020-09-04 13:59:14 +01:00
action = function ( pos , node )
spawn_action ( pos , node )
end
} )
else
minetest.register_abm ( {
label = name .. " spawning " ,
nodenames = nodes ,
neighbors = neighbors ,
interval = interval ,
chance = max ( 1 , ( chance * mob_chance_multiplier ) ) ,
catch_up = false ,
action = function ( pos , node , active_object_count , active_object_count_wider )
spawn_action ( pos , node , active_object_count , active_object_count_wider )
2016-04-15 14:57:57 +01:00
end
2020-09-04 13:59:14 +01:00
} )
end
2016-04-15 14:57:57 +01:00
end
2017-01-05 19:20:37 +00:00
2016-04-15 14:57:57 +01:00
-- compatibility with older mob registration
2018-09-04 16:35:01 +01:00
function mobs : register_spawn ( name , nodes , max_light , min_light , chance ,
active_object_count , max_height , day_toggle )
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mobs : spawn_specific ( name , nodes , { " air " } , min_light , max_light , 30 ,
chance , active_object_count , - 31000 , max_height , day_toggle )
end
2017-01-05 19:20:37 +00:00
2020-09-04 13:59:14 +01:00
-- MarkBu's spawn function (USE this one please)
2016-08-03 09:34:36 +01:00
function mobs : spawn ( def )
2018-06-17 08:43:52 +01:00
mobs : spawn_specific (
def.name ,
def.nodes or { " group:soil " , " group:stone " } ,
def.neighbors or { " air " } ,
def.min_light or 0 ,
def.max_light or 15 ,
def.interval or 30 ,
def.chance or 5000 ,
def.active_object_count or 1 ,
def.min_height or - 31000 ,
def.max_height or 31000 ,
def.day_toggle ,
2020-09-04 13:59:14 +01:00
def.on_spawn ,
def.on_map_load )
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end
2017-01-05 19:20:37 +00:00
2016-04-15 14:57:57 +01:00
-- register arrow for shoot attack
function mobs : register_arrow ( name , def )
if not name or not def then return end -- errorcheck
minetest.register_entity ( name , {
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physical = def.physical or false ,
collide_with_objects = def.collide_with_objects or false ,
static_save = false ,
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visual = def.visual ,
visual_size = def.visual_size ,
textures = def.textures ,
velocity = def.velocity ,
hit_player = def.hit_player ,
hit_node = def.hit_node ,
hit_mob = def.hit_mob ,
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hit_object = def.hit_object ,
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drop = def.drop or false , -- drops arrow as registered item when true
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collisionbox = def.collisionbox or { - .1 , - .1 , - .1 , .1 , .1 , .1 } ,
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timer = 0 ,
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lifetime = def.lifetime or 4.5 ,
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switch = 0 ,
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owner_id = def.owner_id ,
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rotate = def.rotate ,
automatic_face_movement_dir = def.rotate
and ( def.rotate - ( pi / 180 ) ) or false ,
2016-04-15 14:57:57 +01:00
2017-10-18 13:41:29 +01:00
on_activate = def.on_activate ,
2017-05-28 20:49:50 +01:00
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on_punch = def.on_punch or function ( self , hitter , tflp , tool_capabilities , dir )
2018-09-09 11:11:08 +01:00
end ,
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on_step = def.on_step or function ( self , dtime )
2016-04-15 14:57:57 +01:00
2020-06-20 10:07:32 +01:00
self.timer = self.timer + dtime
2016-04-15 14:57:57 +01:00
2017-10-09 15:24:40 +01:00
local pos = self.object : get_pos ( )
2016-04-15 14:57:57 +01:00
2020-06-20 10:07:32 +01:00
if self.switch == 0 or self.timer > self.lifetime then
2016-04-15 14:57:57 +01:00
2020-05-15 13:26:34 +01:00
self.object : remove ( ) ; -- print("removed arrow")
2016-04-15 14:57:57 +01:00
return
end
-- does arrow have a tail (fireball)
2020-05-15 13:26:34 +01:00
if def.tail and def.tail == 1 and def.tail_texture then
2016-10-08 10:29:32 +01:00
2017-01-20 09:32:51 +00:00
