tutorials - server - game.conf features and description usage

master
mckaygerhard 2023-07-10 22:05:10 +00:00
parent 6c0576f5cd
commit 683d14ad57
1 changed files with 22 additions and 1 deletions

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@ -67,7 +67,7 @@ A minetest server need as minimun of 3 parameters to indicate: game id, config f
* **gameid** : a game itself is a directory with collection of mods that defines behaviour of the game, those
will load the files inside mods directories, **Due we are assuming** `RUN_IN_PLACE` **they are located at**
`/usr/local/minetest/games`, **and you must download under that path (generally as a unique directory)**,
`/usr/local/minetest/games`, but if you are running as system wide, are located at `$HOME/.minetest/games`; **you must download under the games path (generally as a unique directory)**,
there are some famous:
* `minetest_game` is the default one.. download from https://github.com/minetest/minetest_game/tags
and must match the minetest version runing, is the most stable and basic to run.
@ -79,6 +79,23 @@ there are some famous:
for 0.4.X at https://github.com/davedevils/MineClone, since v0.51 are only for 5.X releases.
* `clonecrat` like the previous one but lighter, download at https://github.com/notanewbie/clonecraft_ZIP
but is a older development so use only for 0.4 releases
* **game.conf** : the config file that the server try to load over minetest.conf when the `game_id` loads.
* Loading path: it loads from the directory of the game that are currently loading.
* Contains paramteters to run the host:
* `title`: (Required), the name of the directory where game parts will be loaded
* `name`: (Deprecated) same as title, used for minetst from 0.X to 5.4 releases.
* `description`: Short description to be shown in the content tab, no more than 128 chars
* `allowed_mapgens = <comma-separated mapgens>` e.g `v5,v6,flat`, Mapgens not in this
list are removed from the list of mapgens for the game. If not specified, all mapgens are allowed.
* `disallowed_mapgens = <comma-separated mapgens>` e.g. `v6,flat` These mapgens are removed from the
list of mapgens for the game, allowed_mapgens is applied before disallowed_mapgens.
* `disabled_settings = <comma-separated settings>` e.g. `disabled_settings = enable_damage, creative_mode`
these settings are hidden for this game in the "Start game" tab and will be initialized as false when
the game is started. Prepend a setting name with an exclamation mark to initialize it to true (this does
not work for enable_server). Only these settings are supported: `enable_damage, creative_mode, enable_server`.
* `map_persistent`: Specifies whether newly created worlds should use a persistent map backend.
Defaults to true (= "sqlite3")
* `author`: The author of the game. It only appears when downloaded from ContentDB.
* **world** : a world itself, is a directory with collection of files for environment and/or building(s) and
all saved data associated with a world, **Due we are assuming** `RUN_IN_PLACE` **they are located at**
`/usr/local/minetest/worlds`, **and if not pointed in config will be loaded one named `world`**
@ -98,6 +115,10 @@ and the usage of the gameid of the world, you will now rarely need to edit minet
screen provide you a interface to confgure it all. This file is read every time the game starts and is always
created/modified when the menu quits.
* Loading path: it loads from:
* `/usr/local/minetest/games/<gameid>/minetest.conf` if you have system wide with `/usr/local` as prefix
and build the game with `RUN_IN_PLACE=0` (means it loads from the gameid directory of the game first)
* `$HOME/.minetest/games/<gameid>/minetest.conf` as second try if the game is running from user wide
and build the game with `RUN_IN_PLACE=0` (means it loads from the gameid user directory then)
* `../minetest.conf` if you are configuring build for `RUN_IN_PLACE=1` that means all the minetest
files are running from one place.
* `../../minetest.conf` also, but will not write to it, if you are configuring build for `RUN_IN_PLACE=1`