34 Commits

Author SHA1 Message Date
ef47f6c97a auth_rx - backported fix get key configuration helper access
* seems something related to syntactic sugar seems
  do not works anymore.. as i asked repect some commits
  at https://notabug.org/TenPlus1/nssm/issues/19
* reduce default privilegies if do not retrieve from config to minimal
  cos thi is subnasa
* backported 2aef6adf19
* backported 2aef6adf19
2023-06-15 23:57:23 -04:00
497e34f102 Fix many workbench and enchanting table bugs from MT-Eurythmia
* fix crash https://github.com/Mynetest/Mynetest-server/issues/105
* detect that hammer is present and detect if that mese list are mese
* backported https://github.com/MT-Eurythmia/xdecor/commit/59a65c60611ebe8ef3ced2e406968f049>
* backported https://github.com/MT-Eurythmia/xdecor/commit/28a24a805be109eb8ab32b8633b1dfef5>
2023-06-11 21:48:22 -04:00
aed38b340a creative - clean code, we dont use buttons to reduce media transport 2023-06-11 20:26:24 -04:00
16557e744b toolranks : added reduced version that used sounds from default
* add also support for hoes into farming mod (cos we used older non redo)
* autodetection if extra toolranks mod its already doing that
2023-06-11 20:25:13 -04:00
ba5db28e64 xdecir - crash avoiting: Added further sanity check and update formspecs
* backporting 3e0ca1304d
* backporting c7e756afc7
* backporting 3823fce1e0
2023-06-11 19:51:47 -04:00
942dcf90e4 xdecor - fix undefined detection of 3d_armor and add support for repair of
* backported 9f4002b749
* backported 9f4002b749
2023-06-11 19:46:53 -04:00
7a452c8d48 mods - add tenplus1 toolranks with some backported changes features
* reduced version, dont use own sound adn use the already loaded from default
* toolranks from minenux with spanish translation and featured description
* backguard compatibility
2023-06-11 15:00:07 -04:00
974695c849 mods - add reduced homedecor flavor for minimal home decoration 2023-06-11 12:10:24 -04:00
92ac4fa597 creative - update to support or emulated lasted features
* provide the minetest.is_creative_enabled access
* backguard compatibility
2023-06-11 06:00:35 -04:00
cac0e7f38c hard strong media files optimization for png textures
* use the less colors possible, subnasa its not focused on hi-res
  its focused on playing
2023-06-11 03:32:32 -04:00
8b6847f2ab sethome removed, in subnasa we must have a bed to stay safe place 2023-06-11 03:25:45 -04:00
0272899e9c backpacks: fix alias loop cos use wrong var 2023-06-11 03:22:35 -04:00
7b4df32b60 auth_rx - fix crash when load locally and host server from gui, fix nil permissions
* backported b79404f7fa
* backported b79404f7fa
2023-06-11 03:15:31 -04:00
a3ce2df387 default - simplified killme/game_commands into default mod 2023-06-09 01:56:28 -04:00
3824582d6d merge sync - simgle backpacks, add floatlands, use regrow, add rspawn 2023-06-09 01:53:18 -04:00
491c425d08 auth_rx mod - update with compatibility fixeds the auth handler 2023-06-09 01:50:29 -04:00
05b69630e5 mods backpacks : only one kind of bags 2023-01-02 03:41:10 -04:00
1324740034 mods - bags support using backpacks mod improved
* retrieve from taikedz fork on minenux mods
2023-01-02 03:35:34 -04:00
a07989e040 regrow mod simplified and customized, for info cHECK mod readme inside 2023-01-02 01:33:07 -04:00
532c9c35b3 update README clarifications about floatland_realms 2023-01-02 01:31:26 -04:00
30fc9c0afe try to register some saplings on those highs 2023-01-02 01:29:48 -04:00
5545bc0d48 backport detect world limits for upper top biome from minenux fork
* ff71198689
* ff71198689
2023-01-01 23:31:11 -04:00
0d668e52ae improve description sync with minenux fork 2023-01-01 23:30:17 -04:00
d780bedc5c floatlands optimize textures to decrease download from server 2023-01-01 22:04:36 -04:00
00454c42ac mods - skin manager using simple_skins from tenplus1
* renmame mod to skins due conventions
* reduce funtionality
2023-01-01 17:07:03 -04:00
f1889bbcfc mod - auth_rx : check if file exits before write
* backported from 48737b82a1
2022-02-14 16:23:58 -04:00
a7f5226332 create new mod based on the floadlands and floatland_realm
* registered the nodes and the biomes, one item craft
* take textures and give credits
* licence and readme
* when ethereal come in, this will get sure lower snow high generated
2022-02-13 04:51:34 -04:00
cb4a21b561 second mod to implement in a subgame/game spawn management as rspawn
* use the taidkez rspawn that provides nice command and permission
* use a fix exhusted from https://codeberg.org/minenux/minetest-mod-rspawn
2022-02-12 19:05:12 -04:00
1c1f06fbb2 Authfilter class already init the greenlist.mt so dont try again cos will fail