minetest.add_particle ( {
pos = pos ,
velocity = { x = 0 , y = 0 , z = 0 } ,
acceleration = { x = 0 , y = 0 , z = 0 } ,
expirationtime = def.expire or 0.25 ,
collisiondetection = false ,
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texture = def.tail_texture ,
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size = def.tail_size or 5 ,
2019-09-12 09:44:45 +01:00
glow = def.glow or 0
2016-11-23 09:25:41 +00:00
} )
2016-04-15 14:57:57 +01:00
end
if self.hit_node then
local node = node_ok ( pos ) . name
2016-10-08 10:29:32 +01:00
if minetest.registered_nodes [ node ] . walkable then
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2018-12-20 11:14:10 +00:00
self : hit_node ( pos , node )
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if self.drop == true then
pos.y = pos.y + 1
self.lastpos = ( self.lastpos or pos )
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minetest.add_item ( self.lastpos , self.object : get_luaentity ( ) . name )
2016-04-15 14:57:57 +01:00
end
2020-05-15 13:26:34 +01:00
self.object : remove ( ) ; -- print("hit node")
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return
end
end
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if self.hit_player or self.hit_mob or self.hit_object then
2016-04-15 14:57:57 +01:00
2023-03-25 08:47:31 +00:00
for _ , player in pairs ( minetest.get_objects_inside_radius ( pos , 1.0 ) ) do
2016-04-15 14:57:57 +01:00
2020-05-15 13:26:34 +01:00
if self.hit_player and player : is_player ( ) then
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
self : hit_player ( player )
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self.object : remove ( ) ; -- print("hit player")
2016-04-15 14:57:57 +01:00
return
end
2016-10-08 10:29:32 +01:00
local entity = player : get_luaentity ( )
2017-07-07 20:07:06 +01:00
if entity
and self.hit_mob
2017-07-07 20:10:27 +01:00
and entity._cmi_is_mob == true
2016-10-08 10:29:32 +01:00
and tostring ( player ) ~= self.owner_id
2017-07-07 20:10:27 +01:00
and entity.name ~= self.object : get_luaentity ( ) . name then
2016-04-15 14:57:57 +01:00
2018-12-20 11:14:10 +00:00
self : hit_mob ( player )
2016-04-15 14:57:57 +01:00
2023-03-25 08:47:31 +00:00
self.object : remove ( ) ; -- print("hit mob")
2016-04-15 14:57:57 +01:00
return
end
2020-04-29 15:01:21 +01:00
if entity
and self.hit_object
and ( not entity._cmi_is_mob )
and tostring ( player ) ~= self.owner_id
and entity.name ~= self.object : get_luaentity ( ) . name then
self : hit_object ( player )
2020-06-19 11:25:37 +01:00
self.object : remove ( ) ; -- print("hit object")
2020-04-29 15:01:21 +01:00
return
end
2016-04-15 14:57:57 +01:00
end
end
self.lastpos = pos
end
} )
end
2017-01-05 19:20:37 +00:00
2022-09-22 08:04:58 +01:00
-- compatibility function (deprecated)
2017-07-11 21:22:58 +01:00
function mobs : explosion ( pos , radius )
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mobs : boom ( { sounds = { explode = " tnt_explode " } } , pos , radius , radius , " tnt_smoke.png " )
2017-07-13 10:16:24 +01:00
end
2018-01-12 14:56:26 +00:00
-- no damage to nodes explosion
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function mobs : safe_boom ( self , pos , radius , texture )
2018-01-12 14:56:26 +00:00
minetest.sound_play ( self.sounds and self.sounds . explode or " tnt_explode " , {
pos = pos ,
gain = 1.0 ,
max_hear_distance = self.sounds and self.sounds . distance or 32
2020-04-29 15:01:21 +01:00
} , true )
2018-01-12 14:56:26 +00:00
entity_physics ( pos , radius )
2018-08-08 10:15:26 +01:00
2022-09-22 08:04:58 +01:00
effect ( pos , 32 , texture , radius * 3 , radius * 5 , radius , 1 , 0 )
2018-01-12 14:56:26 +00:00
end
2017-07-13 10:16:24 +01:00
-- make explosion with protection and tnt mod check
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function mobs : boom ( self , pos , radius , damage_radius , texture )
2017-07-11 21:22:58 +01:00
2018-01-26 11:13:59 +00:00
if mobs_griefing
and minetest.get_modpath ( " tnt " ) and tnt and tnt.boom
2017-07-13 10:16:24 +01:00
and not minetest.is_protected ( pos , " " ) then
