* seems something related to syntactic sugar seems
do not works anymore.. as i asked repect some commits
at https://notabug.org/TenPlus1/nssm/issues/19
* reduce default privilegies if do not retrieve from config to minimal
cos thi is subnasa
* backported 2aef6adf19
* backported 2aef6adf19
* reduced version, dont use own sound adn use the already loaded from default
* toolranks from minenux with spanish translation and featured description
* backguard compatibility
* registered the nodes and the biomes, one item craft
* take textures and give credits
* licence and readme
* when ethereal come in, this will get sure lower snow high generated
* due server will be easy to join, must be removed cos:
players will create new account only to access to new stuff easyle
* .. and not, we dont build a server with hard to join settings..
* this cherry pícked from comit
at 6861a44b60
* 74702c6ada
* Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
* Move mushroom spread ABM action into a global and overridable function.
but do not optimise spread code mods/flowers/init.lua
* backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
* Reduce spread range to reduce spread through walls.
* 657f7cee6e
set art and game default, use minenux name and logo venenux
* backported d5cc8c46f6
* Flowers: More flowers
* now we are into minenux so minetest4 stable-4.0 branch for engine
* 95e70da3a6
Default: Increase the maximum level of the diamond axe to 3
* backported https://github.com/minetest/minetest_game/pull/1854
* This is the maximum level of the other diamond tools and makes the
number of uses similar to them at mods/default/tools.lua
* fixed https://github.com/minetest/minetest_game/issues/1456
Diamond axe breaks earlier than mese axe
* 535204298e
* Farming: Make cotton look like cotton, add crafted string item
* Remove string -> cotton alias.
* mods/farming/README.txt, mods/farming/init.lua,
mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* 2b6de659cb
Floatland biomes: Add ocean biomes to fix missing sandstone
* Update biome lists for blob ores mods/default/mapgen.lua
* backported bdc09d2313e5734400d2283549c4906d77a546d0
* e07ad71d11aa7f6cd0604a1fc02e82
Make sapling, leaves and fence descriptions consistent
Descriptions: Make capitalization consistent also in
Improve node descriptions for most default items and nodes
* backported https://github.com/minetest/minetest_game/pull/1834
* addressed consistency issues previously discussed in:
* https://github.com/minetest/minetest_game/issues/1473
Bad item descriptions: Too generic descriptions among specific descriptions
also cos has a strong tendency towards mixing generic item names
* https://github.com/minetest/minetest_game/issues/1817
Add tree species to descriptions for appletree and jungletree
No change to node technical names though. Normal wood is obviously an appletree
* mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
mods/farming/init.lua and mods/xpanes/init.lua
* backported https://github.com/minetest/minetest_game/pull/1795
* fb610ffa59
Allow mossy cobble slabs to combine mods/stairs/init.lua
* backported https://github.com/minetest/minetest_game/pull/1791
* fixed https://github.com/minetest/minetest_game/issues/1790
* d37c1d2312
* Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
* Creative: Add 'creative' privilege for survival servers
* This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
* backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044