getyaw() to get_yaw()
parent
84672a07ce
commit
7c4dc07acd
12
api.lua
12
api.lua
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@ -1,9 +1,9 @@
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-- Mobs Api (20th September 2017)
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-- Mobs Api (21st September 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170920"
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mobs.version = "20170921"
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-- Intllib
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@ -112,7 +112,7 @@ end
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-- move mob in facing direction
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local set_velocity = function(self, v)
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local yaw = (self.object:getyaw() or 0) + self.rotate
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:setvelocity({
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x = sin(yaw) * -v,
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@ -509,7 +509,7 @@ local is_at_cliff = function(self)
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return false
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end
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local yaw = self.object:getyaw()
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local yaw = self.object:get_yaw()
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local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
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local pos = self.object:getpos()
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@ -680,7 +680,7 @@ self.facing_fence = false
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end
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local pos = self.object:getpos()
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local yaw = self.object:getyaw()
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local yaw = self.object:get_yaw()
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-- what is mob standing on?
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pos.y = pos.y + self.collisionbox[2] - 0.2
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@ -1129,7 +1129,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
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else -- dig 2 blocks to make door toward player direction
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local yaw1 = self.object:getyaw() + pi / 2
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local yaw1 = self.object:get_yaw() + pi / 2
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local p1 = {
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x = s.x + cos(yaw1),
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y = s.y,
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@ -155,8 +155,8 @@ function mobs.attach(entity, player)
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default.player_set_animation(player, "sit" , 30)
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end)
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--player:set_look_yaw(entity.object:getyaw() - rot_view)
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player:set_look_horizontal(entity.object:getyaw() - rot_view)
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--player:set_look_yaw(entity.object:get_yaw() - rot_view)
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player:set_look_horizontal(entity.object:get_yaw() - rot_view)
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end
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@ -355,7 +355,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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end
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end
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new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
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new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
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new_acce.y = new_acce.y + acce_y
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entity.object:setvelocity(new_velo)
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