2017-07-11 21:22:58 +01:00
tnt.boom ( pos , {
radius = radius ,
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damage_radius = damage_radius ,
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sound = self.sounds and self.sounds . explode ,
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explode_center = true ,
tiles = { ( texture or " tnt_smoke.png " ) }
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} )
else
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mobs : safe_boom ( self , pos , radius , texture )
2017-07-11 21:22:58 +01:00
end
end
2017-06-28 09:52:54 +01:00
-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
2016-04-15 14:57:57 +01:00
function mobs : register_egg ( mob , desc , background , addegg , no_creative )
2017-06-28 09:52:54 +01:00
local grp = { spawn_egg = 1 }
2016-04-15 14:57:57 +01:00
-- do NOT add this egg to creative inventory (e.g. dungeon master)
2020-05-21 20:38:08 +01:00
if no_creative == true then
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grp.not_in_creative_inventory = 1
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end
local invimg = background
if addegg == 1 then
invimg = " mobs_chicken_egg.png^( " .. invimg ..
" ^[mask:mobs_chicken_egg_overlay.png) "
end
2023-04-03 11:53:05 +01:00
-- register new spawn egg containing mob information (cannot be stacked)
2017-03-18 19:38:53 +00:00
minetest.register_craftitem ( mob .. " _set " , {
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2017-07-04 20:37:04 +01:00
description = S ( " @1 (Tamed) " , desc ) ,
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inventory_image = invimg ,
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groups = { spawn_egg = 2 , not_in_creative_inventory = 1 } ,
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stack_max = 1 ,
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on_place = function ( itemstack , placer , pointed_thing )
local pos = pointed_thing.above
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-- does existing on_rightclick function exist?
2017-01-21 10:38:43 +00:00
local under = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ under.name ]
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2017-01-21 10:38:43 +00:00
if def and def.on_rightclick then
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2020-05-06 10:10:50 +01:00
return def.on_rightclick (
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pointed_thing.under , under , placer , itemstack , pointed_thing )
2017-01-21 10:38:43 +00:00
end
2016-04-15 14:57:57 +01:00
if pos
and not minetest.is_protected ( pos , placer : get_player_name ( ) ) then
2017-09-08 09:37:30 +01:00
if not minetest.registered_entities [ mob ] then
return
end
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pos.y = pos.y + 1
2017-03-18 19:38:53 +00:00
local data = itemstack : get_metadata ( )
2020-05-21 20:38:08 +01:00
local smob = minetest.add_entity ( pos , mob , data )
local ent = smob and smob : get_luaentity ( )
2016-04-15 14:57:57 +01:00
2020-04-07 08:41:41 +01:00
if not ent then return end -- sanity check
2017-09-08 09:37:30 +01:00
-- set owner if not a monster
2016-04-15 14:57:57 +01:00
if ent.type ~= " monster " then
ent.owner = placer : get_player_name ( )
ent.tamed = true
end
2017-03-18 19:38:53 +00:00
-- since mob is unique we remove egg once spawned
itemstack : take_item ( )
2016-04-15 14:57:57 +01:00
end
return itemstack
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end
2016-04-15 14:57:57 +01:00
} )
2017-01-21 19:23:41 +00:00
2017-03-18 19:38:53 +00:00
-- register old stackable mob egg
minetest.register_craftitem ( mob , {
description = desc ,
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inventory_image = invimg ,
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groups = grp ,
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on_place = function ( itemstack , placer , pointed_thing )
local pos = pointed_thing.above
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-- does existing on_rightclick function exist?
