47 Commits

Author SHA1 Message Date
e115ba9cf3 creative - upgraded simplified and provide privilegie feature
* register privilegie of creative for older or newer engines
* enhanced the formspec of the creative player to 4 rows
* try to upgrade most close to track upstream original
* return back text button, remove extra media
  check https://notabug.org/TenPlus1/creative/issues/2
* update readme information to diference features
2023-06-16 00:41:01 -04:00
52bdddc111 auth_rx - correct handling of permissions when user is global admin
* there are two king of administrators: those that have many
  of the privilegies and the user that are pointed in config file,
  auth_rx never initialized this from zero cos always assumed
  a starting point as migration, so never need or really detect
  who are the admin of the server, cos after migration the admin
  already has previous privilegies from plain db file.
* override all the possible handlers with right detection of the
  admin user from the config file, on admin detected, no matter
  what .. give it all the (on fly) privilegies currently on server
* still a privilegied user at this commit can erase the admin
  or change the password if have also enought privilegies
* WARNING: this commit will depends of the previusly commit
  as of 2aef6adf19 for right
  admin name detection.
* fix engine detection for 5.4 due callbacks handler
* wrongly invoked register_on_authplayer over 5.0+ engines
2023-06-16 00:02:42 -04:00
a6c1111c51 auth_rx - backported fix get key configuration helper access
* seems something related to syntactic sugar seems
  do not works anymore.. as i asked repect some commits
  at https://notabug.org/TenPlus1/nssm/issues/19
* backported 2aef6adf19
* backported 2aef6adf19
2023-06-15 23:42:34 -04:00
861dc596fd sfinv - upgrade sethome and integrated sfinv_home to sfinv 2023-06-12 00:21:19 -04:00
3b7bcb357e toolranks - fix mt 5.X depends 2023-06-11 23:22:31 -04:00
136222afdc sethome - updated with backport compatibilty 2023-06-11 22:30:47 -04:00
13940471fc Fix many workbench and enchanting table bugs from MT-Eurythmia
* fix crash https://github.com/Mynetest/Mynetest-server/issues/105
* detect that hammer is present and detect if that mese list are mese
* backported 59a65c6061
* backported 28a24a805b
2023-06-11 21:47:51 -04:00
899de0cb92 creative - reduced code and reduced version, provide support for last creative 2023-06-11 20:27:37 -04:00
a182b7dd6a mods - toolranks : added reduced version that used sounds from default
* add also support for hoes into farming mod (cos we used older non redo)
* autodetection if extra toolranks mod its already doing that
2023-06-11 20:12:09 -04:00
9f62ed07c7 xdecor - crash avoiting: Added further sanity check and update formspecs
* backporting https://notabug.org/minenux/minetest-mod-xdecor/commit/3e0ca1304d454297739d6f8>
* backporting https://github.com/0siribix/xdecor/commit/c7e756afc7d246817209c415c6e9a9dda533>
* backporting https://github.com/0siribix/xdecor/commit/3823fce1e05a9472e7cf798c8346ba95ead1>
2023-06-11 20:09:36 -04:00
6c8dfbcaca xdecor - fix undefined detection of 3d_armor and add support for repair of
* backported 9f4002b749
* backported 9f4002b749
2023-06-11 19:47:18 -04:00
f587328536 mods - add reduced homedecor flavor for minimal home decoration 2023-06-11 12:08:21 -04:00
5527e9d06a opticrush texture images to reduce size media 2023-06-11 06:24:23 -04:00
94243d1cb7 creative - simplified in creative mode 2023-06-11 06:22:59 -04:00
4c0e3fa1de ethereal - added ethereal with hard optimized images
* we used pngquan cos we need more more optimized images
  to being able to load in older phones (Client) and small devices (server),
2023-06-11 03:19:39 -04:00
3aecefc73a auth_rx - fix crash when load locally and host server from gui, fix nil permissions
* backported b79404f7fa
* backported b79404f7fa
2023-06-11 03:13:45 -04:00
7dc1729922 auth_rx mod - update with compatibility fixeds the auth handler 2023-06-09 01:47:35 -04:00
2f9a385fc5 farming - 3d_apple : backported the try to fix undesired behaviour..
