diff --git a/README.md b/README.md index fc70063..9afd0b9 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,19 @@ also works if you disable mod security (DANGEROUS, NOT RECCOMENDED). Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc. +<<<<<<< HEAD (originally) intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D). ### TODO: -* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes) \ No newline at end of file +* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes) +======= +This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for. +Documentation can be found here: (link coming soon). + +Documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to). + +### TODO: +* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes) +* Figure out how CPML (originally) automatically updated docs, and do it here. +>>>>>>> 3a30000ab4b9085f90674241b68e83565a00e511