2017-01-21 19:23:41 +00:00
local under = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ under.name ]
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2017-01-21 19:23:41 +00:00
if def and def.on_rightclick then
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2020-05-06 10:10:50 +01:00
return def.on_rightclick (
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pointed_thing.under , under , placer , itemstack , pointed_thing )
2017-01-21 19:23:41 +00:00
end
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if pos and not minetest.is_protected ( pos , placer : get_player_name ( ) ) then
2017-01-21 19:23:41 +00:00
2017-09-08 09:37:30 +01:00
if not minetest.registered_entities [ mob ] then
return
end
2020-05-15 13:26:34 +01:00
-- have we reached active mob limit
2020-05-16 10:44:38 +01:00
if active_limit > 0 and active_mobs >= active_limit then
2020-05-15 13:26:34 +01:00
minetest.chat_send_player ( placer : get_player_name ( ) ,
S ( " Active Mob Limit Reached! " )
.. " ( " .. active_mobs
.. " / " .. active_limit .. " ) " )
return
end
2017-01-21 19:23:41 +00:00
pos.y = pos.y + 1
2020-05-21 20:38:08 +01:00
local smob = minetest.add_entity ( pos , mob )
local ent = smob and smob : get_luaentity ( )
2017-01-21 19:23:41 +00:00
2020-04-07 08:41:41 +01:00
if not ent then return end -- sanity check
2017-09-08 09:37:30 +01:00
-- don't set owner if monster or sneak pressed
2023-03-25 08:47:31 +00:00
if ent.type ~= " monster " and not placer : get_player_control ( ) . sneak then
2017-01-21 19:23:41 +00:00
ent.owner = placer : get_player_name ( )
ent.tamed = true
end
2017-07-02 14:20:26 +01:00
2017-03-18 19:38:53 +00:00
-- if not in creative then take item
2017-10-09 11:59:01 +01:00
if not mobs.is_creative ( placer : get_player_name ( ) ) then
2017-03-18 19:38:53 +00:00
itemstack : take_item ( )
end
2017-01-21 19:23:41 +00:00
end
return itemstack
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end
2017-01-21 19:23:41 +00:00
} )
2016-04-15 14:57:57 +01:00
end
2017-01-05 19:20:37 +00:00
2018-12-20 11:14:10 +00:00
-- force capture a mob if space available in inventory, or drop as spawn egg
function mobs : force_capture ( self , clicker )
-- add special mob egg with all mob information
local new_stack = ItemStack ( self.name .. " _set " )
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local data_str = minetest.serialize ( clean_staticdata ( self ) )
2018-12-20 11:14:10 +00:00
new_stack : set_metadata ( data_str )
local inv = clicker : get_inventory ( )
if inv : room_for_item ( " main " , new_stack ) then
inv : add_item ( " main " , new_stack )
else
minetest.add_item ( clicker : get_pos ( ) , new_stack )
end
self : mob_sound ( " default_place_node_hard " )
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remove_mob ( self , true )
2018-12-20 11:14:10 +00:00
end
2016-04-15 14:57:57 +01:00
-- capture critter (thanks to blert2112 for idea)
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function mobs : capture_mob (
self , clicker , chance_hand , chance_net , chance_lasso , force_take , replacewith )
2016-04-15 14:57:57 +01:00
2023-03-25 08:47:31 +00:00
if not self or not clicker : is_player ( ) or not clicker : get_inventory ( ) then
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return false
end
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
-- get name of clicked mob
local mobname = self.name
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2017-02-22 12:57:02 +00:00
-- if not nil change what will be added to inventory
if replacewith then
mobname = replacewith
end
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
local name = clicker : get_player_name ( )
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local tool = clicker : get_wielded_item ( )
-- are we using hand, net or lasso to pick up mob?
if tool : get_name ( ) ~= " "
and tool : get_name ( ) ~= " mobs:net "
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and tool : get_name ( ) ~= " mobs:lasso " then
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return false
end
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
-- is mob tamed?