* https://github.com/C-C-Minetest-Server/3d_apple/issues/2
* https://github.com/C-C-Minetest-Server/3d_apple/issues/3
* backported bf48dbd72f
* i cannot found the way to made the node non buildable
  without using the drawtype = "planlike" unless we can provide
  another parameter to selection_box or `on_use`
  i did `on_use =  minetest.item_eat(2)` but still when make
  such action just dig in the ground
2023-06-08 01:32:49 -04:00
a166238b7d farming - apples 3d backporting missing textures
* related to commit d8b13f420d2c24cfab50e066620d0c235033460e
  that backported the 3d_apple mod to the farming inside mod
2023-06-08 00:13:53 -04:00
cd7c4e5949 default - commands - killme - fix mistake is_player conditional 2023-06-08 00:13:42 -04:00
260ff7143a simplified killme/game_commands into default mod 2023-06-07 17:55:05 -04:00
d8b13f420d farming - make apples 3d backporting the 3d apples 2023-06-07 17:17:35 -04:00
502081be3e backpacks: fix alias loop cos use wrong var 2023-06-06 16:07:12 -04:00
f286a8a5f7 update 3d_armor to 0.4.12.2 for 0.4 engines, with admin black armor 2023-01-14 13:59:17 -04:00
1aeef1c60f 3d_armor - optimize textures with compresion png 2023-01-13 15:34:22 -04:00
611466f981 3d_armor - report loading of the mod to better init debug 2023-01-13 15:20:14 -04:00
ca1702d5f4 3d_armor - integrate technic if mod detected 2023-01-13 14:18:35 -04:00
f05fb09554 add armors.. from the minuenux compatible to all engines
* use 3d_armors with shields and globes included
  cos with NSSM this will be necesary
2023-01-10 18:02:36 -04:00
b07959331e init the game using the mientest minimal sub nasa as base, remove rspawn
* removed rspawn cos we will use a large area of spawn with resourses
* the new spawn will be spawnrand cos must be simple and faster in a limited area
* also no protection.. no houses no home.. user must survice with a bag
2023-01-10 17:53:55 -04:00
05b69630e5 mods backpacks : only one kind of bags 2023-01-02 03:41:10 -04:00
1324740034 mods - bags support using backpacks mod improved
* retrieve from taikedz fork on minenux mods
2023-01-02 03:35:34 -04:00
a07989e040 regrow mod simplified and customized, for info cHECK mod readme inside 2023-01-02 01:33:07 -04:00
532c9c35b3 update README clarifications about floatland_realms 2023-01-02 01:31:26 -04:00
30fc9c0afe try to register some saplings on those highs 2023-01-02 01:29:48 -04:00
5545bc0d48 backport detect world limits for upper top biome from minenux fork
* ff71198689
* ff71198689
2023-01-01 23:31:11 -04:00
0d668e52ae improve description sync with minenux fork 2023-01-01 23:30:17 -04:00
d780bedc5c floatlands optimize textures to decrease download from server 2023-01-01 22:04:36 -04:00
00454c42ac mods - skin manager using simple_skins from tenplus1
* renmame mod to skins due conventions
* reduce funtionality
2023-01-01 17:07:03 -04:00
f1889bbcfc mod - auth_rx : check if file exits before write
* backported from 48737b82a1
2022-02-14 16:23:58 -04:00
a7f5226332 create new mod based on the floadlands and floatland_realm
* registered the nodes and the biomes, one item craft
* take textures and give credits
* licence and readme
* when ethereal come in, this will get sure lower snow high generated
2022-02-13 04:51:34 -04:00
cb4a21b561 second mod to implement in a subgame/game spawn management as rspawn
* use the taidkez rspawn that provides nice command and permission
* use a fix exhusted from https://codeberg.org/minenux/minetest-mod-rspawn
2022-02-12 19:05:12 -04:00
1c1f06fbb2 Authfilter class already init the greenlist.mt so dont try again cos will fail
* from 7cfe7d928d
2022-02-11 00:34:00 -04:00
cfb83aab12 added authentication mod for subnasa huge manage of users as first step
* using https://codeberg.org/minenux/minetest-mod-formspecs
* using https://codeberg.org/minenux/minetest-mod-auth_rx
* changes:
** provide a way to initialize files if there is not one
   currently doe snot touch the auth.txt file neither converted
** solves: close: https://codeberg.org/minenux/minetest-mod-auth_rx/issues/6
** solved: close: https://bitbucket.org/sorcerykid/auth_rx/issues/7
** init the files when are fresh install, still do not convert from auth.txt
** player object check for problematic joins on inpcomplete auth process
** close fixed https://codeberg.org/minenux/minetest-mod-auth_rx/issues/2
** added missing depends formspecs (it work without in basics but, some commands needs)
** we will later aded formspecs checks to made optional
2022-02-10 18:19:33 -04:00
271e05d8c7 remove give_initial_stuff mod .. in public servers for sanity of acounts
* due server will be easy to join, must be removed cos:
  players will create new account only to access to new stuff easyle
* .. and not, we dont build a server with hard to join settings..
