Mikko Mononen
59030bf722
Separated fill and store expansion code
2014-06-08 13:07:08 +03:00
Mikko Mononen
7a576015e4
Merge pull request #102 from notlion/gles-highp
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Use highp precision when available for GLES
2014-06-08 11:12:15 +03:00
Ryan Alexander
fa12dd899b
Use highp precision when available for GLES
2014-06-07 20:30:55 -07:00
StarWing
bea097165b
add external APIs to GL backend to get native Texture Id.
2014-06-08 01:48:01 +08:00
Jorge Acereda
0957a7763f
Merge upstream/master
2014-06-05 23:48:52 +02:00
Mikko Mononen
bf2037a426
Fix for issue #94
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- bezier tessellation was using second control point instead of last
point in error calculation
2014-06-05 18:57:59 +03:00
Jorge Acereda
6a96f91abf
Relax stroke width limit
2014-06-03 23:44:04 +02:00
Mikko Mononen
ec53dd417d
Merge pull request #89 from cforfang/alignment_fix_2
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Explicit cast to make C++ compilers happy
2014-05-28 20:43:33 +03:00
Christian Forfang
7b567dacc5
Explicit cast to make C++ compilers happy
2014-05-28 19:18:22 +02:00
Mikko Mononen
1da366c239
Fix for issue #82
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- fixed basic shape windings
- clamp radius of rounded rect so that it behaves nicely when squashed
2014-05-24 20:05:44 +03:00
Mikko Mononen
effe1a5fce
Fix for issue #81
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- use regular uniforms for once-per-frame values
- set tex sampler when using NANOVG_GL_USE_UNIFORMBUFFER
2014-05-23 09:55:38 +03:00
Mikko Mononen
44c168b84e
Fix for issue #75
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- fixed copy/paste bug in bevel calculations
2014-05-23 09:42:42 +03:00
Mikko Mononen
611b043fff
Fix for issue #77
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- line caps did not consider AA width
2014-05-23 09:37:36 +03:00
Mikko Mononen
4ee8aa9cde
Merge pull request #87 from Nairou/master
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Made FreeType support a bit clearer
2014-05-22 16:59:45 +03:00
Caleb Gingles
c80df84140
Made FreeType support a bit clearer
2014-05-22 09:53:02 -04:00
Mikko Mononen
42afd62df2
Merge pull request #86 from Ziflin/master
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Removed GL_BLEND disable and enable inside glnvg__fill() to prevent performance warning.
2014-05-22 08:20:17 +03:00
Douglas Cox
eff24cc040
Removed GL_BLEND disable and enable inside glnvg__fill() to prevent performance warning:
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"Fragment Shader is going to be recompiled because the shader key based on GL state mismatches."
2014-05-21 17:47:57 -04:00
Mikko Mononen
2b35f5f306
Merge pull request #85 from cforfang/alignment_fix_2
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Make sure fons__tmpalloc returns a 16-byte aligned pointer
2014-05-21 23:13:47 +03:00
Christian Forfang
15c963f8b5
Make sure fons__tmpalloc returns a 16-byte aligned pointer
2014-05-21 22:09:19 +02:00
Mikko Mononen
02ca24ad75
Fix to update alloc count after successful alloc
2014-05-03 12:17:27 +03:00
Mikko Mononen
3f37dccb29
Fix for issue #78
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- use one not used macro for all
2014-05-03 12:05:58 +03:00
Mikko Mononen
7f55decf8f
More error checking on allocations
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- changed remainder of allocations to follow same 1.5x patters
- do not leak memory when realloc() fails
- added error handling in case allocations fail
2014-05-03 11:56:26 +03:00
Mikko Mononen
b2d93429e5
Fixed issue #80
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- increased initial buffer sizes
- change all allocator patterns to over allocate by 1.5x
- fixes bug where nvgl back-end was not allocating +n as requested
2014-05-03 10:39:48 +03:00
Mikko Mononen
0426fe9f4c
Merge pull request #79 from cforfang/master
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Set glFrontFace in glnvg__renderFlush
2014-05-01 18:34:03 +03:00
Christian Forfang
46bc758234
Added mention of glFrontFace to README.md
2014-05-01 12:42:59 +02:00
Christian Forfang
d7344e0699
Added glFrontFace(GL_CCW) to glnvg__renderFlush
2014-05-01 12:27:39 +02:00
Mikko Mononen
7aa5a74ec5
Merge pull request #76 from elmindreda/master
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Removed GLFW 2 option macro
2014-04-25 19:19:19 +03:00
Camilla Berglund
57308993cb
Removed GLFW 2 option macro.