2020-05-15 13:26:34 +01:00
if self.tamed == false and force_take == false then
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
minetest.chat_send_player ( name , S ( " Not tamed! " ) )
2016-04-15 14:57:57 +01:00
2018-12-17 09:17:36 +00:00
return false
2017-02-22 12:57:02 +00:00
end
2016-04-15 14:57:57 +01:00
2021-04-06 15:26:36 +01:00
-- cannot pick up if not owner (unless player has protection_bypass priv)
if not minetest.check_player_privs ( name , " protection_bypass " )
and self.owner ~= name and force_take == false then
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
minetest.chat_send_player ( name , S ( " @1 is owner! " , self.owner ) )
2016-04-15 14:57:57 +01:00
2018-12-17 09:17:36 +00:00
return false
2017-02-22 12:57:02 +00:00
end
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
if clicker : get_inventory ( ) : room_for_item ( " main " , mobname ) then
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
-- was mob clicked with hand, net, or lasso?
local chance = 0
2016-04-15 14:57:57 +01:00
2017-04-27 14:37:30 +01:00
if tool : get_name ( ) == " " then
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chance = chance_hand
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
elseif tool : get_name ( ) == " mobs:net " then
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2017-02-22 12:57:02 +00:00
chance = chance_net
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
tool : add_wear ( 4000 ) -- 17 uses
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
clicker : set_wielded_item ( tool )
2016-04-15 14:57:57 +01:00
2017-06-30 20:47:21 +01:00
elseif tool : get_name ( ) == " mobs:lasso " then
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2017-02-22 12:57:02 +00:00
chance = chance_lasso
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
tool : add_wear ( 650 ) -- 100 uses
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
clicker : set_wielded_item ( tool )
2017-04-27 14:37:30 +01:00
2017-02-22 12:57:02 +00:00
end
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
-- calculate chance.. add to inventory if successful?
2020-05-21 20:38:08 +01:00
if chance and chance > 0 and random ( 100 ) <= chance then
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
-- default mob egg
local new_stack = ItemStack ( mobname )
2017-02-01 12:59:44 +00:00
2017-02-22 12:57:02 +00:00
-- add special mob egg with all mob information
-- unless 'replacewith' contains new item to use
if not replacewith then
2017-02-01 12:59:44 +00:00
2017-02-22 12:57:02 +00:00
new_stack = ItemStack ( mobname .. " _set " )
2017-02-01 12:59:44 +00:00
2023-04-03 08:08:37 +01:00
local data_str = minetest.serialize ( clean_staticdata ( self ) )
2017-01-21 19:23:41 +00:00
2017-02-22 12:57:02 +00:00
new_stack : set_metadata ( data_str )
end
local inv = clicker : get_inventory ( )
2016-04-15 14:57:57 +01:00
2017-02-22 12:57:02 +00:00
if inv : room_for_item ( " main " , new_stack ) then
inv : add_item ( " main " , new_stack )
2016-04-15 14:57:57 +01:00
else
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minetest.add_item ( clicker : get_pos ( ) , new_stack )
2016-04-15 14:57:57 +01:00
end
2017-02-22 12:57:02 +00:00
2018-12-20 11:14:10 +00:00
self : mob_sound ( " default_place_node_hard " )
2017-07-03 19:07:57 +01:00
2021-01-02 20:31:01 +00:00
remove_mob ( self , true )
2018-12-17 09:17:36 +00:00
return new_stack
2018-12-20 11:14:10 +00:00
-- when chance above fails or set to 0, miss!
