Added TODO about GLES2 pixel shader precision
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@ -369,6 +369,8 @@ static int glnvg__renderCreate(void* uptr)
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struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr;
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int align = 1;
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// TODO: mediump float may not be enough for GLES2 in iOS.
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// see the following discussion: https://github.com/memononen/nanovg/issues/46
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static const char* shaderHeader =
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#if defined NANOVG_GL2
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"#define NANOVG_GL2 1\n";
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