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mckaygerhard | 683d14ad57 | |
mckaygerhard | 6c0576f5cd |
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@ -1,7 +1,8 @@
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# Minetest Server
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**Minetest is a game** that although it is played on your computer or phone, it can also be played online,
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that means it is a client - server game, **where the client is the guest and the server is the host.**
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Means it is a client - server game, **where the client is your phone/pc** and the server can be your phone/pc or a remote internet computer.
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## Knowning server and client
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@ -66,7 +67,7 @@ A minetest server need as minimun of 3 parameters to indicate: game id, config f
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* **gameid** : a game itself is a directory with collection of mods that defines behaviour of the game, those
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will load the files inside mods directories, **Due we are assuming** `RUN_IN_PLACE` **they are located at**
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`/usr/local/minetest/games`, **and you must download under that path (generally as a unique directory)**,
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`/usr/local/minetest/games`, but if you are running as system wide, are located at `$HOME/.minetest/games`; **you must download under the games path (generally as a unique directory)**,
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there are some famous:
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* `minetest_game` is the default one.. download from https://github.com/minetest/minetest_game/tags
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and must match the minetest version runing, is the most stable and basic to run.
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@ -78,6 +79,23 @@ there are some famous:
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for 0.4.X at https://github.com/davedevils/MineClone, since v0.51 are only for 5.X releases.
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* `clonecrat` like the previous one but lighter, download at https://github.com/notanewbie/clonecraft_ZIP
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but is a older development so use only for 0.4 releases
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* **game.conf** : the config file that the server try to load over minetest.conf when the `game_id` loads.
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* Loading path: it loads from the directory of the game that are currently loading.
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* Contains paramteters to run the host:
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* `title`: (Required), the name of the directory where game parts will be loaded
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* `name`: (Deprecated) same as title, used for minetst from 0.X to 5.4 releases.
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* `description`: Short description to be shown in the content tab, no more than 128 chars
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* `allowed_mapgens = <comma-separated mapgens>` e.g `v5,v6,flat`, Mapgens not in this
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list are removed from the list of mapgens for the game. If not specified, all mapgens are allowed.
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* `disallowed_mapgens = <comma-separated mapgens>` e.g. `v6,flat` These mapgens are removed from the
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list of mapgens for the game, allowed_mapgens is applied before disallowed_mapgens.
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* `disabled_settings = <comma-separated settings>` e.g. `disabled_settings = enable_damage, creative_mode`
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these settings are hidden for this game in the "Start game" tab and will be initialized as false when
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the game is started. Prepend a setting name with an exclamation mark to initialize it to true (this does
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not work for enable_server). Only these settings are supported: `enable_damage, creative_mode, enable_server`.
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* `map_persistent`: Specifies whether newly created worlds should use a persistent map backend.
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Defaults to true (= "sqlite3")
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* `author`: The author of the game. It only appears when downloaded from ContentDB.
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* **world** : a world itself, is a directory with collection of files for environment and/or building(s) and
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all saved data associated with a world, **Due we are assuming** `RUN_IN_PLACE` **they are located at**
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`/usr/local/minetest/worlds`, **and if not pointed in config will be loaded one named `world`**
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@ -93,9 +111,24 @@ by default, it (will) contains:
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* `world.mt` is the definition of the world, is the only file that must be present before anything,
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if the world is new or if the other files are already present, this must be in sync with.
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* **minetest.conf** : the config file that the server must use to start, it defines the path to the world place
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and the usage of the gameid of the world, also paramteters to run the host of the game, the minimal ones
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to be configure are:
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* `default_game` it defines the `gameid` to be used inside the running minetest server adn for the world.
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and the usage of the gameid of the world, you will now rarely need to edit minetest.conf manually cos the GUI
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screen provide you a interface to confgure it all. This file is read every time the game starts and is always
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created/modified when the menu quits.
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* Loading path: it loads from:
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* `/usr/local/minetest/games/<gameid>/minetest.conf` if you have system wide with `/usr/local` as prefix
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and build the game with `RUN_IN_PLACE=0` (means it loads from the gameid directory of the game first)
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* `$HOME/.minetest/games/<gameid>/minetest.conf` as second try if the game is running from user wide
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and build the game with `RUN_IN_PLACE=0` (means it loads from the gameid user directory then)
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* `../minetest.conf` if you are configuring build for `RUN_IN_PLACE=1` that means all the minetest
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files are running from one place.
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* `../../minetest.conf` also, but will not write to it, if you are configuring build for `RUN_IN_PLACE=1`
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that means all the minetest files are running from one place.
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* `~/.minetest/minetest.conf` if you are running a system wide installation, like a package
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from distribution or if configuring build for `RUN_IN_PLACE=0`
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* Custom path in command line using the option `--config /path/to/minetest.conf` of the server
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binary program.
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* Contains paramteters to run the host:
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* `default_game` it defines the `gameid` to be used inside the running minetest server adn for the world.
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Rest of files and setting are enough as default and must be tuned depending of the target of the dessired game.
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