elseif chance and chance ~= 0 then
2020-05-15 13:26:34 +01:00
2017-02-22 12:57:02 +00:00
minetest.chat_send_player ( name , S ( " Missed! " ) )
2017-07-03 19:07:57 +01:00
2018-12-20 11:14:10 +00:00
self : mob_sound ( " mobs_swing " )
2020-05-15 13:26:34 +01:00
2018-12-20 11:14:10 +00:00
return false
2018-12-17 09:17:36 +00:00
2020-05-15 13:26:34 +01:00
-- when chance is nil always return a miss (used for npc walk/follow)
2018-12-20 11:14:10 +00:00
elseif not chance then
2018-12-17 09:17:36 +00:00
return false
2016-04-15 14:57:57 +01:00
end
end
2017-02-22 12:57:02 +00:00
2017-04-27 14:37:30 +01:00
return true
2016-04-15 14:57:57 +01:00
end
2017-01-05 19:20:37 +00:00
2017-03-18 19:38:53 +00:00
-- protect tamed mob with rune item
2016-11-08 16:11:00 +00:00
function mobs : protect ( self , clicker )
2016-11-10 11:36:46 +00:00
local name = clicker : get_player_name ( )
2017-04-27 14:00:23 +01:00
local tool = clicker : get_wielded_item ( )
2021-04-04 22:25:40 +01:00
local tool_name = tool : get_name ( )
2017-04-27 14:00:23 +01:00
2023-03-25 08:47:31 +00:00
if tool_name ~= " mobs:protector " and tool_name ~= " mobs:protector2 " then
2017-04-27 14:00:23 +01:00
return false
end
2016-11-10 11:36:46 +00:00
2021-04-04 22:25:40 +01:00
if not self.tamed then
2016-11-08 16:11:00 +00:00
minetest.chat_send_player ( name , S ( " Not tamed! " ) )
2021-04-04 22:25:40 +01:00
return true
2016-11-08 16:11:00 +00:00
end
2021-04-13 12:41:09 +01:00
if ( self.protected and tool_name == " mobs:protector " )
or ( self.protected == 2 and tool_name == " mobs:protector2 " ) then
2017-02-22 12:57:02 +00:00
minetest.chat_send_player ( name , S ( " Already protected! " ) )
2021-04-04 22:25:40 +01:00
return true
2017-02-22 12:57:02 +00:00
end
2017-10-09 11:59:01 +01:00
if not mobs.is_creative ( clicker : get_player_name ( ) ) then
2017-07-03 19:07:57 +01:00
tool : take_item ( ) -- take 1 protection rune
clicker : set_wielded_item ( tool )
end
2016-11-08 16:11:00 +00:00
2021-04-04 22:25:40 +01:00
-- set protection level
if tool_name == " mobs:protector " then
self.protected = true
else
2021-04-05 08:52:48 +01:00
self.protected = 2 ; self.fire_damage = 0
2021-04-04 22:25:40 +01:00
end
2017-07-03 19:07:57 +01:00
2017-10-09 15:24:40 +01:00
local pos = self.object : get_pos ( )
2021-04-04 22:25:40 +01:00
2017-07-03 19:07:57 +01:00
pos.y = pos.y + self.collisionbox [ 2 ] + 0.5
2022-06-28 08:08:35 +01:00
effect ( self.object : get_pos ( ) , 25 , " mobs_protect_particle.png " , 0.5 , 4 , 2 , 15 )
2017-07-03 19:07:57 +01:00
2018-12-20 11:14:10 +00:00
self : mob_sound ( " mobs_spell " )
2016-11-08 16:11:00 +00:00
2017-04-27 14:00:23 +01:00
return true
2016-11-08 16:11:00 +00:00
end
2017-01-05 19:20:37 +00:00
2016-04-15 14:57:57 +01:00
local mob_obj = { }
local mob_sta = { }
-- feeding, taming and breeding (thanks blert2112)
function mobs : feed_tame ( self , clicker , feed_count , breed , tame )
-- can eat/tame with item in hand
2023-03-25 08:47:31 +00:00
if self.follow and self : follow_holding ( clicker ) then
2016-04-15 14:57:57 +01:00
-- if not in creative then take item
2017-10-09 11:59:01 +01:00
if not mobs.is_creative ( clicker : get_player_name ( ) ) then
2016-04-15 14:57:57 +01:00
local item = clicker : get_wielded_item ( )
item : take_item ( )
