getyaw() to get_yaw()

main
TenPlus1 2017-09-21 09:24:18 +01:00
parent 84672a07ce
commit 7c4dc07acd
2 changed files with 9 additions and 9 deletions

12
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (20th September 2017)
-- Mobs Api (21st September 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170920"
mobs.version = "20170921"
-- Intllib
@ -112,7 +112,7 @@ end
-- move mob in facing direction
local set_velocity = function(self, v)
local yaw = (self.object:getyaw() or 0) + self.rotate
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:setvelocity({
x = sin(yaw) * -v,
@ -509,7 +509,7 @@ local is_at_cliff = function(self)
return false
end
local yaw = self.object:getyaw()
local yaw = self.object:get_yaw()
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
local pos = self.object:getpos()
@ -680,7 +680,7 @@ self.facing_fence = false
end
local pos = self.object:getpos()
local yaw = self.object:getyaw()
local yaw = self.object:get_yaw()
-- what is mob standing on?
pos.y = pos.y + self.collisionbox[2] - 0.2
@ -1129,7 +1129,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
else -- dig 2 blocks to make door toward player direction
local yaw1 = self.object:getyaw() + pi / 2
local yaw1 = self.object:get_yaw() + pi / 2
local p1 = {
x = s.x + cos(yaw1),
y = s.y,

View File

@ -155,8 +155,8 @@ function mobs.attach(entity, player)
default.player_set_animation(player, "sit" , 30)
end)
--player:set_look_yaw(entity.object:getyaw() - rot_view)
player:set_look_horizontal(entity.object:getyaw() - rot_view)
--player:set_look_yaw(entity.object:get_yaw() - rot_view)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
@ -355,7 +355,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
end
new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:setvelocity(new_velo)