fix friendly fire bug and add provide moveresult information to do_custom
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parent
cd4fb6f2a6
commit
d290062a33
6
api.lua
6
api.lua
@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20230326",
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version = "20230327",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2961,7 +2961,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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local entity = hitter and hitter:get_luaentity()
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-- check if arrow from same mob, if so then do no damage
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if entity and entity.name ~= self.arrow then
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if (entity and entity.name ~= self.arrow) or hitter:is_player() then
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self.health = self.health - floor(damage)
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end
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end
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@ -3451,7 +3451,7 @@ function mob_class:on_step(dtime, moveresult)
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end
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-- run custom function (defined in mob lua file) - when false skip going any further
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if self.do_custom and self:do_custom(dtime) == false then
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if self.do_custom and self:do_custom(dtime, moveresult) == false then
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return
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end
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