I'm bad at using git

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FatalErr42O 2023-09-10 18:07:20 -07:00
parent 3e8d02ec2e
commit 0e29b1c301

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@ -6,19 +6,11 @@ also works if you disable mod security (DANGEROUS, NOT RECCOMENDED).
Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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(originally) intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).
### TODO:
* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
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This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for.
Documentation can be found here: (link coming soon).
Documentation can be found here: (link coming soon).
Documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to).
### TODO:
* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
* Figure out how CPML (originally) automatically updated docs, and do it here.
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