2021-12-13 20:15:02 -06:00
66952a26ac up to date to minenux gameid mods stable-4.0 version 4.0.17.4
* this cherry pícked from comit
  at 6861a44b60
* 74702c6ada
    * Carts: Replace old, deprecated function names mods/carts/cart_entity.lua
* Mushroom spread: make overridable and reduce spread
    * Move mushroom spread ABM action into a global and overridable function.
      but do not optimise spread code mods/flowers/init.lua
    * backported bcf98df5fac3eb59b02d9fdb066ab92c6228d787
    * Reduce spread range to reduce spread through walls.
* 657f7cee6e
  set art and game default, use minenux name and logo venenux
    * backported d5cc8c46f6
    * Flowers: More flowers
    * now we are into minenux so minetest4 stable-4.0 branch for engine
* 95e70da3a6
  Default: Increase the maximum level of the diamond axe to 3
    * backported https://github.com/minetest/minetest_game/pull/1854
    * This is the maximum level of the other diamond tools and makes the
      number of uses similar to them at mods/default/tools.lua
    * fixed https://github.com/minetest/minetest_game/issues/1456
      Diamond axe breaks earlier than mese axe
* 535204298e
    * Farming: Make cotton look like cotton, add crafted string item
    * Remove string -> cotton alias.
    * mods/farming/README.txt, mods/farming/init.lua,
      mods/farming/textures/farming_cotton.png, mods/farming/textures/farming_string.png
* 2b6de659cb
  Floatland biomes: Add ocean biomes to fix missing sandstone
    * Update biome lists for blob ores mods/default/mapgen.lua
    * backported bdc09d2313e5734400d2283549c4906d77a546d0
* e07ad71d11
  aa7f6cd060
  4a1fc02e82
  Make sapling, leaves and fence descriptions consistent
  Descriptions: Make capitalization consistent also in
  Improve node descriptions for most default items and nodes
    * backported https://github.com/minetest/minetest_game/pull/1834
    * addressed consistency issues previously discussed in:
    * https://github.com/minetest/minetest_game/issues/1473
      Bad item descriptions: Too generic descriptions among specific descriptions
      also cos has a strong tendency towards mixing generic item names
    * https://github.com/minetest/minetest_game/issues/1817
      Add tree species to descriptions for appletree and jungletree
      No change to node technical names though. Normal wood is obviously an appletree
    * mods/default/nodes.lua, mods/doors/init.lua, mods/flowers/init.lua,
      mods/vessels/init.lua, mods/default/nodes.lua, mods/doors/init.lua,
      mods/flowers/init.lua, mods/carts/rails.lua, mods/dye/init.lua,
      mods/farming/init.lua and mods/xpanes/init.lua
    * backported https://github.com/minetest/minetest_game/pull/1795
* fb610ffa59
  Allow mossy cobble slabs to combine  mods/stairs/init.lua
    * backported https://github.com/minetest/minetest_game/pull/1791
    * fixed https://github.com/minetest/minetest_game/issues/1790
* d37c1d2312
    * Creative: Do not give creative priv to admin mods/creative/init.lua
* https://codeberg.org/minenux/minetest-game-minetest/commit/commit fea78bdf541e6106408018441937d77d163963e5
    * Creative: Add 'creative' privilege for survival servers
    * This adds a 'creative' privilege to survival servers which OPs can bestow
      on admin or competent builders to give access to the creative inventory.
    * backported from 0157175346f9af8cf9ea5ffeb5f3d91fa474d044
2021-12-12 20:39:01 -06:00
6861a44b60 adapted from player_api: Set eye height property for player model
* backported d4e1bd053e
* Player API: Set eye height property for new player model
2021-12-12 20:15:41 -06:00
97a963aa93 loading mods base - 0.4 based 2021-12-12 20:01:37 -06:00