oh jesus
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README.md
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README.md
@ -6,8 +6,19 @@ also works if you disable mod security (DANGEROUS, NOT RECCOMENDED).
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Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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<<<<<<< HEAD
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(originally) intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).
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### TODO:
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
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=======
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This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
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Documentation can be found here: (link coming soon).
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Documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
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### TODO:
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
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* Figure out how CPML (originally) automatically updated docs, and do it here.
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>>>>>>> 3a30000ab4b9085f90674241b68e83565a00e511
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