clicker : set_wielded_item ( item )
end
-- increase health
self.health = self.health + 4
if self.health >= self.hp_max then
self.health = self.hp_max
end
self.object : set_hp ( self.health )
-- make children grow quicker
if self.child == true then
2020-12-05 12:06:34 +00:00
-- deduct 10% of the time to adulthood
2021-08-16 10:48:16 +01:00
self.hornytimer = math.floor ( self.hornytimer + (
( CHILD_GROW_TIME - self.hornytimer ) * 0.1 ) )
2021-03-10 08:14:42 +00:00
--print ("====", self.hornytimer)
2016-04-15 14:57:57 +01:00
return true
end
-- feed and tame
self.food = ( self.food or 0 ) + 1
2021-08-16 10:48:16 +01:00
self._breed_countdown = feed_count - self.food
2018-12-29 12:19:51 +00:00
2016-04-15 14:57:57 +01:00
if self.food >= feed_count then
self.food = 0
2021-08-16 10:48:16 +01:00
self._breed_countdown = nil
2016-04-15 14:57:57 +01:00
if breed and self.hornytimer == 0 then
self.horny = true
end
if tame then
if self.tamed == false then
minetest.chat_send_player ( clicker : get_player_name ( ) ,
2016-06-11 09:47:43 +01:00
S ( " @1 has been tamed! " ,
self.name : split ( " : " ) [ 2 ] ) )
2016-04-15 14:57:57 +01:00
end
self.tamed = true
2021-07-31 08:35:53 +01:00
self.static_save = true
2016-04-15 14:57:57 +01:00
if not self.owner or self.owner == " " then
self.owner = clicker : get_player_name ( )
end
end
-- make sound when fed so many times
2018-12-20 11:14:10 +00:00
self : mob_sound ( self.sounds . random )
2016-04-15 14:57:57 +01:00
end
2021-08-16 10:48:16 +01:00
self : update_tag ( )
2016-04-15 14:57:57 +01:00
return true
end
local item = clicker : get_wielded_item ( )
2021-04-07 10:35:36 +01:00
local name = clicker : get_player_name ( )
2016-04-15 14:57:57 +01:00
-- if mob has been tamed you can name it with a nametag
if item : get_name ( ) == " mobs:nametag "
2021-04-07 10:35:36 +01:00
and ( name == self.owner
or minetest.check_player_privs ( name , " protection_bypass " ) ) then
2016-04-15 14:57:57 +01:00
-- store mob and nametag stack in external variables
mob_obj [ name ] = self
mob_sta [ name ] = item
local tag = self.nametag or " "
2020-10-03 09:34:38 +01:00
local esc = minetest.formspec_escape
2016-04-15 14:57:57 +01:00
2020-05-15 13:26:34 +01:00
minetest.show_formspec ( name , " mobs_nametag " ,
2020-10-03 09:34:38 +01:00
" size[8,4] " ..
" field[0.5,1;7.5,0;name; " ..
esc ( S ( " Enter name: " ) ) ..
" ; " .. tag .. " ] " ..
" button_exit[2.5,3.5;3,1;mob_rename; " ..
esc ( S ( " Rename " ) ) .. " ] " )
2020-09-05 18:15:21 +01:00
return true
2016-04-15 14:57:57 +01:00
end
2021-08-16 10:48:16 +01:00
-- if mob follows items and user right clicks while holding sneak it shows info
if self.follow then
if clicker : get_player_control ( ) . sneak then
2021-09-05 08:16:40 +01:00
if type ( self.follow ) == " string " then
self.follow = { self.follow }
end
2021-08-16 10:48:16 +01:00
minetest.chat_send_player ( clicker : get_player_name ( ) ,
S ( " @1 follows: \n - @2 " ,
self.name : split ( " : " ) [ 2 ] ,
table.concat ( self.follow , " \n - " ) ) )
end
end
2016-04-15 14:57:57 +01:00
return false
end
2017-01-05 19:20:37 +00:00
2016-04-15 14:57:57 +01:00
-- inspired by blockmen's nametag mod
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
-- right-clicked with nametag and name entered?
