parent
4ee8aa9cde
commit
611b043fff
@ -936,6 +936,37 @@ void drawWidths(struct NVGcontext* vg, float x, float y, float width)
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nvgRestore(vg);
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}
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void drawCaps(struct NVGcontext* vg, float x, float y, float width)
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{
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int i;
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int caps[3] = {NVG_BUTT, NVG_ROUND, NVG_SQUARE};
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float lineWidth = 8.0f;
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nvgSave(vg);
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nvgBeginPath(vg);
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nvgRect(vg, x-lineWidth/2, y, width+lineWidth, 40);
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nvgFillColor(vg, nvgRGBA(255,255,255,32));
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nvgFill(vg);
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nvgBeginPath(vg);
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nvgRect(vg, x, y, width, 40);
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nvgFillColor(vg, nvgRGBA(255,255,255,32));
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nvgFill(vg);
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nvgStrokeWidth(vg, lineWidth);
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for (i = 0; i < 3; i++) {
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nvgLineCap(vg, caps[i]);
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nvgStrokeColor(vg, nvgRGBA(0,0,0,255));
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nvgBeginPath(vg);
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nvgMoveTo(vg, x, y + i*10 + 5);
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nvgLineTo(vg, x+width, y + i*10 + 5);
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nvgStroke(vg);
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}
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nvgRestore(vg);
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}
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void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height,
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float t, int blowup, struct DemoData* data)
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{
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@ -949,9 +980,12 @@ void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float he
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// Line joints
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drawLines(vg, 50, height-50, 600, 50, t);
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// Line width;
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// Line caps
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drawWidths(vg, 10, 50, 30);
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// Line caps
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drawCaps(vg, 10, 300, 30);
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nvgSave(vg);
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if (blowup) {
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nvgRotate(vg, sinf(t*0.3f)*5.0f/180.0f*NVG_PI);
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16
src/nanovg.c
16
src/nanovg.c
@ -1564,11 +1564,11 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w,
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dly = -dx;
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if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE) {
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if (lineCap == NVG_BUTT) {
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px = p0->x;
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py = p0->y;
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px = p0->x + dx*ctx->fringeWidth*0.5f;
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py = p0->y + dy*ctx->fringeWidth*0.5f;
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} else /*if (lineCap == NVG_SQUARE)*/ {
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px = p0->x - dx*w;
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py = p0->y - dy*w;
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px = p0->x - dx*(w - ctx->fringeWidth);
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py = p0->y - dy*(w - ctx->fringeWidth);
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}
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nvg__vset(dst, px + dlx*lw - dx*aa, py + dly*lw - dy*aa, lu,0); dst++;
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nvg__vset(dst, px - dlx*rw - dx*aa, py - dly*rw - dy*aa, ru,0); dst++;
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@ -1616,11 +1616,11 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w,
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dly = -dx;
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if (lineCap == NVG_BUTT || lineCap == NVG_SQUARE) {
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if (lineCap == NVG_BUTT) {
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px = p1->x;
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py = p1->y;
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px = p1->x - dx*ctx->fringeWidth*0.5f;
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py = p1->y - dy*ctx->fringeWidth*0.5f;
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} else /*if (lineCap == NVG_SQUARE)*/ {
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px = p1->x + dx*w;
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py = p1->y + dy*w;
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px = p1->x + dx*(w - ctx->fringeWidth);
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py = p1->y + dy*(w - ctx->fringeWidth);
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}
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nvg__vset(dst, px + dlx*lw, py + dly * lw, lu,1); dst++;
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nvg__vset(dst, px - dlx*rw, py - dly * rw, ru,1); dst++;
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