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GLFW_NO_GLU is a GLFW 2 feature. GLFW 3 does not include the GLU header
by default.
2014-04-25 12:01:48 +02:00
Mikko Mononen
4cc5fd68d1
Improved nvgTextGlyphPositions()
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- added glyph min/max x
- fixed first glyph position
2014-04-24 22:24:59 +03:00
Mikko Mononen
df537491f2
Include GLFW_INCLUDE_GLCOREARB only on Macs
2014-04-24 21:31:40 +03:00
Mikko Mononen
847f0f591d
Merge pull request #74 from elmindreda/master
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Replaced hardcoded GLFW link flags with pkgconfig
2014-04-24 21:27:38 +03:00
Camilla Berglund
3b6515bd63
Replaced hardcoded GLFW link flags with pkgconfig.
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The GLFW library path and link flags may differ between Linux
distributions. This makes the build system use the GLFW pkgconfig file,
which hides such differences.
2014-04-24 19:13:23 +02:00
Mikko Mononen
2beba289c4
Fix for issue #72
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- scale and letterspacing were mixed in call to getQuad
2014-04-23 22:52:42 +03:00
Mikko Mononen
143f5daf5d
Merge pull request #71 from starwing/master
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add support for MinGW.
2014-04-23 22:31:01 +03:00
StarWing
a07cb82780
add support for MinGW.
2014-04-22 14:58:44 +08:00
Mikko Mononen
b085ce3ace
Merge pull request #70 from andrewcorrigan/master
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fixes texture formats for GLES2/GLES3
2014-04-22 08:27:19 +03:00
Mikko Mononen
9d62d28bdf
Fix for issue #69
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- make default uniform struct align 4
2014-04-22 08:24:07 +03:00
Andrew Corrigan
ee1e66e721
fixes texture formats for GLES2/GLES3
2014-04-21 21:35:51 -04:00
Mikko Mononen
5a4e5a3d7c
Added nvgCurrentTransform() and exposed matrix functions
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- added nvgCurrentTransform() which allows to get the current
transformation matrix
- added skew x/y transforms
- exposed functions 2x3 matrix functions
- exposed point transform
- added deg/rad conversion functions
2014-04-21 13:13:59 +03:00
Mikko Mononen
7fc116418c
Fix for issue #14
2014-04-21 11:16:51 +03:00
Mikko Mononen
64de0f6321
Update README.md
2014-04-20 12:27:03 +03:00
Mikko Mononen
be16b4dff3
Made old GL backends obsolete, added docs
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- added documentation about changed GL state
- made old GL2 and GL3 backends obsolete
2014-04-20 12:26:05 +03:00
Mikko Mononen
6edc46e5b0
Allow small strokes, fixed textBoxBounds()
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- added test for multiple stroke widths
- allow stroke width down to 1px size, then scale with alpha
- fixed textBoxBounds() in hi-dpi
2014-04-19 20:03:46 +03:00
Mikko Mononen
b54faeff30
Added TODO about GLES2 pixel shader precision
2014-04-19 19:39:52 +03:00
Mikko Mononen
b416f76b1c
Added nvgTextBoxBounds, fixed nvgTextBounds
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- nvgTextBounds() API changed, assumes x,y as input too
- fixed nvgTextBounds() return values
- added nvgTextBoxBounds()
- text line width is handle more consistently
- added note about return values of text measure funds
- changed demo to show text(box)bounds usage
2014-04-19 19:31:28 +03:00
Mikko Mononen
407cd75a98
Fixed rendering artefacts when not using uniform buffers
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- made uniform buffer support behind separate define for easier toggling
- calculate scissor and stroke alpha outside type selection to simplify
the shader (or else it produces rendering artefacts)
- restore default pixel store settings instead of restoring old state
- set active texture to 0 when starting to render a frame
2014-04-17 19:09:26 +03:00
Mikko Mononen
8f16ad0e07
Clear frag uniforms before filling
2014-04-15 23:23:21 +03:00
Mikko Mononen
9d367dcb81
GL3buf backend supports GL2 too (not yet enabled)
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- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars
2014-04-15 21:10:55 +03:00
Mikko Mononen
fdb96903c8
Fixed text related calculations for hi-dpi rendering
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- calculate all text related stuff using scaling
- removed a couple of compiler warnings
- tweaked caret picking
2014-04-14 17:49:21 +03:00
Mikko Mononen
7a282bd934
Added some TODOs, no return value for textbox
2014-04-13 21:57:57 +03:00