* from 7cfe7d928d
2022-02-11 00:34:00 -04:00
cfb83aab12 added authentication mod for subnasa huge manage of users as first step
* using https://codeberg.org/minenux/minetest-mod-formspecs
* using https://codeberg.org/minenux/minetest-mod-auth_rx
* changes:
** provide a way to initialize files if there is not one
   currently doe snot touch the auth.txt file neither converted
** solves: close: https://codeberg.org/minenux/minetest-mod-auth_rx/issues/6
** solved: close: https://bitbucket.org/sorcerykid/auth_rx/issues/7
** init the files when are fresh install, still do not convert from auth.txt
** player object check for problematic joins on inpcomplete auth process
** close fixed https://codeberg.org/minenux/minetest-mod-auth_rx/issues/2
** added missing depends formspecs (it work without in basics but, some commands needs)
** we will later aded formspecs checks to made optional
2022-02-10 18:19:33 -04:00
271e05d8c7 remove give_initial_stuff mod .. in public servers for sanity of acounts
* due server will be easy to join, must be removed cos:
  players will create new account only to access to new stuff easyle
* .. and not, we dont build a server with hard to join settings..
2021-12-13 20:15:02 -06:00
66952a26ac up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
  at 6861a44b60
* 74702c6ada
    * Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
    * Move mushroom spread ABM action into a global and overridable function.
      but do not optimise spread code mods/flowers/init.lua
    * backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
    * Reduce spread range to reduce spread through walls.
* 657f7cee6e
  set art and game default, use minenux name and logo venenux
    * backported d5cc8c46f6
    * Flowers: More flowers
    * now we are into minenux so minetest4 stable-4.0 branch for engine
* 95e70da3a6
  Default: Increase the maximum level of the diamond axe to 3
    * backported https://github.com/minetest/minetest_game/pull/1854
    * This is the maximum level of the other diamond tools and makes the
      number of uses similar to them at mods/default/tools.lua
    * fixed https://github.com/minetest/minetest_game/issues/1456
      Diamond axe breaks earlier than mese axe
* 535204298e
    * Farming: Make cotton look like cotton, add crafted string item
    * Remove string -> cotton alias.
    * mods/farming/README.txt, mods/farming/init.lua,
      mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* 2b6de659cb
  Floatland biomes: Add ocean biomes to fix missing sandstone
    * Update biome lists for blob ores mods/default/mapgen.lua
    * backported bdc09d2313e5734400d2283549c4906d77a546d0
* e07ad71d11
  aa7f6cd060
  4a1fc02e82
  Make sapling, leaves and fence descriptions consistent
  Descriptions: Make capitalization consistent also in
  Improve node descriptions for most default items and nodes
    * backported https://github.com/minetest/minetest_game/pull/1834
    * addressed consistency issues previously discussed in:
    * https://github.com/minetest/minetest_game/issues/1473
      Bad item descriptions: Too generic descriptions among specific descriptions
      also cos has a strong tendency towards mixing generic item names
    * https://github.com/minetest/minetest_game/issues/1817
      Add tree species to descriptions for appletree and jungletree
      No change to node technical names though. Normal wood is obviously an appletree
    * mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
      mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
      mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
      mods/farming/init.lua and mods/xpanes/init.lua
    * backported https://github.com/minetest/minetest_game/pull/1795
* fb610ffa59
  Allow mossy cobble slabs to combine  mods/stairs/init.lua
    * backported https://github.com/minetest/minetest_game/pull/1791
    * fixed https://github.com/minetest/minetest_game/issues/1790
* d37c1d2312
    * Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
    * Creative: Add 'creative' privilege for survival servers
    * This adds a 'creative' privilege to survival servers which OPs can bestow
      on admin or competent builders to give access to the creative inventory.
    * backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
6861a44b60 adapted from player_api: Set eye height property for player model
* backported d4e1bd053e
* Player API: Set eye height property for new player model
2021-12-12 20:15:41 -06:00
97a963aa93 loading mods base - 0.4 based 2021-12-12 20:01:37 -06:00