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@ -6,7 +6,10 @@ For best memory performance: have luaJIT & it's FFI library (this should be buil
Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
Documentation can be found here: (link coming soon)
Documentation can be found here: (link coming soon).
Documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
### TODO:
* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
* Figure out how CPML (originally) automatically updated docs, and do it here.