2023-03-25 08:47:31 +00:00
if formname == " mobs_nametag " and fields.name and fields.name ~= " " then
2016-04-15 14:57:57 +01:00
local name = player : get_player_name ( )
2023-03-25 08:47:31 +00:00
if not mob_obj [ name ] or not mob_obj [ name ] . object then
2016-04-15 14:57:57 +01:00
return
end
2018-03-28 18:39:48 +01:00
-- make sure nametag is being used to name mob
local item = player : get_wielded_item ( )
if item : get_name ( ) ~= " mobs:nametag " then
return
end
2017-03-02 20:41:45 +00:00
-- limit name entered to 64 characters long
2020-05-21 20:38:08 +01:00
if fields.name : len ( ) > 64 then
fields.name = fields.name : sub ( 1 , 64 )
2017-03-02 20:41:45 +00:00
end
2016-04-15 14:57:57 +01:00
-- update nametag
mob_obj [ name ] . nametag = fields.name
2018-12-20 11:14:10 +00:00
mob_obj [ name ] : update_tag ( )
2016-04-15 14:57:57 +01:00
-- if not in creative then take item
2017-10-09 11:59:01 +01:00
if not mobs.is_creative ( name ) then
2016-04-15 14:57:57 +01:00
mob_sta [ name ] : take_item ( )
player : set_wielded_item ( mob_sta [ name ] )
end
-- reset external variables
mob_obj [ name ] = nil
mob_sta [ name ] = nil
end
end )
2017-01-05 19:20:37 +00:00
2022-07-04 10:43:28 +01:00
-- compatibility function for old mobs entities to new mobs_redo modpack
2016-04-15 15:22:30 +01:00
function mobs : alias_mob ( old_name , new_name )
2019-11-16 12:52:35 +00:00
-- check old_name entity doesnt already exist
if minetest.registered_entities [ old_name ] then
return
end
2016-04-15 15:22:30 +01:00
-- spawn egg
minetest.register_alias ( old_name , new_name )
-- entity
minetest.register_entity ( " : " .. old_name , {
2021-05-15 09:33:35 +01:00
physical = false , static_save = false ,
2016-04-15 15:22:30 +01:00
2020-01-23 09:27:27 +00:00
on_activate = function ( self , staticdata )
2016-04-15 15:22:30 +01:00
2017-09-08 09:37:30 +01:00
if minetest.registered_entities [ new_name ] then
2020-05-15 13:26:34 +01:00
2021-05-15 09:33:35 +01:00
minetest.add_entity ( self.object : get_pos ( ) , new_name , staticdata )
2017-09-08 09:37:30 +01:00
end
2016-04-15 15:22:30 +01:00
2020-05-15 13:26:34 +01:00
remove_mob ( self )
2020-01-23 09:27:27 +00:00
end ,
get_staticdata = function ( self )
2023-04-03 08:08:37 +01:00
return minetest.serialize ( clean_staticdata ( self ) )
2016-04-15 15:22:30 +01:00
end
} )
end
2022-07-04 10:43:28 +01:00
2022-07-04 11:00:52 +01:00
-- admin command to remove untamed mobs around players
2022-07-04 10:43:28 +01:00
minetest.register_chatcommand ( " clear_mobs " , {
params = " <text> " ,
description = " Remove untamed mobs from around players. " ,
privs = { server = true } ,
func = function ( name , param )
local count = 0
for _ , player in pairs ( minetest.get_connected_players ( ) ) do
if player then
local pos = player : get_pos ( )
local objs = minetest.get_objects_inside_radius ( pos , 28 )
for _ , obj in pairs ( objs ) do
if obj then
local ent = obj : get_luaentity ( )
-- only remove mobs redo mobs that are not tamed
if ent and ent._cmi_is_mob and ent.tamed ~= true then
2022-07-04 11:00:52 +01:00
remove_mob ( ent , true )
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count = count + 1
end
end
end
end
end
minetest.chat_send_player ( name , S ( " @1 mobs removed. " , count ) )
end
} )