Added TODO about GLES2 pixel shader precision

This commit is contained in:
Mikko Mononen 2014-04-19 19:39:52 +03:00
parent b416f76b1c
commit b54faeff30

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@ -369,6 +369,8 @@ static int glnvg__renderCreate(void* uptr)
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
int align = 1;
// TODO: mediump float may not be enough for GLES2 in iOS.
// see the following discussion: https://github.com/memononen/nanovg/issues/46
static const char* shaderHeader =
#if defined NANOVG_GL2
"#define NANOVG_GL2 1\n";